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Messages - Lord Shonus

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8701
DF Dwarf Mode Discussion / Re: Out of boredom and such...
« on: July 01, 2010, 08:40:27 pm »
Internal or external? If it's external you want, I have some "blueprints" that were realeased as a tie-in for the first movie (The Motion Picture).

The dimensions they give are:
("Beam" is the width as seen from the bow. "Draft" is the tob-to bottom distance)
Overall:
length: 304.8m
draft:   71.3m
Beam: 141.7m

Saucer:
Length: 146.3m
draft: 32.9m
beam: 141.7m

Engineering Hull
Length: 121m
Draft: 47.5m
Beam: 32.9m

Nacelles
Length: 154.8m
Draft: 18.3m
Beam: 12.6m

8702
DF Gameplay Questions / Re: 40d16- Dwarves not storing mugs in bin
« on: July 01, 2010, 08:23:08 pm »
Odd that you have super lag in 31.XX. It's almost twice as fast as 40d16 for me.

8703
General Discussion / Re: I like anime, do you like anime?
« on: July 01, 2010, 08:06:47 pm »
Been reading Mahou Sensei Negima. It's a good manga, but I'm having a very hard time identifying the girls by sight, except for Asuna and the sword girl. Are any of the anime any good?

Likewise, has anyone seen the English dub of Strike Witches? I'm considering picking it up at Best Buy, but I don't know how much they may have changed from the Strike Subs version I watched.

8704
Mod Releases / Re: Civilization Forge 2.1 Ironworks released
« on: July 01, 2010, 08:03:48 pm »
It's too bad that blade and hilt can't be different materials. If they could, incedium would be the ultimate in blades.

8705
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 01, 2010, 08:02:37 pm »
Playing in genesis, I embarked on an abandoned Goblin dark fortress. Before I could even begin to get the food moved into the towers, buzzards began stealing it. The only thing saved was seeds and the booze. Right now my seven dwarves depend entirely on a single mule for food until I get the farm going.

8706
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 01, 2010, 07:59:51 pm »
Building Destroyers can and will smash a locked hatch from below as long as it is reachable by stair or ramp. For this reason, you should be very careful about paths into the caverns, as it becomes very hard to seal them off quickly.

8707
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 01, 2010, 01:43:19 pm »
Definately a bug. The WAGON entry is still in the RAWS, and Depot access still checks for a 3 tile wide path.

8708
Curses / Re: Things to fix or do in the next release
« on: July 01, 2010, 03:04:05 am »
Pretty sure that's what he was suggesting.

8709
DF Gameplay Questions / Re: Can't assign traded weapons
« on: July 01, 2010, 12:59:45 am »
OK, that eliminates one possibility.

Do you have an arsenal dwarf? Are your stocks up to date?

8710
DF Gameplay Questions / Re: Can't assign traded weapons
« on: July 01, 2010, 12:20:46 am »
Yes. Assign the weapon type as usual, then go to the "Materials" section. That will allow you to specify what metal to use.

On your main topic, do you use burrows?

8711
DF Gameplay Questions / Re: Can't assign traded weapons
« on: June 30, 2010, 11:57:54 pm »
By assigned, do you mean that they don't show up in "assign specific weapon" or that units with the general category (such as steel short sword) won't pick them up? Whichever it is, try the other.

8712
DF Gameplay Questions / Re: Rock swords are wooden?
« on: June 30, 2010, 11:56:17 pm »
In my experience, these swords are in fact extremely sharp, far sharper than wooden ones (a single hit will always ever SOMETHING from an elephant.) I believe, however, that they are much less effective than metal ones against armour, although still far superior to wooden ones.

8713
DF Gameplay Questions / Re: The Little Questions Thread
« on: June 30, 2010, 11:38:44 pm »
I think that the cage and anything in it is destroyed, but there's only one way to find out.

8714
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 30, 2010, 09:25:07 pm »
In 31.08 why will my cooks not use meat?
Are you using an old save or a mod? Early versions of the 31.xx series had the [edible_cooked] tag missing on meats.

8715
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 30, 2010, 04:23:33 pm »
Started a new fort for the latest version. Position of Bouldersprinkled is incredibly awesome. Has copper, iron, and flux, so I can make pretty much any kind of thing I want.

So far have had three artifacts: a bow, a stone amulet, and a blowgun with a picture of the bow on it. The amulet(from the expedition leader no less) and blowgun were secretive moods, and although the bow was a possession, he was already a high master bowyer to begin with, so I'm making a lot of wood/bone crossbow traps.

Had a forgotten beast flying slug with blue feathers and beware its deadly dust! show up from the first cavern. It hovered about, evenually it disappeared from view and the unit list. I also keep seeing messages about cave-ins in a place I haven't seen yet, I wonder if it's related...

Building a main defensive wall around the entrance to my fort. Making it out of olivine.

How deadly is that dust, anyway?
It could be anything from "Damn. I need a bath" to "Every dwarf in the fort rots to death."

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