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Messages - Lord Shonus

Pages: 1 ... 639 640 [641] 642 643 ... 648
9601
DF Suggestions / Re: Bigger Siege Engines
« on: October 21, 2009, 02:15:42 am »
Interestingly I think one of the main reasons siege engines don't quite feel 'seigey' is because material damage does not yet exist. The primary purpose of a siege engine is to damage structures and eventually reduce the foe to a course rubble. As of now we just have to hope we hit quickly moving targets.

Not quite true. While many average generals used them this way, all of the great conquerers and empires used catapults and ballistae (and trebucets in the late middle ages) extensively in the field.
Alexander had a higher ration of artillery to his army than any modern army up until 1915. (At times, he had a catapult or ballista for evey three soldiers in his army). Rome used them so extensively that they created variants more useful against soldiers, the Scorpion and the Repeating Ballista (using a two man crew, the latter could fire a clip of bolts in a couple of minutes, while the former was essentially a very large crossbow on a stand). Generally, "siege engines" were used more against troops than fortifications.

9602
DF Suggestions / Re: Interface Inconsistencies
« on: October 21, 2009, 02:04:55 am »
It's less complicated that it seems. + and - are used when the arrow keys are already used, for example in workshops. Because the arrow keys move the cursor, you can't use them to operate the workshop menu.

9603
DF Gameplay Questions / Re: Pick up those damn bones!
« on: October 20, 2009, 03:29:08 am »
Especially if its a large animal that produces large stacks of bones.

9604
DF Suggestions / Re: Various philosopher suggestions
« on: October 18, 2009, 04:44:09 am »
Urist McGalileo gathers raw clear glass
Urist McGalileo gathers raw clear glass
Urist McGalileo gathers bronze bars
Urist McGalileo creates "Artifact McFakename" an artifact telescope.

9605
DF Dwarf Mode Discussion / Re: Furrowed loam
« on: October 18, 2009, 04:23:47 am »
I've seen it after my fields froze and thawed.

9606
One of my sworddwarf tranees died in bed of multiple stab wounds. While I made him a coffin, my farmer decided to take a nap in the barracks - on top of hte dead guy.

9607
DF Gameplay Questions / Re: Migrant oddity
« on: October 18, 2009, 03:30:37 am »
Do you have a random dead dwarf? Sometimes a migrant will die immediatly onb spawning,which would turn any pets it had into strays, IIRC.

9608
DF Gameplay Questions / Re: can't build with colored stone
« on: October 18, 2009, 03:27:44 am »
Is this a reclaim?

9609
DF Gameplay Questions / Re: How uncommon is this?
« on: October 18, 2009, 03:17:33 am »
Elves bring wood all the time.

9610
DF Dwarf Mode Discussion / Re: Mass Murder Records: Buckets of Blood
« on: October 16, 2009, 09:14:46 pm »
Eventually he ended up with an artifact axe - carved with a picture of him saving a child from abduction - and an artifact shield embossed with the likeness of the Dwarven Queen.

Now that's something a champion deserves.

9611
DF Suggestions / Re: Cause of death
« on: October 15, 2009, 11:04:58 pm »
What would be even better is if each wound carried information about who did it (which could be featured in an engraving)

For example:

This is the corpse of Urist MCChampion

There is an arrow wound in his right leg. The arrow was fired by the Elf Pointy McTwinkles.
There is a slash in his right side, resulting from a terrible blow from the sword of the Elf Twinkles McPointy.
HIs skull was crushed by the hammer of Urist McHammerer.


9612
DF General Discussion / Re: Visual Fortress: another 3D visualisation app
« on: October 15, 2009, 09:41:37 pm »
Sorry if I missed this somewhere, but statues in a niche tend to face a wall. Is there any way to make them face out.


This is the arrangement:

Neither statue faces empty space.

===
=S=

=S=
===

9613
DF Modding / Re: Civilization Forge Mod
« on: October 15, 2009, 06:25:30 am »
I rarely mess with blood crystal or night crystal, as I almost always have good deposits of both cinnabar and cobaltite. Any crystal I make or buy gets converted to void crystal

9614
DF Dwarf Mode Discussion / Re: DF in AutoCAD
« on: October 15, 2009, 06:03:19 am »
I've done a bit with Inventor 10.

9615
DF Gameplay Questions / Re: Is this dangerous?
« on: October 08, 2009, 03:35:44 am »
What about a boulder? I've never used ramps much.

Also, what's a meme?

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