Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - shadowform

Pages: 1 ... 11 12 [13] 14 15 ... 30
181
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 24, 2010, 05:22:41 am »
7 goblins ambushed.  6 of them were bowmen.  Argh.  AND I forgot to put one of the doors on the exterior entrance.   @$#!

Fortunately I managed to shut some interior doors, limiting losses to 3 war dogs (chained up to watch for kobolds...  poor things didn't even get close), 6 puppies, someone's pet dog, and an unlucky mason.  Three injuries when my untrained, poorly armed militia rushed in after some emergency axes and breastplates were made in the forges.

One dwarf got whacked in the leg with an iron bow (broken), but took one look at my hospital, said "FUCK that!" and apparently just walked it off.  The other two, both farmers, oddly, ended with cuts on their right upper legs - I didn't have time to give them greaves or leggings before sending them out.  One of them apparently has FPS-style regenerating health, which I wouldn't doubt for two reasons: first, the red wound on his leg healed to yellow and he walked out of the hospital before my doc could sew him up.  Second, to quote his profile, "His left cheek bears a massive curving scar."  He probably got that from the same fight, which is awesome.  The second guy waited till he got sewed up and has some dressing on his leg, then went right back to work.

My broker butchered 4 of the 7 goblins, though, so now he's called "The Brutal Secret...  of sparkles."

Yeah, I don't get it either.

182
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 22, 2010, 02:20:59 pm »
More shenanigans between kobolds and puppies.  This time a kobold with a steel (!!) dagger managed to BEHEAD A PUPPY.

In other news, during a recent ambush, the captain of my newly-formed second squad got hit on the arm by a copper maul, fell down in pain, and triggered the falling rock trap he was standing under, which broke both his legs.  After the fight he HAULED HIMSELF TO THE HOSPITAL, WALKING ON HIS BROKEN LEGS.  And yes, he was walking, not crawling.

He joins the other member of his squad, a jeweler, int he hospital.  He is laid up with a...  broken toe.  Which caused him to also sit down on a rock trap, resulting in a broken leg.  Both are now infected.  After being stabbed in the foot by a kobold.  Fantastic.  There's also a member of the first squad in there with a broken left shoulder & upper arm.

183
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 22, 2010, 02:40:44 am »
A kobold thief just shanked a puppy with an iron dagger.

I cried.

I just butchered all my extra animals in order to improve my FPS.

This is a stack of 5 puppy roasts.  The ingredients are roast puppy kidney, puppy tallow, and minced prepared puppy lung.
It was someone's pet...

Right afterwards it walked down to its owners room, sat down in a corner and passed out.

184
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 22, 2010, 01:51:35 am »
A kobold thief just shanked a puppy with an iron dagger.

I cried.

185
DF Dwarf Mode Discussion / Re: Hardcore Babies: Dwarven Edition
« on: August 22, 2010, 12:13:05 am »
Actually I've had orphaned babies wander around my fort, being periodically fed and watered by random dwarfs until they hit child status. Perhaps I didn't have any good suicide spots, although I usually use a patch of open magma for an incinerator...hmm.

The baby's father seemed completely unconcerned through all of this and completely ignored the child as far as I know.
"Hey Urist, aren't you gonna do something about your kid?  I mean, I know that your wife died, but..."
"Nope.  Kids gotta learn somehow that magma ain't safe."

186
DF Dwarf Mode Discussion / The story of Shulmik and Enolosoya
« on: August 22, 2010, 12:06:03 am »
[Note: just a somewhat-short fluff story about this reptile man that's been having a multiple year duel with a forgotton beast beneath my current fort.]

Axekiss was the name given to a small dwarven settlement built to house the workers that constructed the Marble Wall of the Dangerous Castle, a massive piece of engineering originally some 1200 tiles in length, now reduced to several smaller pieces, some ruined, and some still almost untouched.  One of the earliest stories from this settlement, and the only thing that kept it from being entirely eclipsed by the nearby Goldgates, was the story of Shulmik and Enolosoya.

In the caverns beneath Axekiss once lived a small tribe of reptile men, some nine in number.  They eked out a meager existence on the shores of the caverns lakes, subsisting off of fishes and lobsters pulled from those darkened waters.  Although no formal contact was ever maid and they remained distant, they were seemed friendly to the first few dwarven miners that happened across them.

But, as always happens, eventually the dwarves found more sinister things roaming beneath the earth, and sealed the caverns off, from then forward observing the caverns solely through viewports carved high above the cavern floor.  It was from this vantage point they recorded the tale of Enolosoya.

Though small, this unnamed tribe was by no means defenseless.  One dark creature, an eyeless porcupine with wings, saffron colored hair, and fiery breath, was quickly struck down in the year 1074 by one of their tribe when it wandered too close.  Sadly, though, its fiery breath had already claimed the lives of two of his companions.  The dwarves dubbed the creature 'Tofi' and the reptile man that slaid it 'Enolosoya', or Swambook, and thought little more of it.  Having now claimed the life of such a mighty creature, Enolosoya named his black-cap spear Abanececoame, "The Last Socketed Skull", and his shield Elalecofari Miracameda, "Saintauthored the Violet Blood".

Later that year, a creature they called Shulmik pulled itself from the pond that Enolosoya's people drew their sustenance from, violently attacking the tripe.  It was a gigantic six-legged feathered crocodile, with fiery breath and long, broad feathers.  It nearly wiped out the tribe with its fits of rage, and soon, it was locked in a duel to the death with Enolosoya.  The beast took him by the left leg and bit it cleanly off, but far from being hindered by this injury, Enolosoya was hardened by it.  He continued to fight against the beast as the hours turned into days, and then weeks, and then months.

Time passed, and the charred bodies of his tribe rotted into skeletons.  The sharp crack of Enolosoya's black-cap spear against Shulmik's body and the sound of Shulmik's own enraged fury echoed through the caverns, eventually drawing another ancient beast: Arani Rethivilela Yonali Conibo, or "Arani Diedphantoms the Lake of Coasts".  It was a towering, gray-scaled mite with large mandibles set into a bloated body and fiery breath.  A single well-placed thrust from Enolosoya brought it to its end.

For months, and then years, Shulmik and Enolosoya's duel raged, with Enolosoya never able to truly injure the massive beast he fought against, but too swift to be struck in return.  Legends say that, even to this day, the sounds of their combat can be heard echoing throughout the depths beneath Axekiss.

187
Liquid is what the 'Large  gem's from 40d were made from.

188
DF Dwarf Mode Discussion / Re: saddest moments?
« on: August 20, 2010, 04:20:55 am »
Perhaps not an ingame event, but after finishing my 3300 Marble Block wall around the entire map I revealed to search for metal and saved.  15 FPS from then on, and it only went downhill from there!  I was sad. :(
3300?  Ha Ha Ha!  Try 18,000.

Check my signature for info on it.

189
I'm actually on a map with no iron right now - I'm having to import whatever I want to use.  I am getting lots of gold (and ridiculous amounts of copper, as well as plenty of silver), but the gold thing is good since I'm using it to build the towers in my mighty wall.

190
DF Dwarf Mode Discussion / Re: Anal Rituals
« on: August 18, 2010, 03:30:48 am »
When I first saw this thread, I went like this: ???

But yes...  any structures built must be of uniformly colored material, and ideally, so is any furniture in those structures.

191
DF Dwarf Mode Discussion / Re: How Do You Kill Your Nobles?
« on: August 18, 2010, 03:26:40 am »
Normally...  I don't, unless they like something like adamantine, <specific animal> bone, crystal glass, or some material not available for trade.  Generally you can plan ahead enough to import their material of choice ahead of time, especially now that sand can be imported, so mandates usually aren't much of a problem.

When I do need to kill nobles, I usually use a lever to draw them into a dangerous area (water reservoir, magma reservoir, easily locked room) and then do whatever works.

192
DF Dwarf Mode Discussion / Re: Post Your Stonesense Screenshots
« on: August 17, 2010, 01:23:56 am »
Pirated from the thread 'The Marble Wall', about my latest megaproject.  It's a series of walls and towers about 700 tiles long.

For those doing the math, that means yes, the maximum possible horizontal area you can select when embarking.

Main gate: silver gatehouse, golden towers on either side.  Courtyard, marble barracks to the left.
Spoiler (click to show/hide)

A gatehouse spanning the river that runs through the map.
Spoiler (click to show/hide)

A completed section of the wall.
Spoiler (click to show/hide)

Ground floor of the barracks.  Complete with hospital, weapon storage, and armor storage.
Spoiler (click to show/hide)

A temple currently under construction on the east side of the courtyard.  The top of the temple is going to house a shrine to that world's dwarven deity of jewels, including a pair of bronze statues - heavily encrusted with gems, of course.
Spoiler (click to show/hide)

193
DF Dwarf Mode Discussion / Re: The Marble Wall
« on: August 16, 2010, 01:22:25 pm »
Updated the first post with some pictures of the temple, the mines, the floorplan of the barracks (for those curious).  Still need more gold to finish out the last two of the gold towers, but there are already almost 5400 (!!) gold blocks in use here, so I could probably call it done and nobody would mind too much.

194
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 15, 2010, 09:55:24 pm »
One of my dwarves gave birth while running across a wall to replace an old section of rough stone with block stone.  It took her a few seconds to realize she wasn't pregnant anymore, drop the block, and double back to pick up her new son.

195
DF Dwarf Mode Discussion / Re: The Marble Wall
« on: August 15, 2010, 09:08:03 pm »
I'm going to build a large strip-mine elsewhere in the countryside for the abandoned mine feel, maybe a few small ones too, but no, the mines here are basically going to be large, empty caverns with all of the marble hewn out of them - I'm leaving behind the mica, malachite (unless needed), etc though.  I might take out some of the floors to make it more cavernous, though.  I'm adding some unnecessary pillars to support the ceiling, but that's about it.  I'll update the first post with a few screenshots of the marble mine (and the now complete front gate, and the newly-started temple) shortly.

Pages: 1 ... 11 12 [13] 14 15 ... 30