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Messages - shadowform

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316
...aaaaand now I'm imagining an ancient, wrinkly, leather-skinned she-dwarf going up to a mini dwarf and saying "I hope you brought your pick, because I've got a shaft that needs digging."

ewwwwww.
Knowing dwarves, he would probably immediately channel the ground out from underneath her and happily walk away while she starved in a hole.

317
making giant dwarven cocktails of mixed liquors
Tragically, Silverskulls next fortress was overrun as everyone cheerfully ran into the catacombs to recieve their promised Dwarven zombies.

318
DF Suggestions / Designate stockpiles from cabinets/coffers
« on: March 14, 2010, 12:51:11 am »
An idea occured to me.

Right now, the primary means of creating stockpiles it to use bins.  The obvious advantage is that bins can be moved around.  At the same time, though, coffers/chests and cabinets are just as much storage containers (and judging from the notes for the next updates, so too will be armor stands and weapon racks).  So, the idea occured to me - why not allow coffers/chests and cabinets to be turned into storage rooms?

It would turn a previously decorative object into a legitimately useful one, and could also turn storage rooms that previously consisted of large, empty rooms littered with loose goods and bins into neatly organized rows of chests and cabinets.  The overall effect would be a little less visual clutter, easier access to storage (since coffers/cabinets can be made from rock instead of wood), and - personally, I think - it would make fortresses look a little bit more interesting.

If you're allowing armor stands / weapon racks to serve as weapon/armor stockpiles in the upcoming version (obviously, I don't really know the technical details of how this works), then it shouldn't be too hard to re-purpose the same code to work for other objects, minus the sparring behavior.

319
DF Dwarf Mode Discussion / Re: Dwarves in comas
« on: March 13, 2010, 11:10:53 pm »
Comatose Mayor's inventory layers show two layers of spit on EVERYTHING!!!
Of all the bodily fluids Toady could add to the game...

Then again, given some of the clowns in the game, it's not the worst fluid he could add.

320
My god, that's beautiful Dwarven science at it's finest.  Also deliberately exploiting a bug.  But hey, I'm sure all of us use quantum stockpiles.

I usually wait until I find out what a noble likes before I vacate their position.  One of my barons really liked brass (which was perfectly fine) and his wife liked blue diamond (Uh oh!) but mandated nothing but spears (Whew.)  Both of them were treated with appropriately elaborate housing, thrones, and tombs. 

The Duchess was also exceptionally delighted when she found out her throne had dozens of upright spears already installed when she arrived.

321
Dwarves treat drinking booze like the Japanese treat their tea ceremonies.  It's an elegant and delicate process, an art form that's just as important for those watching the drinker as it is for the drinker.  It helps establish their position in society as well.  Nobles, for instance, are capable of drinking without spilling even a single drop of delicious alcohol.

322
Whats this nonsense about Dwarves being good or evil?  Dwarf IS their alignment.

323
Except the Dwarven voting process doesn't require them to know anyone else.  With a large enough family, it's still entirely possible for one of them to be voted mayor.

Personally, I find that the children of nobles usually end up suffering from lethal 'accidents' while sparring with steel-equipped legendary swordsdwarves shortly after joining the illustrious military.  Those that don't, well, deserve to be elected mayor.

324
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 13, 2010, 06:01:28 pm »
Oddom Kindlerelics, the young child who had her hands horribly by a fire imp when she was a baby, lost her mother to madness brought on by injuries sustained from that same imp, and lost her father during a cave-in, has fully recovered - before she had even grown to a full adult!  Healing through three red injuries for a dwarf without any attribute increases, let alone in just a year or two, can't be that common.
You must play until she grows up so you can make her an engraver.  Make sure she has her best masterpieces in the prison.

She became possessed, strange mood'ed for something I apparently didn't have (I usually ignore strange moods since I import at least a few of basically everything specifically for moods), and went insane.  If I had realized it was her at the time, I would have just reloaded.

Other than that...  lost another miner to a cave in.  Bembul Urgetreaties, another casualty of the massive reservoir.

Other than that: the thing is now connected with both diagonal , pressure-equalizing floodgates, screw pumps, and a drain.  The pumps require about 200 power, easily provided by the wind farm above it.

Since I'm trying something different, right now the wind farm enclosure, the entrance ramp, and a refuse pit that's open to the sky (14 z-levels deep, so little worries about invaders jumping in) are the only signs of a fortress from the surface.

325
DF Dwarf Mode Discussion / Re: JUST KILL MEEEE
« on: March 13, 2010, 04:29:05 pm »
I usually just forbid all of the food, deconstruct all the farms, and wait for nature to take its course.

326
DF Dwarf Mode Discussion / Re: wait, what?
« on: March 13, 2010, 05:17:48 am »
Technically unskilled...  I once had a duchess kill four goblins that somehow managed to get loose in her quarters while she was playing with her levers.  But, she was incredibly strong, quick, and tough as a result of strong social skills resulting from being followed around by twelve children at all times.

327
DF Dwarf Mode Discussion / Re: Injured Baby
« on: March 13, 2010, 03:00:49 am »
I hda a baby with two mangled hands and a mangled right upper leg a bit ago, a result of a fire imp attack on her mother.  She crawled around injured for a while, grew into a child, then got drug into a bed, where she sat until she healed.  Healed before she even reached maturity, though.

This is the same dwarf in the "Whats going on in your fort?" thread.  Both her parents are dead.

If only my map had bats on it.

328
DF Dwarf Mode Discussion / Re: Pure masterwork walls
« on: March 12, 2010, 02:55:07 am »
Ugh...  if it's going to require obsidian casting and re-casting the walls, I'm not going to bother worrying about making all of them masterwork.

The floors are actually fairly easy to do: mass-smooth, mass-engrave, build floors over any non-masterwork engravings, remove the floors.  This reverts the floors to unsmoothed cavern floors, which allows them to be re-smoothed and re-engraved.

329
DF Dwarf Mode Discussion / Pure masterwork walls
« on: March 10, 2010, 06:47:48 pm »
So, right now I'm working on the bottom floor of my palace.  The floors are engraved, and right now I'm busy putting down floors over any non-masterwork engravings, deconstructing, re-smoothing, and re-engraving to ensure that the entire floor is covered in nothing but masterwork engravings.  Is there anyway (aside from massive and unreasonable amounts of savescumming) to ensure that the walls are similarly engraved with nothing but masterworks?

330
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 10, 2010, 06:20:54 pm »
Oddom Kindlerelics, the young child who had her hands horribly by a fire imp when she was a baby, lost her mother to madness brought on by injuries sustained from that same imp, and lost her father during a cave-in, has fully recovered - before she had even grown to a full adult!  Healing through three red injuries for a dwarf without any attribute increases, let alone in just a year or two, can't be that common.

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