Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - shadowform

Pages: 1 ... 21 22 [23] 24 25 ... 30
331
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 09, 2010, 08:27:21 pm »
Fantastic news!  Oddom Kindlerelics, the child with the burnt hands, has had her hands heal from red to yellow in spite of having no toughness level!  Normally this wouldn't be notable, but if you read the sad, sad story of Oddom, I'm REALLY looking forward to turning her into a legendary warrior or something.

[Edit] And my broker just got a fey mood, causing a diplomat to leave unhappy.  Fortunately, he's a jewelcrafter, so this should end well.

[Edit 2] Babin Tharith, "The Friend of Hurricanes", a Kunzite mini-forge.  Studded with gold, decorated with one-humped camel bone, encircled with bands of Kunzite, clear glass, platinum, and Ash.  Adorned with hanging rings of turtle shell, menaces with spikes of Kunzite.  On the item is an image of dwarves in Granite.  The dwarves are traveling.  The artwork relates to the foundation of this city.
168,000 dwarfbucks.  I like it.

332
DF Dwarf Mode Discussion / Re: Depressurizing water
« on: March 09, 2010, 06:57:33 pm »
The reason I want to use pumps versus floodgates / diagonals is because of the specific behavior pumps have in regards to pressure: they will never force water up a Z-level, which is exactly what I want.  With any other setup I need to worry about water overflowing the aqueducts.

Also, there is no underground river or pool (according to embark) so tower caps aren't going to be an issue.  I think.

Does nobody else know if horizontal axles transfer power through natural/constructed walls either?  It's one simple question I want to ask before genning a new world just for the sake of finding out.

333
DF Dwarf Mode Discussion / Re: Not so friendly friendlies
« on: March 09, 2010, 06:46:30 pm »
Build walls around them.

334
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 09, 2010, 02:09:58 am »
By useless, are they mangled or amputated?
Mangled, not amputated.  They're in red.

And speaking of which, the child's father, Ingish glazestrokes, just died.  I'd like to say he did it defending the fort, but he was a miner.  He managed to somehow cause a cave in while using the mass ramp method of channeling out large sections of floor.  I didn't even know that was possible.

I'm honestly starting to feel kind of sorry for the kid, it's like one of those glurgy chain letters.  Her profile says: calm demeanor, very slow to anger, often feels discouraged, occasionally overindulges, can be very happy and optimistic, and likes to try new things.  Her story (mother dies in an accident before she could walk, both her hands are burned irreparably in the same accident, father died on the job two years later, spent her entire life hospitalized) plus the personality are seriously like the setup to some sad, touching Hollywood movie.  The only thing worse that could happen is her getting abducted by a goblin thief or something.

I've also been having some more problems with fire imps getting into the forges.  Activated my hunter - Kulet Wireblizzard - and stationed him in the area while masons installed some floor grates, and he ended up chasing an imp into the magma.  He was a fairly successful hunter, too: 23 camels (assorted), four horses, two groundhogs, a giant leopard, and one of the four imps.  One of his hunting dogs killed the imp that lured him into the magma, so at least he can rest easy.

335
DF Dwarf Mode Discussion / Re: Depressurizing water
« on: March 08, 2010, 11:08:22 pm »
I want to be able to control fluid flow into the aqueducts in case I need to clean them out.  There's going to be a second set of pumps that sends water back into the reservoir (which I don't need to worry about, since this much is easy), and possible a tomb or treasure vault hidden inside the aqueducts.  I want to make this as interesting for adventurers as possible.

336
DF Dwarf Mode Discussion / Depressurizing water
« on: March 08, 2010, 08:14:03 pm »
Alright, so as a part of my new fortress Firediamonds, I want the main halls that run through the city to include aqueducts -

Spoiler (click to show/hide)

Now, the palace is deep, deep, underground, and the water supply (a 4-tile river) is on ground level.  Obviously just connecting the river to my aqueducts (and attendant reservoir) will flood the fortress.  So, I plan on using pumps to depressurize the water.  Pumps, however, are not intended for pumping water downward.  So, here's the issue:

1) Pumps do prevent water from flowing back into the pump room, but don't prevent water from flooding the chamber from it's source (if it's pressurized)
2) A large pump waterfall setup would require ridiculous numbers of pressure plates, axles, or micromanagement
3) I've never really used gears, axles, and automated systems before.

My current reservoir setup is essentially 10x40x6, with 7 tiles per level dedicated to supports, etc, for a total of ~2350 units of water. There are a few spots on the z-level beneath that (the highest floor that should be filled with water) I'm reserving for pressure plates that turn off the flow of water when it reaches 5/7.  There are - roughly - 80 water-containing tiles between the floodgate and the reservoir proper; assuming the reservoir fills (more or less) evenly, it'll end up alternating between 6/7 and 7/7 throughout, probably a bit less.

That's a lot of pressure for the bottom level pump.  Since it's impossible to prevent his much water from flowing up through the necessary hole for the pump to have access to it, the only option available is mechanisms and power.  My current idea for the design is as follows:

Spoiler (click to show/hide)

P is the pump, G is a gear, periods are flooring, | is a horizontal axle, the underscores are empty spaces (reservoir on the right).  My questions are:
1) Will the axle transfer power through the wall tot he pumps?
2) Will replacing the axle with a dummy pump that isn't pumping anything transfer power?


337
DF Dwarf Mode Discussion / Re: This is a Char Bone Battle-Axe
« on: March 08, 2010, 03:05:30 pm »
So, the dwarf decided to make the BLADE out of fish bone and DECORATE it with steel?

338
DF Dwarf Mode Discussion / Re: The tale of Gearchannel
« on: March 07, 2010, 04:51:20 am »
If you want something fun and quick, just take on some simple projects.

Turn off immigration entirely, start a fortress, carve out some housing, build a depot, enclose it in a stone structure, and build a tower to one side.  Abandon and leave it in the world.  Litter the world with a half-dozen small outposts like this...  coming across a settlement of any size, even something small, can add flavor to a world.

Not everything has to be Copperblazes.

339
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 06, 2010, 05:55:01 pm »
Rakeglazes has been left behind, and now Firediamonds has been claimed.  This fortress will be a grand underground palace - a king's throne spanning 5 Z-levels, 21x15 wide, a reflecting pool, two massive, engraved pillars, and (planned) statues and furniture to bring the settlement's name to life.

The city's main hall is 7 tiles wide with a (currently empty) waterway splitting it down the middle.  There are three levels of this (seperated by the waterway levels), and ramps to allow wagons to access any level.  These three levels - currently - hold 3x3 quarters for a total of 144 dwarves, plus noble quarters.  Soon, the sole signs that there is any Dwarven presence  in this lands will be the ramp that leads down to the fortress proper, and the 15-story hole that leads to the new garbage stockpile.

As with all new lands, though, this one is not without tragedy.  The first life lost was a dwarf known only as Tosid.  During the first wave of immigrants to Firediamons he straggled behind the rest, and was picked off by a giant jaguar.

Ustuth Plannedstake, a metlacrafter, was the next.  A design oversight left the forges open to the volcano from below, and eventually his industriousness caught the attention of a pair of fire imps.  They attacked Ustuth and her child, burning them both.  Sarvesh Rampartconstruct, a nearby woodcutter, charged the imp with his axe and sent it flying into the wall where it blew apart, but the damage had been done.  Shortly after she went mad from the pain of being separated from her child, who was simply left to lay on the ground while she was taken to a bed to rest.

Her child, though, is perhaps the saddest case of all.  Both its hands have been burnt to uselessness.  Like her parents, she worships Obok the abbey of Wire, a Dwarven got associated with creation, crafts, metals, and minerals.  I fear she will never have the opportunity to honor her god through craft.  For now, she crawls the halls of Firediamonds, ignored, and uncared for.  With luck, great luck, she will recover.  With luck.

Kib Rooterchambers was a mason, one of the first seven, and the creator of an unparallelled stone coffer called The Dourness of Ruin.  He sealed himself within the mountain, and only after his death by starvation was he noted as missing.  He had only even spoken to one person after his journey to Firediamonds, preferring to spend the rest of his time carving from rock what would be needed for the grand palace.

340
DF Dwarf Mode Discussion / Re: The tale of Gearchannel
« on: March 05, 2010, 11:02:24 pm »
This has inspired me to write a piece of Dwarven horror fiction.

341
If you want to ENSURE your Duke has combat skills, set up one (maybe two) cages with goblin thieves or wrestlers in a small room with a lever, and set the lever to unleash the goblins and seal the door (or lock it yourself).  If they have some decent stats from social skills, they should wreck the goblins (after some running around; nobles don't like getting into fights) and get some wrestling skill.  No armor or actual weapon skills, but hey, training a noble up to legendary wrestling can lead to some Fun tantrums.

342
I've never had a bookkeeper chair without a table in front of it.

Why would you torture your bookkeper in such way? Does he get strongest by holding the book in one hand while he writes with the other?

Considering that there's no paper and the book is likely made of stone.....yeah probably.
Ladies and gentlemen, I think we have a valid explanation for how dwarves get stronger while working a desk job.

343
DF Dwarf Mode Discussion / Re: The True Dwarven Insanity
« on: March 05, 2010, 12:14:38 am »
I don't think dwarven insanity is brought about by realization of their place in the universe, but by the quiet.

As the dwarves sit in their workshop, daydreaming of the grandeur they will achieve once their opus is complete, they think.  And they realize.  Their father was killed in a cave-in.  Their mother died in a goblin ambush while chasing a sock - a petty sock!  They lost a brother to starvation in some forgotten hellhole on the reaches of dwarven civilization, and for years now, they have ignored the deaths of their friends and family, pain, suffering...  and for what?

A really spiffy dining room.

And as they realize all that they have sacrificed for their truly trivial gains, and that this is not just theirs, but the sacrifice of their entire civilization, all for the sake of a nice place to eat lunch, that is when they go insane.

344
DF Dwarf Mode Discussion / Re: Dwarf History
« on: March 03, 2010, 04:24:08 pm »
1. Dwarves grew from the souls of the mountains themselves.

2. As with any society, the reasons differ: we establish military outposts, toll gates along roads, 'friendly' defensive contractors for human towns, to search for wealth, to alleviate problems with high population...  and sometimes out of pure masochism.

3. The Mountainhomes, of course.

4. I'd assume so - engravings are just large murals, decorative pieces of art to make things look nice.

5. Well, they probably have about as many as humans do...  depending on what type of plant it comes from, the fermentation process, additions made to the fermenting liquid, and so forth.  I mean, English has rum, vodka, whiskey, scotch, moonshine, booze, beer, lager, ale, etc...  I don't really see Dwarves having an unusual number more.

6.

7. Elves are peace-loving sissy hippy kids worthy only of contempt and +Elf Bone Bolts+.  Humans are useful for being large suppliers of metals (such as platinum and pig iron) and wood.

345
DF Dwarf Mode Discussion / Re: GCS...
« on: March 02, 2010, 01:48:15 am »
If that tag does what it sounds like it would do, then it might allow them to bring GCS as mounts when they siege you.  Now THAT sounds like Fun!

Pages: 1 ... 21 22 [23] 24 25 ... 30