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Messages - Beanchubbs

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271
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 10, 2010, 03:49:00 am »
You could have a raised tower near the port with an observation deck, as in windows for walls.

This would then be used by the dwarven port authority to monitor ship movements, control loading and unloading of vessels and hosting of fancy dinner parties.

Also how am I doing for marksdwarf levels? Am I elite yet?

Yeah, I was thinking about making a type of control tower somewhere.

As for your marksdwarf levels, you were the 3rd champion of the fort. It was Wineslasher, Cerol, then you. All of your marksdwarf levels you got through hunting or killing orcs/elves too. I never set up a single archer target for you to practice on.
Sorry I thought I put that in there somewhere. I need to slow down on the updates so I can make sure I get everything in them.
I don't know your exact levels because I don't have DC to check, but I'd say you're at a pretty friggin kickass level. You have 123 kills.
Another thing about your dwarf, is that him and my dwarf are lovers. I took the female so everyone else could be what they specified.

Edit: I'm going to add a player building request section on the first page.

272
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 10, 2010, 03:22:06 am »
I would like a glass hut, suspended on a pier out over the ocean for my fisherdwarf. :) with a sloping roof, and lay pewter statues at each corner of the roof.

^.^

I don't know about the pewter statues, but I could manage everything else eventually. I'm almost half way done with the main port, then I'll start the extra stuff.

273
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 10, 2010, 01:48:30 am »
Nice, I might just try to do that if everything else shapes up nice.

274
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 10, 2010, 01:42:15 am »
If anyone has an idea or seggestion for the fort, feel free to post them.

275
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 10, 2010, 01:28:45 am »
The beginning of the spring brought a siege of orcs.
We left them alive for a little while, so the elves would be scared off. I had Hilbo pick off the leaders of the squads, then let the others deal with the rest. By this time we had to more champions, Reg and Sodel. After we slaughtered the orcs once again, the rest of the spring went by rather uneventful. I tried to talk to some of the doors who I at least knew the names of. The first one I would try was 100killer. He was one of the founders after all.
Now, I had just thought he was an un-social shut it, so while I was trying talking to him, Derm the mechanic just stared at me with a horrified look. I asked him what was wrong and he merely said to me in a quiet voice, "That man has no tongue you sick bastard! It was cut off for punishment of talking too much." I felt my face go pale and I thought Ohhhhh shiiiiittt.

With that ending my attempt to socialize with everyone, we all just went about the rest of our lives, once again. Some time in early summer, Waga the miner, started acting similar to the bowyer. The demons seemed to infest the very walls we lived in.


After a few days, he emerged from the masons workshop with a granite table of legendary quality.


Soon after the demon left his body, two of our dwarves got married! The Milker and the Gem Setter that came with the last migrant wave decided to tie the knot.


After a while, the human caravan arrived with the goods we requested and some extra stuff. It wasn't until then that I realized how much all of the orcish armor we had was worth. In just one bin, we had over 30,000 dwarfbucks worth of armor, and we had 7 bins! We bought all of their food and drink, some wood, and some cloth, with just one bin, and we gave them 15,000 bucks in profit. They'll definately be back with some more friends next year.

3 weeks after the caravan left, another couple got married! This time it was Olon (CognitiveDissonance's dwarf), the clothier, and Udib the hunter. Udib must have caught the bouquet from the last marriage.


We also increased the size of the port a little, but it is still going slow. I put another dwarf on block making duty. A rather uneventful half of a year, but what can a dwarf do?
-------
The orc sieges are getting really easy now that I have 5 champions. They need to bring more squads. There are plenty of dwarfs up for grabs right now. I'm going to spread the updates out farther now, and I will be pushing the construction of the port. Once that's done, I can start working on some other stuff.

276
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 11:39:23 pm »
Well, considering I'm not actually talkative, make my guy a mute, or else someone who has a problem connecting to others (basically autistic). He only expresses himself through his art. He hates violence and tries to use work to express his distaste for it all. Of course, he'll tolerate violence to live against orcs, and is not too hating of violence towards elves. But he'd rather they be killed more painlessly.
Good, that's actually kind of what I thought he was like in my head at first, but then I remembered your character in Bearsteels, so I didn't want to assume anything.

277
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 10:35:29 pm »
ROFL!  Oh well.... Hey Can my guy be a greedy, thieving, calculating bastard?

Of course, I like it when you guys give me background or personality for your dwarves, it makes story writing easier.

278
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 10:34:10 pm »
After the humans left and we brought all our goods inside, for a month or two, life was peaceful. We all went about our daily work - which consisted mostly of making furniture for the new residential area, farming, fishing, and butchering - Wineslasher and Cerol, the other champion, sparred and Hilbo kept watch.
It was like this until sometime in early autumn Hilbo sounded the alarms that meant the orcs were here. We just did the same thing as the last orc siege, draw them in close and pick them off. However, there were 3 times as many orcs this time, so we let one of their squads through the depot so Wineslasher and Cerol could get in on the action. After the orcs realized that going into the fortress meant a gruesome death, and staying outside would eventually get a bolt in your head, they broke and ran.
Right as the last one was dissappearing into the forest, the bowyer started screaming and babbling in the language of the demons of old. It could only mean one thing. He was possessed and the demon would not leave him until it used his body as a medium for making whatever it had the need to make. We watched as he contortedly walked outside, he hissed at the light and squinted his eyes, but kept going. Once he got the the bowyers workshop, he marked it as his, grabbed some materials and started working.
I kept a close eye on him, because demonic possessions that fail cause the owners soul to be sent to hades and be tortured forever, leaving a lifeless husk above ground.

Luckily, the demon made what he wanted, and what he wanted was a.... blowgun?


I was rather dissappointed, I was hoping for a weapon that one of the champions could use.

We were hoping the dwarves would come to trade, but it was already moving into winter, and we had seen neither hide nor hair of them. They must've heard of the orc siege and not wanted to journey here in the dangerous state we were in.


It was the middle of winter, and I was going outside to check on Hilbo. I pulled my cloak closer to myself and walked over to the base of the tower. As I got there something hit me. This port needed to be made. What if the dwarves build sea-floaters before we are done? The king would be disappointed and I would probably be exiled...
Before I could do anymore worrying, Hilbo called from the tower, "More Orcs! Cap'n, Cerol, get ready! When will these bastards ever learn their lesson?"
Hil was right about them needing to learn, we had them retreating before the week was up.


It is now the 31st of Obsidian. Bi-annual inspection time. Before going down, I noticed Harvi still fishing. What was it... 4 months? 4 months straight of doing nothing but fishing, that guy's got some dedication. The first thing was the farms and bone stockpile. Waga and Ups had done a good job of expanding both. The planter, who seems to be a shut in, was planting seeds. sausage the cook was finishing up making the 30 lavish meals I ordered. We needed barrel space for booze and with his cooking skills, we were able to do that and then some. Down to the next level, the temporary living halls. 100killer, who is now a legendary engraver (he smoothed and engraved every single tile that was smoothed or engraved on his own), was putting the final touches on a masterpiece on the wall in front of the tables. He didn't really talk much, either that, or he didn't really talk all that much to me. Across the hall, Wineslasher and Cerol were sparring, testing eachothers skills. I also noticed the other two dwarves that I drafted sparring two. They were new to the fort, so I hadn't learned their names yet. In the next level, Zades and the other mason were churning out some more blocks. They seemed rather tired of it, but they'd have to get used to it. We've already used 234 blocks, and still have a long way to go. Every once in a while I saw one of them taking a break, and normally I would order the dwarf to get back to work, but they work too hard to never stop working.
And the final stop was the new residential area. Waga and ups dug it out a lot faster than I expected they would, and 100killer was taking a break from smoothing these halls to engrave the dining hall. Those three had set up this area far faster than I would have ever expected.

We had made some nice progress, but we were going too slow. We needed to get the port done.
---------
Can't really think of a footer for this update, this'll have to do.

Edit: Nevermind, I'm sorry for the lack of pictures.

279
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 08:29:16 pm »
Yeah, you and some other dwarf were orignally peasants, but I made a masons workshop for each of you and when you aren't building part of the port, you are making blocks for it. I think you both are expert masons now, but I'm not 100% sure.

Indeed, Hilbo is a hero. Kind of a spoiler, but not that big of a deal, but the bowyer had a possession, and I was like "Ooohhh yeah, Hilbo's getting a demonic crossbow." No, that's not how it works out.

The guy made a blowgun. I was so pissed.

280
wow, my measly forts look pathetic now...
Same here

Edit: I like what you did with the magma pipe, looks kewl.

281
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 06:15:58 pm »
I plan on expanding everything quite significantly. The port is only going slow because I'm limiting myself to using only blocks for it, and I'm trying to color-coordinate so it doesn't look retarded. I also plan on moving everything aboveground eventually, so it looks more like a human port. In the end (if I ever make it to the end), it should be pretty friggin sweet, unless all my plans fail.

282
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 06:08:06 pm »
Spoiler (click to show/hide)
Main part of the fort

Spoiler (click to show/hide)
Fortifications, first one is above the depot, second one is in the tower

Spoiler (click to show/hide)
This is the temporary living hall. I'm building a permanent residential area 13 z-levels down because the dwarves get bad thoughts from noise, and these will all be turned into part of the dining hall and some offices I think.

Spoiler (click to show/hide)
This is the afore mentioned permanent residential area plans

Now in 3D

Spoiler (click to show/hide)
Defenses above the depot

Spoiler (click to show/hide)
This is the archer tower, those who read Bearsteels will recognize this.

Spoiler (click to show/hide)
This is the beginning of the port, and it's still under construction

Spoiler (click to show/hide)
This is the whole part of the aboveground stuff in 3D

283
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 05:46:21 pm »
Yeah, sure, give me a second.

284
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 05:19:07 pm »
Do i have an office?

Yeah, you've had an office since mid-spring of the first year. I'm not sure if I mentioned that though, sorry.

285
DF Community Games & Stories / Re: Cycloneaxes - A port town [community]
« on: January 09, 2010, 05:18:08 pm »
3rd update, this one was filled with good fortune.
-------
As spring rolled around, the refugees started getting anxious. Many of them were saying things about like, "Arrows from the shadows". They wouldn't quite say what they were talking about, fearing that if they said it, they would bring whatever it is upon us, but we were all assuming it was elves. I posted Hilbo on watch and had Wineslasher and his partner ready at all times.
Speaking of those two, their hand-to-hand fighting techniques were unrivaled.



I feared for Hilbo's life, even just one elven arrow could tear threw his throat and kill him.
By the time he sounded the alarm, two of the elves made it into the depot room, but only one got past that before we raised the bridges.


I couldn't watch as he exchanged fire with the elves from his perch. Wineslasher went up and killed the elf that got past, and by the time the yellings ceased, only Hilbo and Wineslasher were left.


The first thing that came to my mind when the elves were dead was how much value we could get out of their armor and weapons. I was turning into my father more and more, greedy and cold.


However, when the humans arrived, the elf clothing fetched a very nice price.What we couldn't buy with those, we bought with one orc chainmail chest piece, and we bought quite a lot. Booze, food, some cloth, wood, a few ropes, and, best of all, a Golden Cutlass, adorned with rings of superiorly crafted Giant Cactus wood, for Wineslasher. This was the first time I had something to say to him and he didn't have a jackass comment to say back.
He looked like a dwarf child that had just gotten a legendary dining room all to himself. He grabbed it in his hand, dropped his shield, and started swinging it around, looking like a true pirate.

After the trading with the humans, Hilbo shouted down from his tower.
"Bean, Orcs, coming from the South, North, and East! Three Squads!"
"We'll bring 'em in close, then you pick them off."

And that is exactly what we did. The death of 2 squads sent the third one running. A shame too, their squad leader was a local orcish leader, judging by his armament.
Oh well, 2 squads worth of armor and weapons is still 2 squads worth of armor and weapons.

The death of the orc siege brought migrants to our fort. 21 migrants to be exact. The mountainhomes of the other dwarf civilizations must be  a very bad place to live.

Along the lines of mountainhomes, I wonder how our sea-floaters are coming along. The traders from autumn said the engineers have only been able to make them sink, not float. Maybe they'll start using wood to make them eventually.
---------
I decided that we will have a very limited forging industry. We can get our weapons from orc sieges and traders, and we can trade orc armor for dwarf armor. There aren't many trees on this map, and without magma, having a forging industry would be a net loss, considering how much other things we could make with the little wood we have. Besides, we have yet to get a good armorer or weaponsmith.

@DwarfofDefeat - Wineslasher can't use a shield with a cutlass, but I assume you'd prefer the cutlass.

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