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Topics - MoonLightBird

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1
DF Dwarf Mode Discussion / Biblical swarm of giant mosquitos!
« on: February 15, 2012, 06:22:56 pm »
Spoiler (click to show/hide)
I got that after starting a new embark. They showed up about one month in and more just keep showing up. I also have clouds that turn anything they touch in to dead thralls. I got my dwarfs dug 1 z-level down in the sand. They got everything they need food wise but I only have about 10 pieces of wood. I am digging down right now for rock so I can build normal things like doors. I just thought people should see this.

2
DF Gameplay Questions / Can a caged animal detect thieves?
« on: June 06, 2011, 02:24:34 pm »
I don't have any rope till the elves get here so I can take it.

3
DF Dwarf Mode Discussion / Should I let these ghosts haunt my dwarfs?
« on: January 07, 2011, 02:53:01 am »
I got 3 ghosts haunting my current fort. I can not find the bodies to bury. 2 of the ghosts just haunt one dwarf at a time, nothing hard to deal with with lots of expensive stuff in their rooms. The other ghost has killed 2 dwarfs already. Should I let them just all die to the ghosts? It's that or a magma flood.

4
DF Gameplay Questions / Making good rooms
« on: January 06, 2011, 03:54:21 am »
What furniture can go in a room to make dwarfs happy? Trying to stop a soon to be tantrum spiral. 

5
As stated above I want to make an above ground fort with no army. My basic defense will be war dogs and whatever cool things the elves bring me. Shutting my fort off is not an option because that is boring as hell. I am no good with magma but I have had many successful traps made with water including a steam trap using a burning bin of charcoal. Anytime I try to use magma it overflows and destroys a good chunk of my forts. Any good, over elaborate traps would be great. Also any tips on using magma would be helpful.

6
DF General Discussion / good 31.18 save for adventurers?
« on: November 20, 2010, 12:03:04 am »
Looking for a world save that has a few forts in it. I did not play .17 because I know it would have some bugs in it. But I want to go explore some old forts and maybe find some good stuff in them. Anyone willing to post one for me?

7
DF Gameplay Questions / Getting use to df2010...good military setup?
« on: August 18, 2010, 08:22:47 pm »
Now that I have figured out how to work the military. What would be a good starting seven to have able bodied fighter from the get go? I figured I would need a miner and someone to plant food and brew it, but should I have a weapon and armor smith to get them equipped right away? I want to start out in an evil area with minimal everything. An axe,anvil,2 dogs, and a few plump helmet spawn. Just looking for starting dwarf ideas.

8
Other Games / What is the game where you can drain a planet of air...
« on: June 28, 2010, 02:21:25 pm »
Or terraform a atmosphere?

9
DF Dwarf Mode Discussion / I'm starting to like the elfs now...
« on: April 14, 2010, 03:27:52 pm »
They have been bringing tons of tame animals for me lately and have been providing my fort with food to last all year. I have about 30 bears of different sorts, and all sorts of exotic animals. I gabbo attack got torn up in .01 seconds from all of them and my leather industry is now what I make all my wealth from. I'll let the elfs live for now.

10
Been messing around now for an hour to try to figure out how to make them. Anyone have luck with this yet?

11
Anyway to make the civs last all 10000 years? The furthest I got was year 4758 before I stopped it because it had maybe 100 living people left, anyway to boost the numbers?

12
DF Gameplay Questions / Above ground town tips?
« on: February 24, 2010, 10:42:43 pm »
My last fort had a failed mining accident that wiped out all of my good dwarfs. So I decided to make a full above ground town. I want houses for each dwarf. 2 storys, my pop cap is 15 so I will get around 20. Any tips on how to get the building done the fastest? I plan on embarking on a terrifying biome so speed in needed. Also, should I build the city out of wood or use the local rocks? That is more for looks. I also have magma and a river on-site.

13
I had noting to do, and a shitload of cats. I locked them in a cage, then I built a room at the entrance of the fort. I put the cage in the room and made it so the floodgates close and all 50 cats (and some kittens too....more than half) come pouring out. I had an orc attack and got 1 lone orc trapped in the room. He starts to slay them with a whip. Blood and kitty bits all over the place! He spent along time killing them, so long he starved to death! After he died there was one kitten still alive, Missing both eyes, ears, and it's right front leg and left back leg. The damn cat won't die! What should I do with this Dwarfly cat?
I was thinking of building it a grand burial room made with pure platinum for when it does die.

14
DF Dwarf Mode Discussion / After reading todays update....
« on: February 10, 2010, 01:23:15 pm »
I think one of my starting 7 will have full points invested in to surgeon. Unless I am just messing around.

15
DF Dwarf Mode Discussion / My first HFS. (HFS spoilers!)
« on: January 16, 2010, 09:02:05 pm »
I was doing some exploratory mining and started coming across some adamantine. Knowing what is around it somewhere I made 2 plate mails. I also made a axe and a spear. I gave them to my legendary spear and axe users and gave them each 10 war dogs. I then breached the last wall and found rape clowns. Lost all the war dogs, but my two dwarfs killed everything in the HFS without a scratch at all. I walled off the pit and now I find myself with an over abundance of adamantine. I have 13 full plate mails of the stuff and close to 100 wafers of the stuff leftover. I have made 12 statues with it too. So my question is what should I do with the rest? I am playing Dig deeper btw and all of it has been mined out, unless I missed a small vein of it somewhere.

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