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DF Dwarf Mode Discussion / Re: Warm Biome: Snow
« on: November 24, 2012, 01:55:52 pm »
I would say you got 2 or more biomes in your site. One that is cold and stopping the thawing.
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Well, if your job needs is bigger than you're willing to wait, then build more workshop, assign more dwarves to work on it. Either that or lower the demand for it so it fits what you have. Masonery job for me is pretty much surge demand or building walls and floors, so I don't have many of the workshops, usually one or two for block making, but sometimes a lot of mason-enabled dwarves to build timely.
Hmm, I wonder how fun it'd be to play a Soviet-style fortress with unreliable quotas to meet
Build your trap hall with a door at each end. Link both doors to a lever (near where your dwarves idle) and also link both doors to a pressure plate, triggered by creatures, inside the hall. Make sure that in order to reach your bait animal, the invaders must pass over the plate, with about ten tiles of space between the plate and the door to the bait. (I'd suggest a two-bridge hall, with the pressure plate in a one-tile opening between the two smashing compartments.) Open the doors with the lever when you're ready to go, and when the invaders rush in to slay your might war chicken, they will inadvertently lock themselves in. You can also link the bridges to the pressure plate, so they automatically smash themselves and all you have to do is reset the system with the lever.
Doesn't embarking on an island accomplish this?dwarves always find a way.
Afterall, how do you think your first seven dwarves got on the island!
There is always the possibility of creature's born from were creatures not being cursed until they mature. That's why this is the pinnacle of !!SCIENCE!!. There is also the possibility that babies cannot be were-creatures, so you may want to lock Kivish up his first full moon as a child.