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Messages - MoonLightBird

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1
DF Dwarf Mode Discussion / Re: Warm Biome: Snow
« on: November 24, 2012, 01:55:52 pm »
I would say you got 2 or more biomes in your site. One that is cold and stopping the thawing.

2
They never live long enough.

Why do bears like booze so much?

3
DF Dwarf Mode Discussion / Re: jobs: workshops: laborers ratio
« on: November 04, 2012, 03:13:34 pm »
Well, if your job needs is bigger than you're willing to wait, then build more workshop, assign more dwarves to work on it. Either that or lower the demand for it so it fits what you have. Masonery job for me is pretty much surge demand or building walls and floors, so I don't have many of the workshops, usually one or two for block making, but sometimes a lot of mason-enabled dwarves to build timely.

Hmm, I wonder how fun it'd be to play a Soviet-style fortress with unreliable quotas to meet :D

Don't kill your nobles and find out :)

4
DF Dwarf Mode Discussion / Re: Animal Bait.
« on: October 27, 2012, 09:37:57 pm »
Build your trap hall with a door at each end. Link both doors to a lever (near where your dwarves idle) and also link both doors to a pressure plate, triggered by creatures, inside the hall. Make sure that in order to reach your bait animal, the invaders must pass over the plate, with about ten tiles of space between the plate and the door to the bait. (I'd suggest a two-bridge hall, with the pressure plate in a one-tile opening between the two smashing compartments.) Open the doors with the lever when you're ready to go, and when the invaders rush in to slay your might war chicken, they will inadvertently lock themselves in. You can also link the bridges to the pressure plate, so they automatically smash themselves and all you have to do is reset the system with the lever.

I use something like this, except it is a flooding chamber, so I can keep whatever I want.

5
In my food stockpile I found a dead baby in a barrel once. Fresh baby mead!

6
DF Dwarf Mode Discussion / Re: Migrants - How do I stop them from coming?
« on: October 24, 2012, 09:18:12 pm »
Doesn't embarking on an island accomplish this?
dwarves always find a way.

Afterall, how do you think your first seven dwarves got on the island!

They where shot there with a magma cannon. Duh!

7
DF Dwarf Mode Discussion / Re: Migrants - How do I stop them from coming?
« on: October 24, 2012, 04:52:13 pm »
I made a magma chamber to deal with any migrants I get. The main fort was sealed, and the chamber was designated as a meeting area. They will pack themselves in, only to die. Works with water too, that's how mine started out. I also use the room to get rid of unwanted items.

8
DF Dwarf Mode Discussion / Re: Using a necromancer army to attack the HFS
« on: October 20, 2012, 11:57:16 am »
I built a 1x1 room sealed off by a floodgate by the cap of candy. I stuck a necro in there and closed it. Then the room around the candy(25x25) was filled with a lot of bodies.Then my miner breaks open the candy and runs. At the top of the safety staircase another dwarf flips a lever that closes off the area and lets the necro out.

Thats as far as I have gotten, I want to use pumps to flood the area with magma after all the clowns are dead to get rid of the undead.

9
DF Dwarf Mode Discussion / Re: Why does everyone use the default graphics?
« on: September 09, 2012, 09:57:10 pm »
I started with ASCII. But now I use MayDay's graphic pack.

10
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 08, 2012, 05:22:24 pm »
I hate hooves! Had a were-camel take out a few dozen workers before my axe lord, who was 10 tiles away, could get to him.

11
Babies are fine, but never let an owned cat get in a danger room. I have lost a few good dwarfs to that.

12
DF Dwarf Mode Discussion / Re: I think I found my vampire.
« on: August 25, 2012, 12:44:51 pm »
I just give them a copper sword or axe and have them go deal with my zombie problems. They kill a few permanently and they only add 1 in to the mix when they die, so it all shakes out. Keeps the zombies under control and stops me from having to figure out what to do with the vampires.

13
DF Dwarf Mode Discussion / Re: Holy mother of science...
« on: August 04, 2012, 03:07:46 pm »
There is always the possibility of creature's born from were creatures not being cursed until they mature. That's why this is the pinnacle of !!SCIENCE!!. There is also the possibility that babies cannot be were-creatures, so you may want to lock Kivish up his first full moon as a child.

Do we know if kids can turn? Or do they have to be adults?

14
Never have worked with magma forges. I make coal or import it to run my forges. And I still have yet to work with minecarts.

15
DF General Discussion / Re: Future of the Fortress
« on: July 07, 2012, 02:30:56 pm »
If I attack someone in town with a non-lethal attack, would the town try to subdue me, or would they just kill me like they do now?

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