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Messages - MoonLightBird

Pages: 1 ... 11 12 [13] 14
181
DF Dwarf Mode Discussion / Re: The sixth race.
« on: January 11, 2010, 11:27:24 am »
Now if we could do this with them monkeys.

182
DF Dwarf Mode Discussion / Re: CHALLENGE: Above-water Fortress
« on: January 11, 2010, 11:17:04 am »
You should make a tower for any gabbos you cage. But make the tower so you can drop the whole thing in to the water. Lots of work for a drowning chamber...but thats the dwarf way! Bonus points if on the top floor of the tower is your nobles rooms!

183
DF Dwarf Mode Discussion / Re: DF Rites of Passage
« on: January 10, 2010, 04:19:14 pm »
Piss off the elfs by chopping down every tree, making a 20 z level tower that has 4 supports hooked up to one lever from said trees, build walls around the tower that are just as high, enclose the tower so no liquids can get it, make a tunnel under the tower that is waterproof, fill up the walls with water, fill the tower with rocks and make it so the only way to get in to your fort is passing under the tower, then when the elfs come to kill you, pull the lever.
Yes I did this....after a few funny failed attempts.

184
The infection might still be active next time they besiege you, so if you turtle they'll probably spread it to the other siegers.

I guess that will have to do for now. Just can't wait to genocide the elfs with disease.

185
Now picture this. With the new infection system in place we could capture POWs, wound them and trap them in a room till they get a nasty infection. After that you could let them go home full of disease. When they get home they start spreading it to the healthy ones. I wonder if this will be possible?

186
DF Dwarf Mode Discussion / Re: Eccentric player behaviors
« on: November 15, 2009, 09:00:01 pm »
I always make one room per dwarf. When they die I turn their room in to a tomb for them. They have all their possessions and if they have a pet it gets locked in the room till it dies. The rooms always get locked after the coffin is made.

187
DF Dwarf Mode Discussion / Re: Best goddess ever!
« on: November 06, 2009, 10:32:17 pm »
Yes he was but Loki killing him started ragnarok. I think the only ones that survived that was odin's sons.

188
Mod Releases / Re: Orcs: More things to kill
« on: November 03, 2009, 08:39:08 pm »
Just a quick question. How long does it take for orcs to starve to death? I got a bunch locked in a room and Im waiting for them to die to get their shit.

189
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 02, 2009, 10:11:09 pm »
Started a new fort. Got a nice entrance up with a few cage traps and 20 war dogs chained along it so no thiefs get in. Had a small orc attack and one orc got caught in a cage from being knocked out on that tile. Don't know what to do with him yet. I was thinking of putting him on a single tile in the middle of my lava. I will build a single wide bridge and use that to make a single floor tile to put the cage on and then put him there and take down the bridge. That should teach them not to fuck with me.

190
DF Gameplay Questions / Water tower plan needed.
« on: October 01, 2009, 09:25:54 pm »
I want to build a water tower that is 10 z levels high. I want it to drop water in to a one tile hole to fill a drowning chamber. I know I could do a simple one but I want flashy. I would prefer it to be fully automatic but able to be turned off with just 1 lever. If you can post a simple water tower plan I can modify it to my needs. Thanks.

191
DF Dwarf Mode Discussion / Re: Trade fort/Bandit Camp?
« on: October 01, 2009, 03:57:32 pm »
The easy way to start a war is make a trade depot in a room you can lock. Let them starve. If you want let the diplomat go free after everyone else is dead. Easy as hell, if you want to make it more fun put spike traps in there and have a dwarf pull it. Works great with gore weapon traps.

192
I never savescum, takes out the fun of the game. I just had a kolbold ambush that left 8 wardogs and one of my three miners dead. But because that attack my fort is better defended now.

193
DF Gameplay Questions / How do I look at a dead persons wounds?
« on: September 30, 2009, 01:40:44 pm »
I got to view them but I don't see an option to look at the bodies wounds.

194
DF Dwarf Mode Discussion / Re: The most inspirational dwarf awards
« on: September 28, 2009, 05:00:33 pm »
Thats what they named him. I gave him armeater title.

195
DF Dwarf Mode Discussion / Re: The most inspirational dwarf awards
« on: September 26, 2009, 12:25:22 pm »
This is not a story about some great unknown dwarf. This is about the greatest war dog that has ever lived.
The year is 1207. The fort, DeadCat. The fort started off as a small town that was walled off from the rest of the world. 7 people and 4 dogs settled here. A few years in, the dogs became unruly. Breeding like rabbits. Almost 100 dogs now ran the streets, all of the local wildlife was destroyed, except 1 zombie carp. The people have gotten sick of the packs of dogs running free, so they start to train them for war in case the nearby orcs ever decide to attack. After the dogs where trained they where caged. 4 cages, 25 war dogs in each. The dwarfs have moved their town in to the local mountain. One entrance, 2 levers, 2 flood gates, 100 pissed off war dogs. If anything tried to attack their new home they would be trapped in a room with many rabid dogs. The people thought they where safe from anything. A few peaceful years pass, the people feel so safe they have only one military dwarf. A master sword dwarf.
It is now summer of the year 1210 and the city's peaceful manner is about to be destroyed. It started when a lonely hunter is attacked by a group of orcs. Her screams are heard at the fort. The dwarfs have grown weak and preside to void their dinner from a dark place. They have no defenses prepared.  Except one room. The orcs enter The hallway that leads to the heart of the fort. The orcs enter a room with 4 cages full of dogs....They laugh....Bad idea! The local mason runs to a lever and pulls it. The floodgates close around most of the orcs. 11 are trapped in the room with the dogs, 2 outside. The mason then pulls the second lever and all hell breaks out. Out of the cages dozens of war dogs pour out and start to attack the orcs. At first the orcs kill many dogs.
Then one orc falls due to him losing his head from a dog. Then one after another falls to the waves of dogs. Then finally one orc remains. 30 dogs still alive. The orc puts his back against the flood gate and starts to swing his hammer. The war dogs explode from the power of his swing. Body parts fly all over. Many dogs are injured from flying dog chunks, much like a shotgun blast. 2 dogs remain. One dog attacks head one while the other moves to the orc's right side.
The 1st dogs falls from a hammer hit that took off 3 of it's legs and an eye. The dog on the right knows it's going to die. In a last ditch attack it takes off the orcs arm, making him drop his hammer. The orc swings it's other arm and knocks the dog unconscious. The orc passes out. Then the sword dwarf pulls the lever and takes the head of the passed out orc. The dog wakes up with a broken leg....I should say no leg on its front right side. It looks around the small room in awe. Blood, guts, bones, and other random gore cover every tile in the room. The dog limps away from the battlefield alive. The last 2 orcs on the outside leave. The dwarfs celebrate and name the dog....Bub the arm eater. They build a room made out of platinum and bones. The bone are from the hammer orc, made in to a statue that sits in front bub's coffin, so bub can take his kill with him when he dies and goes to Valhalla.
Gods bless Bub, The arm eater. The greatest war dog to ever live.

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