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Messages - Bjiip

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46
DF Gameplay Questions / How do I stockpile pipes?
« on: August 04, 2009, 01:05:30 am »
I'm having trouble getting dwarves to stockpile pipes (and mechanisms).  I set a refuse stockpile, and enable only pipes/mechanisms under the "item types" category.  The stockpile is totally ignored, and the workshops continue to get more cluttered.

What am I doing wrong?

Edit: I've noticed this in 40d and Mayday's pack (which I believe is 40d11).

47
DF Modding / Powder Reagents
« on: July 30, 2009, 12:47:05 am »
I'm adding a custom material, and I'd like dye to be a reagent for making it in the smelter.  However, the following line does not cause the dwarf to use up any dye:

[REAGENT:2:POWDER_MISC:NO_SUBTYPE:MUSHROOM_CUP_DIMPLE]

Did I miss something?

(Couldn't find an answer from searches for "dimple dye", "dimple cup", or "powder reagents".)

48
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: July 29, 2009, 03:03:42 am »
For your enjoyment, my fractal-inspired layout:

I'd use the central area for workshops, and put small dining rooms in each thick arm.  The rest should be self-explanatory.

49
DF Dwarf Mode Discussion / Re: Wanted: Coastal HFS
« on: July 29, 2009, 02:57:48 am »
Apparently my picture upload expired really, really fast.

Anyway, I do have a spot with all the necessities- I just don't like mountains bordering the ocean.  I want a relatively flat beach with HFS, if I can get it.

Sounds like I can't.  Nor an underground pool.

Nobody has figured out how to edit the world maps to add those features yet?

50
DF Dwarf Mode Discussion / Re: Wanted: Coastal HFS
« on: July 26, 2009, 01:50:27 am »
Addendum: Here's an optional screenshot from embark showing an example of my unsatisfactory coastal HFS attempts.



Edit: refreshed image hosting and removed spoiler tags.

51
DF Dwarf Mode Discussion / Wanted: Coastal HFS
« on: July 26, 2009, 01:45:16 am »
Hey, folks,

I'd like to have a site with HFS, a magma pipe, underground water, and a few other things.  On the coast.  (Fair enough- let me dream.)

I've gotten some coastal HFS and magma, but the maps are terrible.  I have to use embark anywhere (since all the tiles are either ocean or mountain), and there are 30-z cliffs.  I'm not interested in that.  I'd much rather have the ocean, and 2 or 3 z-levels of beach/plains above that.

Is there any way to whittle down blocks that include HFS?  Is there any way to edit the region data manually and add HFS to a plains or desert block?  Is there any way to get oceans more than 3-5 z-levels deep?

Here's the worldgen data I've been using to get my coastal HFS.  The config is world-painted using a python script I wrote.  I could post the script if someone were interested, too.
Spoiler (click to show/hide)

52
DF Dwarf Mode Discussion / [World Gen] Wanted: Hills
« on: July 15, 2009, 06:26:56 pm »
I'm writing a python script to paint a DF world for me, but haven't been able to get hills. No matter what variation I try on the "World Painter Parameters" for Hills at the wiki,http://dwarf.lendemaindeveille.com/index.php/Advanced_world_generation#World_Painter_Parameters , they always come out as "Temperate Shrubland".   My latest attempt was 280 elevation, 50 rainfall, 30 temperature, 100 drainage, 50 volcanism, 100 savagery.

While I'm at it: correct me if I'm wrong, but it seems like there's no repeatable effect of drainage, elevation, etc., on the occurrence of sand layers.

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