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Messages - Dohon

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526
Can't help with the japanese translations (very short on free time), but some suggestions (more like crazy ideas) for the Alchemy reactions:

Silver => Truesilver (more valuable silver)
Blacksteel + Redsteel + "catalyst" (Philosopher Stone?) = Felsteel (Adamantine-light? Ultra-valuable metal?)
Weapon + "catalyst" = "Magic" Weapon (don't know if weapons with fire-attributes won't actually set the Dwarves themselves on fire)

527
Other Games / Re: What was the first game you played?
« on: April 14, 2011, 04:33:09 am »
The earliest game I can remember is Prince of Persia. I didn't actually play, just watched. But then, I was very very young. I think the first game I actually played myself was Mario. And the first computer game was Comanche. Or Sea Wolf. Memory a bit foggy in that aspect.

528
Defense Grid it is.

529
They both use Sphr dwarves. I didn't bother to make Ironhand tiles yet, and it's pretty easy to do. Just get the dwarven .png and replace the contents of [CREATURE_GRAPHICS:DWARF] in the file /raw/graphics/graphics_example.txt.

Alright, thanks for clearing that up. I had downloaded both versions (in the case the internet disappears or something) and was checking the files. Good to know they both use Sphr's dwarves. :)

530
Do the Ironhand and Phoebus versions of the mod have the same Dwarf graphic tiles? Because they appear the same. Not a problem if the Dwarfs are supposed to look the same. :)

531
DF Modding / Re: MMO Redux
« on: April 06, 2011, 10:37:52 am »
Thanks for the effort, Rochndil. That "sneak peak" is looking tasty.  :D

532
Perhaps brighten them up just a tad? The barrels, that is. Might be my laptop, but they look a bit dark. Other than that, they look seksi.

533
DF Modding / Re: MMO Redux
« on: April 04, 2011, 03:18:02 am »
I just stumbled upon this thread and want to express my gratitude. I was eagerly following your first "MMO" and I will be watching this one like a Dwarf stares at dropped socks. ;)

EDIT: Also, have you checked out the Ironworks mod by Mephansteras? It has some custom workshops and overhauled Iron refining. Just in case you want some ideas. :)

534
Mod Releases / Re: DIG DEEPER, V1.4B
« on: April 02, 2011, 02:42:56 pm »
This mod isn't compatible with the latest release. And I'm quite confident the progress of this mod is "sleeping". Not dead. But that's something only Ronin can answer.

535
DF Gameplay Questions / Re: A true militia?
« on: March 30, 2011, 12:20:19 pm »
Thanks for the replies, folks! I'm gonna try it out and see how effective those farmer-soldiers will be. :)

536
DF Gameplay Questions / A true militia?
« on: March 29, 2011, 05:43:20 pm »
I have been wondering if it is possible to have a true "militia"? I mean, is it possible to have dwarves train a few months a year and then go back to smelting / butchering / strangling the mayor?

The reason I'm asking is because I'm a bit confused as to when a dwarf is considered a soldier or not. For instance, when they get "drafted", they get a negative thought. But when are they drafted? Once they get military schedules (alerts?)? How would one avoid those negative thoughts? And how would I make sure that dwarves go back and forth between training and civilian jobs? Would skill rust even make it a viable plan to have a "militia"?

I did check the Wiki, but I'm just a bit too green with the DF2010 military to fully understand it. And search gave me some clues, but I still can't paint the full picture.

537
DF Modding / Re: [0.31.25v01] Phoebus' Graphic Set (New walls & more)
« on: March 29, 2011, 04:46:49 am »
Oh man, those walls are sweet! Thanks, Phoebus!

538
Mod Releases / Re: Civilization Forge 2.41 - DF31.25 update released!
« on: March 28, 2011, 05:44:48 pm »
Sweet!

Once I play some DF (Still haven't played DF 2010 ... "Just one more release so I can have the best experience!"), I'm gonna try the mod. Been keeping an eye on it for quite some time.

539
Do you intend to port the mod over to the latest version of DF?

540
Other Games / Re: Shogun 2: Total War
« on: March 22, 2011, 06:36:35 am »
While Shogun 2's AI is fabulous, it does have a drawback: It cheats on the campaign map. I don't mean money bonuses, but actually spawning new stacks out of thin air. And those stacks tend to have some experienced units in them too. This "spawning" happens on Normal difficulty and once on Hard, it really gets noticeable. I don't mind the AI getting some crutches, but this is ridiculous.

I'm not that upset though. If the AI gets a few small stacks on Normal (although it does suspend belief) extra in exchange for giving me an AI that actually plays half-way decent, I'll take that deal and run with it.

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