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Messages - Satarus

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856
Congrats on finishing your quest.  Morul is truly a testament to the dwarven spirit.  A shame he is so old.

857
DF Dwarf Mode Discussion / Re: Looking for a unique site, requesting aid
« on: January 13, 2010, 09:50:30 am »
If you want flat embarks, then just mess around with the world gen params.  Set minimum and maximum elevations to about 280-310 and drop that elevation variability down.  Be sure to remove all ocean params (or you get infinite rejects) and all mountain peaks.  I can't remember if there is minimum low or mid elevation counts as well.  You'll need to zero those out as well.

I haven't tested it, but modding your drainage to be a bit low should give more sand.  However that may increase the number of aquifers.  Remember this bit is conjecture and I can't prove it.  I only know how to make flat lands.

858
DF Gameplay Questions / Re: Explorator mining in soil?
« on: January 13, 2010, 09:18:55 am »
Layer stones only appear as whole layers.  You'll never find them as veins in another layer.  You'll just get jagged edges where two layers meet.  That's it.

859
DF Dwarf Mode Discussion / Re: Artifact weapons
« on: January 12, 2010, 12:36:50 pm »
I had an artifact dragon bone spear once.  Don't have that save anymore and I had no champion speardwarves because I feared stuck-ins and training accidents.

860
DF Dwarf Mode Discussion / Re: Will he ever be better?
« on: January 12, 2010, 12:35:15 pm »
I don't think friendly fire is possible with crossbows at all.  That is why your marksdwarves can shoot into a melee without hitting your own dwarves.

861
DF Gameplay Questions / Re: Keeping Dwarves Busy
« on: January 11, 2010, 04:02:33 pm »
Don't make rooms for them to meet in.  Make a zone for the dwarves to use as a meeting area.  You won't have any pesky parties or the friends that cause tantrum spirals.

862
DF Dwarf Mode Discussion / Re: So I breached the HFS...
« on: January 11, 2010, 12:39:08 pm »
You're gonna need someone to make food aren't you?  I doubt you can survive off of stealing from merchants for long and sooner or later a tantrum may destroy the trade depot.

863
I'd look up the Grim Rust of Arenas in legends.  It is probably outside of the Fortress and is instead the Region.

864
DF Gameplay Questions / Re: Keeping Dwarves Busy
« on: January 11, 2010, 11:52:03 am »
Pump gyms are also an effective way to keep dwarves busy.  Plus it builds stats and doesn't generate a bunch of hauling jobs or clutter.

865
DF Gameplay Questions / Re: abnormal delay choosing new job
« on: January 11, 2010, 11:47:14 am »
It could deal with personality.  A hardworker might pick up a new job faster.  A slacker may prefer to put it off for a little while.

866
DF Gameplay Questions / Re: Adam+Eve Challenge question...
« on: January 11, 2010, 11:45:03 am »
By the way, since dwarves won't marry siblings, you'll need at least 4 starting dwarves.
So they will marry cousins then?

867
DF Adventure Mode Discussion / Re: Your epic deaths?
« on: January 06, 2010, 11:00:53 am »
With a bit of experimenting with pocket worlds, I successfully depopulated all the major races, the sole megabeast, and all 3 semi-megabeasts.  I then climbed to the summit of the only volcano and jumped into the exposed magma pipe.  I died before I could kill any of it's inhabitants.

868
DF Dwarf Mode Discussion / Re: War Dog Challange
« on: January 06, 2010, 10:40:37 am »
Now is it only War Dogs or any War Animal (modding required)?

869
Yeah!  Imagine Cacame riding into battle atop a Giant Jaguar!  He uses his Steel Warhammer to strike down elves and avenge his wife's death.

870
DF Dwarf Mode Discussion / Re: War Dog Challange
« on: January 06, 2010, 08:38:04 am »
Have strategic rooms with caged war dogs.  When the goblins are in the room with the dogs, pull the lever and release them all on top of them.  Still, lashers should be pretty brutal against your dogs.

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