Weekend 3 and Week 4 Results
Attributes:
Essence: 11.9 +.4 +.4
Attunement: 12 +.4 +.4
Strength: 10.5 +.2
Endurance: 11.2 +.4
Dexterity: 10.6 +.2
Intellect: 12.9 +.8
DP:1/15
Proficiencies:
Knowledge (Sociology) 10
Thaumic Science 15 +3
Knowledge (Supernatural Relations) 12 +3
Combat Training 12 +3
Vitaethurgy 6 +6
Skills:
Hair Trigger: Bonus to initiative at the start of combat.
Attributes:
Essence: 10.8 +.2
Attunement: 12.1 +.6
Strength: 10.9 +.2
Endurance: 11.2 +.3
Dexterity: 10
Intellect: 12.5 +.5
DP: 8/20
Proficiencies:
Combat Training 21 +3
Thaumic Science 17 +3
Knowledge (Supernatural Biology) 9 +2
Skills:
Beginner Combatant – Unlocks skills for combat styles.
ONE OF:
Size Up: Display the health and mana level of enemies in combat.
-OR-
Backup Link: Target an enemy. Whenever that enemy is attacked by an ally (until the beginning of your next turn), make a normal attack on that enemy.
Attributes:
Essence: 12.5 +.4 +.5
Attunement: 11.7 +.4 +.4
Strength: 10
Endurance: 10
Dexterity: 10
Intellect: 16.4 +1.7
Proficiencies:
Thaumic Science: 22 +3
Parapsychology: 12 +3
Skills:
Beginner Mage: Unlocks additional magic types.
ONE OF:
Essence Bolt – Target one enemy. Deal [½ Attunement] untyped damage to them.
-OR-
Essence Clash – Your next attack has its damage reduced by ¼, but deals untyped damage.
AND ONE OF:
Mind Spark [Psychic] – Target one enemy. That enemy takes [½ Intelligence] Psychic damage and loses [¼ intelligence] MP. Doesn't work on constructs, beings without intelligence, or beings with more intelligence than you.
-OR-
One Moment [Psychic] – Target an enemy to learn the next action they will take. This action is then fixed, regardless of whether they would normally change their mind due to changes in the situation.
Attributes:
Essence: 11.1 +.4 +.2
Attunement: 11 +.3 +.2
Strength: 11.3 +.2
Endurance: 10.6
Dexterity: 11 +.1
Intellect: 13.3 +.9
Proficiencies:
Combat Training 13 +3
Knowledge (Supernatural Biology) 12 +3
Knoweldge (JUSTICE) 12 +3
Enchanting 11 +2
Skills:
ONE OF:
Charge Attack: Increase the damage of your next physical attack by 100% at the cost of 20 TP
--OR--
Elemental Attack: Change the damage type of your next physical attack at the cost of 10 TP
Attributes:
Essence: 10.7 +.2
Attunement: 13 +.5 +.6
Strength: 10
Endurance: 10.8 +.2
Dexterity: 11.3 +.5 +.2
Intellect: 12.9 +.7
DP: 1/15
Proficiencies:
Thaumic Science 21 +2
Knowledge (Supernatural Biology) 12 +3
Knowledge (History) 12 +3
Skills:
Beginner Mage: Unlocks additional magic types.
ONE OF:
Essence Bolt – Target one enemy. Deal [½ Attunement] untyped damage to them.
-OR-
Essence Clash – Your next attack has its damage reduced by ¼, but deals untyped damage.
Attributes:
Essence: 10.6 +.2
Attunement: 11.5 +.4
Strength: 10
Endurance: 10
Dexterity: 10.8 +.2
Intellect: 14.4 +1.1
DP: 8/15
Knowledge (History) 12 +3
Knowledge (Law) 11 +3
Thaumic Science 22 +3
Skills:
Beginner Mage: Unlocks additional magic types.
ONE OF:
Essence Bolt – Target one enemy. Deal [½ Attunement] untyped damage to them.
-OR-
Essence Clash – Your next attack has its damage reduced by ¼, but deals untyped damage.
Attributes:
Essence: 11.5 +.5
Attunement: 11.2 +.4
Strength: 11.7 +.2
Endurance: 11.6 + .4
Dexterity: 10.2
Intellect: 13.4 +.8
DP: 0/15
Proficiency:
Thaumic Science 10
Knowledge (Chemistry) 12 +3
Alchemy 12 +3
Skills:
ONE OF:
Read Structure – Identify the weaknesses and resistances of an enemy.
OR
Create Concoction – Create drinkable items which provide temporary effects, or boost the effectiveness of such items.
Attributes:
Essence: 11.5 +.4
Attunement: 12.8 +.5 +.6
Strength: 10
Endurance: 10.7 +.2
Dexterity: 11.5 +.5
Intellect: 12.7 +.5
Proficiencies:
Thaumic Science 22 +3
Runecrafting 18 +3
Combat Training 11 +3
Skills:
ONE OF:
Hair Trigger – Boost Initiative at the start of combat.
-OR-
Center – Set own initiative to maximum by sacrificing your turn.
,
Beginner Mage: Unlocks additional magic types.
AND ONE OF:
Essence Bolt – Target one enemy. Deal [½ Attunement] untyped damage to them.
-OR-
Essence Clash – Your next attack has its damage reduced by ¼, but deals untyped damage.
Currently at the Movie Theatre:
100 Nights of Day - A vampire tries to defend itself from 100 Monster Hunters trying to eliminate it during the Alaskan summer where night does not fall.
Genre: Horror
Builds: Endurance