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Messages - Whitney

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76
DF Gameplay Questions / Re: Dwarves don't store items
« on: December 08, 2009, 02:01:50 pm »
I don't understand the problem you're having. I noticed a lot of finished goods all piled up where a Trade Depot might've been. I checked to make sure the Stockpile was all good. I removed the Dump all those goods. Soon, Dwarves came running down and started placing the stuff in the finished goods stockpile.

I don't know what to tell you.

77
DF Gameplay Questions / Re: Dwarves don't store items
« on: December 08, 2009, 11:33:22 am »
I just did a trading with the dwarves. I bought several metal bars, ore and armour, and traded them to lots of finished goods. The merchants left, but my dwarves don't move the items from the trade depot, not even the finished goods bins. The jobs don't even appear on the job list. I tried deconstructing the trade depot, redesignating the finished goods stockpile (which is almost empty), but neither helped. Any ideas?

Bar/Block Stockpile, Stone Stockpile, and Armor stockpile, respectively.

If that's not it, then Dwarves don't usually take your goods out of the depot that you originally put in until the merchants leave... though you said they left.

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(edit)
4. Do you have a backlog of other uncompletable hauling tasks?
Huh?

He's asking if Dwarves are too busy hauling other stuff to haul stuff from your trade depot right now, or do you have a lot of idle haulers?

78
DF Gameplay Questions / Re: No explosives but... Carp fishing?
« on: December 08, 2009, 10:59:00 am »
I'm not sure if the Carp can ever return after the river freezes, but if they do, do this:

Let the river freeze. Build floodgates on either end of the river. Connect them to a lever, fast.

Dig an exact replica of the river one floor underneath it, just don't dig up. If the water is still frozen (you may consider starting this just as you start digging out the ice from before), then go throughout the ice and dig out a few single square channels throughout it. You're going to want to build floor grates over each one. These will be drains.

Then put a single floodgate under each floor grate on the replica river underneath (there should be no water down there yet). I'm thinking these will stop water flowing down as long as the floodgates are up. Connect all of those to a new lever.

Now it's alright if the ice above melts. Just start working on a way to drain all this water that is going to flow into your replica river. Toss it on the surface, something. Just a way to get rid of THAT much water.


Now for fishing, you simply have to open the floodgates to let carp in. Raise those floodgates. Lower your hatch covering floodgates. This will drain your little bit of the river you have sealed off. Carp die off. You should have some sort of ramp for dwarves to get down. They come in and take all the Carp. Raise your hatch floodgates back up. Lower the floodgates blocking the main river. Let it flow again. Then drain your replica river.

That's my theory on Carp fishing anyway.

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I'm trying to think of ways to fix the problem of people getting pulled off the bridge by fishies.

This is simple. Build floor across the top of the water. I suggest making it three spaces wide so caravans can make it across if they need to. Then build walls on either end of the "bridge".

Here's an example.



You'll notice I extend the wall onto the land. Best to be safe and I think it makes the bridge look nice.

79
The best way to gain skills is to do a lot of little transactions in the trade depot with your trader. I know it's best for starting a new trader, I don't know about a semi-experienced trader.

80
DF Suggestions / Re: Heavenly Tower? Tower of the Sky?
« on: December 08, 2009, 12:11:49 am »
Really, it's just one of those "I don't think that is necessary for this game."

81
DF Gameplay Questions / Re: "Dwarf with Beard" icon
« on: December 07, 2009, 11:41:59 pm »

82
DF Gameplay Questions / Re: Removing extra stone with magma floods
« on: December 07, 2009, 11:32:32 pm »
Does storing 200 stone in a single tile cause as much lag as 200 stone across 200 tiles?

83
DF Gameplay Questions / Re: "Dwarf with Beard" icon
« on: December 07, 2009, 03:56:48 pm »
You are using the 640x300 tiles, which are vertically stretched. Because the rest of us are so OCD about our fortresses, we want everything to be square. Thus we switch to the 800x600 set.
 Fullscreen uses 800x600 as a default, so there is the contrast.

 To get the square tiles and thus beards change:
[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:curses_640x300.png]

 To:
[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:curses_800x600.png]

You know, I was going to try and figure sometime within the next few days about how to get the tiles square perfectly. Much appreciated for psychicness. :P

I do use/prefer windowed mode.

84
DF Gameplay Questions / "Dwarf with Beard" icon
« on: December 07, 2009, 01:10:04 pm »


I play 40d16 without any tilesets. I noticed that my dwarves all look like the first image. But when I look at screenshots of other player's Forts, the tilesets look identical, but their dwarves have beards such as those in the second image.

I'm just curious why this is. Are they using a tileset of some sort, or is there some option I don't have checked off in the init file or what?

85
DF General Discussion / Re: Dwarf Fortress and Windows 7
« on: December 03, 2009, 06:58:10 pm »
Just needed to update my Video Driver. I'm not very tech-savvy, so I'll describe the process for those who need it.

-Go to your Control Panel
-Click "System and Security"
-Click "Device Manager", it should be next to "System"
-Look at "Display adapters". Click the arrow (or plus) to view the contents.
-Right click the only file in there, hit "Update Driver Software"

Woosh!

86
DF General Discussion / Re: Reading the Dev Log
« on: December 03, 2009, 01:16:29 pm »
I have a folder for Webcomic bookmarks. I do the "Open in all tabs" option. The Dev Log is in there. Part of my daily routine.

87
DF General Discussion / Re: Dwarf Fortress and Windows 7
« on: December 03, 2009, 10:30:25 am »
Having some problems myself. Before installing 7, I got around 100 FPS all the time.

Now, I have about 16 FPS... at best...

88
Life Advice / Re: Breakfast with one egg
« on: December 01, 2009, 11:13:33 am »
Alternatively, fry it and put it on a single piece of toast. I prefer frying my eggs and putting it on my toast, but my sister prefers scrambled eggs on toast.

89
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The only use for wood is burning it.

Well, beds can only be made of wood, can't they? It's also far too time and resource consuming to make barrels out of metal. Similar with bins, but bins aren't required for basic survival.

I have to say, in late game fortresses, I tend to go over to cheap metals for my bins and barrels. It just seems nicer. Also, according to the wiki, metal barrels prevent vermin from eating your alco-roasts.

That's what a few cats are for. (All the same gender, of course)

90
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The only use for wood is burning it.

Well, beds can only be made of wood, can't they? It's also far too time and resource consuming to make barrels out of metal. Similar with bins, but bins aren't required for basic survival.

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