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Topics - Haspen

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166
Forum Games and Roleplaying / Hackenvania IC Thread
« on: May 08, 2017, 10:14:59 am »
OOC Thread is here!



~1595 A.D~

Four years ago, the evil was vanquished in Wallachia.

But as the Belmont family is resting, a new source of evil seems to bloom in the Western Europe this time. The people of Ardalonne, witnessing strange omens and sighting wicked beings roam the woods, have sent a messenger to the Holy See, asking the Church for help. An envoy of the Pope was sent to ascertain the situation... but he never returned.

Pope Clement decided not to wait and do nothing! He invested in six choosen soldiers of the Church this holy task: reach the remote village of Ardallone, ascertain what evil is rearing its head there, and chop it off in the name of the God!

Prologue: The Moment of Embarkation

The Papal servant have arrived at the stables with a letter in his hands.

"This is the papal message to the mayor of Ardallone. Who shall be the leader of your expedition, have you decided?"

A) Please specify who is the 'captain' of the group. He/she will carry the papal letter.
B) Please determine who fights in which row (Front/Back) by default.

167
Quote
Solymr: hatkitty spamstlevania yet? :v

Aka time to go slay some evil mooks and then beat up Dracula at the end!

IC Thread is here!
In-game Bestiary is here!

Spoiler: RULES (click to show/hide)

Spoiler: STARTSHOP EQUIPMENT (click to show/hide)

MEMBERS OF THE CHURCH:

168
First of all, please give your name: _____

Secondly, pick a properly heretical nickname, epithet or title: _____

Thirdly, pick a setting of the world you live in:

Feudal/1100s: Lords and warlords rule with iron-fist over commoners, fat clergymen preach asceticism while swimming in riches.
Renaissance/1400s: Great thinkers move the world forward while extremely influential priesthood hunts down heretics to burn them on stakes.
Musket/1700s: Sciences replace alchemy and occultism, gunpowder reigns supreme and religion slowly loses in importance - and then you show up.

Then pick your Major (+2) and Minor (+1) skills (can't be the same) from the ones listed below:

1A) Prophecies: ability to discern future events from signs and omens.
1B) Miracles: ability to bend the forces of nature to your will.
1C) Charisma: ability to befriend and influence common people with your speeches.
1D) Philosophy: ability to debate with influential people about things.
1E) Theology: ability to point out mistakes in the scriptures of other faiths.
1F) Combat: ability to punch people's faces in when all other options fail.

The decision to become preacher of the heresy came up in your heart and mind because...

2A) You've read the holy books many times and came to a simple conclusion: they're full of crap!
2B) One night a holy being appeared in your dream, granting you power to deal with the corrupt faith.
2C) You read your own fortune, and the arcane items placed you, out of all the people, at the steer of Ship of Faith.

Before you were 'enlightened', you were living as a...

3A) Commoner, toiling everyday with your fellow, hard-working commoners.
3B) Scribe, working at a local temple, scribbling down sermons and copying holy texts.
3C) Astrologer, telling people things about their future which you've read from heavenly omens and phenomenons.
3D) Merchant, often selling items to influential noblemen, clergy and scholars.
3E) Philosopher, debating the nature of the world and universe with passerbies and scholars alike.
3F) Nobleman, feasting upon grapes of luxury, reclining in your opulent recliner.
3G) Officer, a minor one at that, relaying orders of your superiors to the lesser ranks of the local garrison.

Your heresy is based upon...

4A) Irreconcilable discrepancies with the local religion.
4B) Ancient, mystical cult that once was widely spread amongst locals before the current faith replaced it.
4C) Extreme desire to topple the current, corrupt church and upon its ashes, rebuild the faith in a way it always should've been!
4D) Work of an earlier heretic, who got lots of attention but ultimately ended roasted on a stake along with his comrades.
4E) Synergy of local and foreign faiths, brought to you by merchants and other travelers.

THE CHOOSEN ONE IS:
Name: Gusvald Vivaldar
Title: The Secret Keeper.
Setting: Feudal.
Major: 1B Miracles.
Minor: 1D Philosophy
Why?: 2B A holy being.
Used to be A: 3E Philosopher
Heresy!!!: 4B A Ancient, Mystical Cult!


169
Forum Games and Roleplaying / MELEEMAGES (1/8 slots vacant?)
« on: April 22, 2017, 01:06:31 pm »
Something like Yes Arena, but different. People beat* each other with MELEEMAGICS until only one remains.

*Punchwizards definitely possible

Spoiler: Rules (click to show/hide)
Spoiler: Spells (click to show/hide)

List of 8 MELEEMAGES of THE FIRST MELEE:
8.

170
Aka the terrible idea where Haspen mashes together SPAMKINGDOM and Arms Race with naval concepts.

You guys have to fill out this:

Name: Will be called 'Sir (name)"
Admiralty's boon: Royal Support, Technology, Industry, # of Facilities

And that's all. Rapid-fire updates to the status of the Admiralty, Name's projects and performance of Imperial Fleet promised!

171



CONGRATULATIONS, CITIZEN 0101195700504M.

YOU HAVE BEEN CHOSEN AS THE NEXT CHAIRMAN OF THE RULING COMMITEE OF OUR GLORIOUS FATHERLAND, KOMINSTAN. THE PARTY COMMITEE HAS DECLARED YOU AS THE NEXT 2-YEAR CHAIRMAN IN A CLOSED VOTE. YOU ARE NOT ELIGIBLE TO KNOW THE NUMBER OF VOTES SUPPORTING YOUR CHAIRMANSHIP.

AS A CHAIRMAN OF THE PARTY COMMITEE OF THE KOMINSTAN, YOU WILL BE RESPONSIBLE FOR DECISIONS ON MAJOR LEVEL FOR THE WHOLE COUNTRY. THE FUTURE OF OUR GLORIOUS FATHERLAND HAS BEEN THUS ENTRUSTED UPON YOUR CAPABLE HANDS. THE COUNCIL WILL SUPPORT YOUR WISE DECISIONS UNLESS THESE DECISIONS WILL POSE A DIRE THREAT TO THE STABILITY, STRENGTH AND FUTURE OF OUR GLORIOUS REPUBLIC.

UNFORTUNATELY THE MINISTRY OF CIVIC STATISTICS HAS MISPLACED YOUR PERSONAL STATISTICS FILE. THE CLERK RESPONSIBLE FOR THIS ERROR HAS BEEN PUNISHED ACCORDINGLY ALONG WITH HIS CLOSEST FAMILY.

THE MINISTRY OF CIVIC STATISTICS HAS THEREFORE REQUESTED THAT YOU COMPLETE THIS SHORT FORM (csuf-s1g) BEFORE YOU BEGIN YOUR DUTIES:

NAME:
CITY OF BIRTH:
PRIOR OCCUPATION:
LEVEL 3 GRADUATION FACILITY: Potatomkin's Social Studies University, Stalzhyn Polytechnical University, Kominstan's National Officer Academy
PARTY MEMBERSHIP/NUMBER: OFCOURSE/1975-004029 (this has been filled in automatically by Ministry of Civic Statistics, please do not modify)
POLITICAL AFFINITY (choose 1): Kominstan Democratic People's Party, Social-Democratic Labour Party, National Loyalist Party

YOUR DUTIES START IMMEDIATELY AFTER YOU FILL THE ABOVE FORM.

GLORY TO KOMINSTAN.

172
Forum Games and Roleplaying / SPAMKINGDOM+: GAME OVER
« on: March 03, 2017, 02:51:11 pm »



950s - 960s - 970s - 980s - ...



956 AD*

You are Merachd, the next Grand Duke of Tven! Your affiliate, ally and senior, Tinwulf II, the King of Dahnia, has appointed you to the throne of the Grand Duchy after the extinction of the Dahnian line of Tven dukes due to a unfortunate combination of accidents, assassinations and plain ol' diseases.

You trace your ancestry back to the previous rulers of Tven, the mighty Houlandines of now-defunct Kingdom of Luathbas. Through your sickly father, cowardly grandfather and famous great-grandfather, you meet with the Houlandines up on the dynasty's family tree, your great-great-grandmother being Igrid, sister of many of Luathbasian rulers in the previous century.

King Tinwulf II has chosen you to rule the Grand Duchy because he saw your potential as being a good administrator, but you're known best amongst peers for your...

A) Martial prowess and tactical aptitude.
B) Knowledge of law, history, lore and geography.
C) Sheer charisma and honey-coated tongue.
D) Virility, strength and endurance.
E) Incredible luck.

173
Forum Games and Roleplaying / 1714: Era of Gunpowder! IC Thread!
« on: February 27, 2017, 01:11:27 pm »
OOC Thread is here! Use to discuss game mechanics, report errors and so on.



~~Before 1714 (Turn 0)~~

The War of Spanish Succession has ended. Now eight powers are ready to rush for power and dominance over others!

Quote from: Remember, 1 Army MUST stay in Capital!
NATIONAL DISPOSITIONS OF POWER:

Ottoman Empire: 22 provinces (4 SP), 10 armies, 3 fleets
Tsardom of Russia: 8 provinces (2 SP), 9 armies
Kingdom of Spain: 10 provinces (3 SP), 7 armies, 3 fleets
Kingdom of France: 6 provinces (2 SP), 5 armies, 2 fleets
Swedish Empire: 6 provinces (2 SP), 5 armies, 2 fleets
Polish-Lithuanian Commonwealth: 6 provinces (2 SP), 6 armies
Hapsburg Monarchy: 6 provinces (2 SP), 6 armies
Great Britain: 3 provinces (1 SP), 3 armies, 2 fleets



This phase will take 48 hours or until all 8 players deploy their armies, fleets and set up their staging points.

174
You guys have to fill out this:

Name: this guy will be known as 'Governor [name]'.
Name's trait: Martial, Charismatic, Wise, Healthy, Lucky
Colony's homeland: Gulden Empire (Army bonus, very religious), Grand Duchy of Talente (Economy bonus, naval proximity, weak Army), High Kingdom of Króne (Population and Army bonus, greatest naval distance), Sterling Monarchy (Naval superiority, at odds with others, heretical), City-State of Lire (Morale bonus, mercantile, very religious, weak Army/Navy)

And that's all. Rapid-fire updates to the Governor's life and development (or fall!) of the colony in the Western Continent promised!

175
IC Thread is here!



How to: make Era of Diesel simpler?
Conclusion: revert it into a Risk/Diplomacy abomination


In 1714: Era of Gunpowder, you take control of one of 8 Great Powers that were important during 18th Century Europe! Which one will become the greatest, and will it be you? Pick one, start playing, and good luck!

List of Nations and their Leaders:
Ottoman Empire: Sultan Ahmed III, played by Rolepgeek
Tsardom of Russia: Tsar Peter, played by S34N1C
Kingdom of Spain: King Philip V, played by Tiruin
Kingdom of France: King Louis XIV, played by Puppyguard
Swedish Empire: King Charles XII, played by Playergamer
Polish-Lithuanian Commonwealth: King Augustus II, played by Sl4cker
Hapsburg Monarchy: HRE Charles IV, played by piratejoe
Great Britain: King George, played by Culise

Please don't poke the inaccuracies, it was hard enough to set this up considering the map I had, heh.


Potential replacement interest list:
-

176
Forum Games and Roleplaying / SPAMKINGDOM 2 gets cancelled!
« on: February 13, 2017, 02:13:36 pm »
Go here for the first one.

You guys have to fill out this:

Name: this guy will be known as 'name the First'.
Name's trait: Martial, Charismatic, Wise, Healthy, Lucky
Kingdoom's boon: Happiness, Population, Economy, Army/Navy

And that's all. Rapid-fire updates to the status of the kingdom, Name, and Name's sooner or later coming (most probably sooner, and under very tragic circumstances) descendants: promised!



The List of Kings of Duria:
Spoiler (click to show/hide)

177
FOR GLORY AND LOOT!

Spoiler: Rules of Yes Arena (click to show/hide)
Spoiler: Yes Equipment List (click to show/hide)

Champion of the 1st Yes Arena Tournament:
Sir Cherko (TankKit)
Killed in 1st Arena:
1st Fight, killed by Seril Vorurn (Taricus): Rosoidae Cor (roseheart)
2nd Fight, killed by Rujarr (Felissan):Seril Vorurn (Taricus)
3rd Fight, killed by poison: Mordo Falgar (HugeNerdAndProudOfIt)
4th Fight, killed by poison: Grunt Grunting (Sir Knight)
5th Fight, killed by Mondatta (Twinwolf): Rujarr (Felissan)
6th Fight, killed by Bogdan (ElfCollaborator): Mondatta (Twinwolf)
Last Fight, killed by Sir Cherko (TankKit): Bogdan (ElfCollaborator)

178
Forum Games and Roleplaying / Castle Emblem on Forums, IC Thread!
« on: February 04, 2017, 05:47:09 pm »
~~~~RULES~~~~

1. All kinds of questions, character sheet edits, story discussions and all non-IC stuff are to be posted at OOC Thread

2. Post formatting is mandatory:
"Coloured text for PC speech lines!"
Normal text for descriptions, etc.
Bolded text denotes action!

3. Order of posts:
In battle:
Player(s) -> GM -> Player(s) -> GM ... (until end of Player Phase) -> GM posts for Enemies -> GM posts for Allies -> End of Turn.
Outside battle:
Players -> GM, when needed

4. Unless GM explicitly mentions you/your character, you can't post in this thread. Do not PTW it either.

5. Table of Contents:
nothing here yet!

179
Forum Games and Roleplaying / Castle Emblem on Forums, OOC Thread! YADF.
« on: January 28, 2017, 05:40:24 pm »
IC Thread is here!

Welcome to Castle Emblem! Where saving the world is not important and grandiose plots won't include your guys!

Instead, in Castle Emblem, you will help a certain young lady reclaim and rebuild her ancestral home, dealing with shady organizations, feuding noblemen and plain ol' bandits in the meanwhile!

Lorebits & Regional Map
1.3 Player Handbook
Memory Magic v0.1, replaces Call Magic provided by Handbook
Alchemy + Alchemist class and its promotions

Handbook 1.3 changes by Haspen (mostly):
Spoiler: General (click to show/hide)

Player Character List:
Compared to normal FEFs, this List will be highly fluid; lack of activity will get you booted fast while new retainers/mercenaries/servants will take your place.

For the Prologue chapter, we need 5 noble-born or at least non-commoners;  loyal guards, chamber maidens, distant relatives, field scholars, etc, who would be stupid brave enough to accompany a noblewoman and a host of hardworking peasants to a ruined castle in middle of nowhere.

1. Stephen Reglos, Performer Trainee (Shoruke)
2. Anna Candar, Rider Trainee (S34N1C)
3. Myrdwyn Callaghan, Rider Trainee (KingMurdoc)
4. Camille Rhys, Priest Trainee (Gaterhyme)
5. Soren Varan, Swordsman Trainee (Twinwolf)

Further additions will occur after the Prologue; the settlement of Argaven Keep will continue to grow, easily attracting traveling mercenaries, adventurers and people looking to call this place their new home.

Later on:
Castle and village building! Besides the chapters filled with regional scheming and plotting, there will be minor maps to help the Argaven village prosper; from clearing out an old ruin, through securing a trade route, to thwarting bandit raids on the farmlands. This in turn will allow the village to get new merchants, attract powerful NPCs and even allow for various services to be offered to the player cast.

Recruitment for PROLOGUE ONLY currently open!

180
Forum Games and Roleplaying / Era of 1914: Europe at War! Game Thread
« on: January 24, 2017, 04:15:18 pm »
OOC Thread is here! Discuss gameplay and report errors there, pls!



Pre-1914 (Turn 0)

It is time to deploy your troops (in your Provinces) and navies (dock them at Ports or deploy to Seas adjacent to those Ports), and conduct pre-game diplomacy - alliances and trade agreements, as well as secret talks about whom to stab first...

Quote from: Deployments, remember 1 Army stays at Capital
United Kingdom: 4 armies, 3 navies
3rd French Republic: 4 armies, 2 navies
German Empire: 6 armies, 2 navies
Russian Empire: 8 armies, 2 navies
Austro-Hungary: 4 armies
Ottoman Empire: 4 armies, 1 navy
Kingdom of Italy: 3 armies, 2 navies
Kingdom of Spain: 3 armies, 2 navies


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