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Messages - Haspen

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10066
Bump.

10067
Forum Games and Roleplaying / Re: SPAMKINGDOM 2! King Wynarn of Duria!
« on: February 24, 2017, 01:12:05 am »
You put yourself and your personal bodyguard into the fighting to maintain the cohesion of the lines!

Quote
5*

The enemy is routed! The Kuti horsemen flee after they receive a beating, and then your own cavalry mounts their horses and gives chase, killing many of the invaders with arrows and clubs.

The next morning you receive news that the Kuti are running towards the northeastern coast, presumably to board the ships, cross the channel and return home. In a discussion with your commanders, you decide to...

A) Follow the Kuti, but slowly, to put pressure on their retreat.
B) Quickly go after them to try to crush them again at the coast.
C) Stay put and have the scouts keep an eye on the fleeing enemy.

10068
No problemo ;v

10069
2nd PS: 3 tiles, 3 allies pls v:

Why did you add only 3 stat points?

Also, do you want to start with hatchet or iron club cuz I'm confused ;v

10072
IC Thread is here!



How to: make Era of Diesel simpler?
Conclusion: revert it into a Risk/Diplomacy abomination


In 1714: Era of Gunpowder, you take control of one of 8 Great Powers that were important during 18th Century Europe! Which one will become the greatest, and will it be you? Pick one, start playing, and good luck!

List of Nations and their Leaders:
Ottoman Empire: Sultan Ahmed III, played by Rolepgeek
Tsardom of Russia: Tsar Peter, played by S34N1C
Kingdom of Spain: King Philip V, played by Tiruin
Kingdom of France: King Louis XIV, played by Puppyguard
Swedish Empire: King Charles XII, played by Playergamer
Polish-Lithuanian Commonwealth: King Augustus II, played by Sl4cker
Hapsburg Monarchy: HRE Charles IV, played by piratejoe
Great Britain: King George, played by Culise

Please don't poke the inaccuracies, it was hard enough to set this up considering the map I had, heh.


Potential replacement interest list:
-

10073
P10

10074
Double attacks from Brave weapons are different from Speed-based double attacks, so it probably is possible.

Yes ;v

10075
Forum Games and Roleplaying / Re: Castle Emblem on Forums, IC Thread!
« on: February 23, 2017, 12:50:07 pm »
~~Enemies Turn!~~

The spider jumped at Myrdwyn!

Quote from: Surprise Spider vs Myrdwyn
Hit: 73-10-5-15 = 43
Hit roll: 38, hit!
Damage: 16-4 = 12dmg
Myrdwyn is Poisoned!

Myrdwyn counterattacks!
Hit: 99+10+5-10 = 104, autohit! Crit roll: 3!
Damage: 9-4 = 5x3 = 15dmg

~~Player Turn 13~~

Quote from: Poison rolls
Myrdwyn: 5



Spoiler: HP (click to show/hide)

10076
Forum Games and Roleplaying / Re: Era of 1914: Europe at War! Game Thread
« on: February 23, 2017, 12:34:27 pm »
@Austro-Hungary:

The desperate Austrians mercilessly stomped upon the Italian soil, taking over the defenseless but juicy plots of land and evicting King Emmanuel from his possessions forever.

On the engineering front, the engineers in Budapest had to inform the Emperor that they've already spent all their resources on the Railroad and therefore they couldn't build the Academy there as well.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn TRSH  RP/Turn Current
United Kingdom       8           4+4      10+2        3       m.Ce  7+7     1/3 (BLUEPRINT: Experimental Sciences)
3rd French Republic  9           9+2      11+1        3       r..e  9+12    1/3 (BLUEPRINT: Dreadnoughts)
German Empire        7           9+1      9+2         4       mA..  3+11    1/3 (BLUEPRINT: Radio Communications)
Russian Empire       22          15+2     24+2        3       mA.t  3+1     1/3 (BLUEPRINT: Experimental Sciences)
Austro-Hungary       9           6        11+1        4       m..t  4+6     8/125 (Military Aircraft)
Ottoman Empire       8           10+1     10+2        2       m..t  2+1     1/3 (BLUEPRINT: Experimental Sciences)
-
Kingdom of Spain     12          1+3      14+2        2       m.C.  8+4     1/3 (BLUEPRINT: Dreadnoughts)

POPULOUS PROVINCES:
none

NEUTRALS:

Iceland (#1), North Sweden (#8), Greece (#34), Albania (#35), Serbia (#36), Bulgaria (#37), Netherlands (#52), Belgium (#53), Portugal (#75)

DIPLOMACY: Pending: Alliance German -

United Kingdom:
Wars: 3rd French Republic
Exchanges: Russian Empire, German Empire
Alliances: Kingdom of Spain, Ottoman Empire, German Empire

3rd French Republic:
Wars: United Kingdom, German Empire
Exchanges: Austro-Hungary
Alliances: Kingdom of Spain

German Empire:
Wars: 3rd French Republic, Russian Empire
Exchanges: Ottoman Empire, United Kingdom
Alliances: Ottoman Empire, Kingdom of Spain, United Kingdom, Austro-Hungary

Russian Empire:
Wars: Austro-Hungary, German Empire
Exchanges: Kingdom of Spain, United Kingdom
Alliances:

Austro-Hungary:
Wars: Russian Empire
Exchanges: 3rd French Republic
Alliances: German Empire

Ottoman Empire:
Wars:
Exchanges: Kingdom of Spain, German Empire
Alliances: United Kingdom, German Empire

-

Kingdom of Spain:
Wars:
Exchanges: Russian Empire, Ottoman Empire
Alliances: United Kingdom, 3rd French Republic, German Empire

TECHNOLOGIES:

United Kingdom:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), Diesel Turbines (2 Sea movement for Navies)

3rd French Republic:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Radioactivity (-), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

German Empire:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-), Construction Advancements (+1 PI)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies)

Russian Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), BLUEPRINT: Diesel Turbines

Austro-Hungary:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-)

Ottoman Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-)
nau: -

-

Kingdom of Spain:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Diesel Turbines (2 Sea movement for Navies), BLUEPRINT: Dreadnoughts


10077
Yes, today.

Soonish.

10078
Roll To Dodge / Re: Martyrs of the Vanguard (Neural Flagellation)
« on: February 23, 2017, 12:00:32 pm »
PTW, as I appreciate the PM but have enough my own stuff to do on these crazy forums :P

10079
Hi Draignean.

Your build is both sublime, borky, simple and horrid in the same time.

I think I love it.

10080
Forum Games and Roleplaying / Re: SPAMKINGDOM 2! King Wynarn of Duria!
« on: February 22, 2017, 03:53:00 pm »
8b 2c



You order your Army to make fortified camp at nearest and best possible defensive position; suitable large hill is found easily, with some trees around the top.

The Kuti and their goblin henchmen attack the next evening! Wolves attack first, the half-intelligent and innately bloodthirsty brownskins rushing in.

Quote
4*

Their initial rush almost breaks through your men but after some order-barking and regrouping, any gaps in the defense are patched and the wolf riders start getting killed in largen umbers; the goblins flee just as eagerly as they rushed in moments earlier.

But then the Kuti arrive, wearing their oh-so-fashionable iron masks, and riding their sturdy war horses!

Quote
3*

This force has much more luck against your men, and part of your left flank collapses!

A) Lead your personal guard to patch the hole, fighting in melee personally if you have to!!
B) Call a retreat!!
C) Thin other parts of the camp's defense to fix the flank!

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