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Messages - Haspen

Pages: 1 ... 679 680 [681] 682 683 ... 2254
10201
Forum Games and Roleplaying / Re: Era of 1914: Europe at War! Game Thread
« on: February 10, 2017, 01:50:50 pm »
@3rd French Republic:

The Republic moved its soldiers about the borders old and new.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn TRSH  RP/Turn Current
United Kingdom       8           4+4      10+2        3       m.Ce  7+7     1/3 (BLUEPRINT: Experimental Sciences)
3rd French Republic  9           9+2      11+1        3       r..e  9+12    1/3 (BLUEPRINT: Dreadnoughts)
German Empire        7           9+2      9+2         4       mA..  3+11    1/3 (BLUEPRINT: Radio Communications)
Russian Empire       21          11+2     23+2        3       mA.t  3+1     1/3 (BLUEPRINT: Experimental Sciences)
Austro-Hungary       4           5        6+2         4       m..t  2+8     8/125 (Military Aircraft)
Ottoman Empire       8           7+1      10+2        2       m..t  2+1     1/3 (BLUEPRINT: Experimental Sciences)
Kingdom of Italy     5           2+2      6+1         2       m...  3+9     1/3 (BLUEPRINT: Military Aircraft)
Kingdom of Spain     12          1+3      14+2        2       m.C.  8+4     1/3 (BLUEPRINT: Dreadnoughts)

POPULOUS PROVINCES:
none

NEUTRALS:

Iceland (#1), South Sweden (#7), North Sweden (#8), Greece (#34), Albania (#35), Serbia (#36), Bulgaria (#37), Netherlands (#52), Belgium (#53), Portugal (#75)

DIPLOMACY: Pending: Alliance German -

United Kingdom:
Wars: 3rd French Republic
Exchanges: Russian Empire, German Empire
Alliances: Kingdom of Italy, Kingdom of Spain, Ottoman Empire

3rd French Republic:
Wars: Kingdom of Italy, United Kingdom, German Empire
Exchanges: Austro-Hungary
Alliances: Kingdom of Spain

German Empire:
Wars: 3rd French Republic
Exchanges: Ottoman Empire, United Kingdom
Alliances: Kingdom of Italy, Ottoman Empire, Kingdom of Spain

Russian Empire:
Wars: Austro-Hungary
Exchanges: Kingdom of Spain, United Kingdom
Alliances:

Austro-Hungary:
Wars: Russian Empire
Exchanges: Kingdom of Italy, 3rd French Republic
Alliances:

Ottoman Empire:
Wars:
Exchanges: Kingdom of Spain, German Empire
Alliances: United Kingdom, German Empire

Kingdom of Italy:
Wars: 3rd French Republic
Exchanges: Austro-Hungary
Alliances: United Kingdom, German Empire

Kingdom of Spain:
Wars:
Exchanges: Russian Empire, Ottoman Empire
Alliances: United Kingdom, 3rd French Republic, German Empire

TECHNOLOGIES:

United Kingdom:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), Diesel Turbines (2 Sea movement for Navies)

3rd French Republic:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Radioactivity (-), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

German Empire:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-), Construction Advancements (+1 PI)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies)

Russian Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), BLUEPRINT: Diesel Turbines

Austro-Hungary:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-)

Ottoman Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-)
nau: -

Kingdom of Italy:
air: Primitive Aircraft (-), BLUEPRINT: Military Aircraft
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), Radio Communications (+1 DEF for Armies at HQ)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

Kingdom of Spain:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Diesel Turbines (2 Sea movement for Navies), BLUEPRINT: Dreadnoughts

10202
Forum Games and Roleplaying / Re: SPAMKINGDOM: GAME OVER
« on: February 10, 2017, 11:54:29 am »
Playing as a coastal country could be kind of cool actually. More threats from beyond the great blue!

First they offer obsidian beads.

Then they offer DEATH AND DESTRUCTION 8V

10203
Liar.

You don't have an Airfield in Calais! :P

10204
Forum Games and Roleplaying / Re: SPAMKINGDOM: GAME OVER
« on: February 09, 2017, 05:21:32 pm »
Pffft, 's up to you duder :P

10205
Will fix and remember tomorrow ;v

10206
In case you guys ever wanted to play Emperor: Rise of the Middle Kingdom, but couldn't get it anywhere: it is finally on gog.com!

YYAAAAAAAAAAAAAYY!!

10207
My Oscar forever famous C:

10208
Forum Games and Roleplaying / Re: Era of 1914: Europe at War! Game Thread
« on: February 09, 2017, 04:16:28 pm »
@United Kingdom:

UK declares war against the Spanish - and in turn, French declared war and the republic's fleets moved in to intercept the British warships moving from London into the English Channel.

Quote from: Combat 1 in Channel
3rd French Republic (+1) vs United Kingdom (+2)
7+1 vs 5+2
British fleet sunk!

The loss of the newly constructed ships hurt the British, and voices called for rematch! Half the ships stationed in North Sea moved in to get rid of the French warships.

Quote from: Combat 2 in Channel
United Kingdom (+3) vs 3rd French Republic (+0)
6+3 vs 5
French fleet sunk!

The attack power of the British Dreadnoughts, coupled with aerial support from the English airfields, helped sink the French fleet and free the Channel!

This unfortunately postponed any plans of Iberian invasion. Still, the invasion in the opposite direction could proceed.

Quote from: Combat 1 in #1
United Kingdom (+0) vs Iceland (+2):
1 vs 1+2
British army destroyed!

The Icelanders didn't budge from their island and taught the British a valuable (and bloody) lesson in beach combat.

At least the invasion of Sicily went easy - mostly because there was no Spanish troops to protect it.

Another marine operation was to take Calais from the hands of the French...

Quote from: Comabt 1 in #54
United Kingdom (+0) vs 3rd French Republic (+2):
3 vs 6+2
British army destroyed!

And it failed as well.

Ireland and Wales opened new academies sponsored by the Crown, while the first Alexandrian airfield came into operation about the same time.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn TRSH  RP/Turn Current
United Kingdom       8           4+4      10+2        3       m.Ce  7+7     1/3 (BLUEPRINT: Experimental Sciences)
3rd French Republic  9           7+1      11+1        3       r..e  9+12    1/3 (BLUEPRINT: Dreadnoughts)
German Empire        7           7+2      9+2         4       mA..  3+11    1/3 (BLUEPRINT: Radio Communications)
Russian Empire       21          11+2     23+2        3       mA.t  3+1     1/3 (BLUEPRINT: Experimental Sciences)
Austro-Hungary       4           5        6+2         4       m..t  2+8     8/125 (Military Aircraft)
Ottoman Empire       8           7+1      10+2        2       m..t  2+1     1/3 (BLUEPRINT: Experimental Sciences)
Kingdom of Italy     5           2+2      6+1         2       m...  3+9     1/3 (BLUEPRINT: Military Aircraft)
Kingdom of Spain     12          1+3      14+2        2       m.C.  8+4     1/3 (BLUEPRINT: Dreadnoughts)

POPULOUS PROVINCES:
none

NEUTRALS:

Iceland (#1), South Sweden (#7), North Sweden (#8), Greece (#34), Albania (#35), Serbia (#36), Bulgaria (#37), Netherlands (#52), Belgium (#53), Portugal (#75)

DIPLOMACY: Pending: Alliance German -

United Kingdom:
Wars: 3rd French Republic
Exchanges: Russian Empire, German Empire
Alliances: Kingdom of Italy, Kingdom of Spain, Ottoman Empire

3rd French Republic:
Wars: Kingdom of Italy, United Kingdom, German Empire
Exchanges: Austro-Hungary
Alliances: Kingdom of Spain

German Empire:
Wars: 3rd French Republic
Exchanges: Ottoman Empire, United Kingdom
Alliances: Kingdom of Italy, Ottoman Empire, Kingdom of Spain

Russian Empire:
Wars: Austro-Hungary
Exchanges: Kingdom of Spain, United Kingdom
Alliances:

Austro-Hungary:
Wars: Russian Empire
Exchanges: Kingdom of Italy, 3rd French Republic
Alliances:

Ottoman Empire:
Wars:
Exchanges: Kingdom of Spain, German Empire
Alliances: United Kingdom, German Empire

Kingdom of Italy:
Wars: 3rd French Republic
Exchanges: Austro-Hungary
Alliances: United Kingdom, German Empire

Kingdom of Spain:
Wars:
Exchanges: Russian Empire, Ottoman Empire
Alliances: United Kingdom, 3rd French Republic, German Empire

TECHNOLOGIES:

United Kingdom:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), Diesel Turbines (2 Sea movement for Navies)

3rd French Republic:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Radioactivity (-), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

German Empire:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-), Construction Advancements (+1 PI)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies)

Russian Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), BLUEPRINT: Diesel Turbines

Austro-Hungary:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-)

Ottoman Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-)
nau: -

Kingdom of Italy:
air: Primitive Aircraft (-), BLUEPRINT: Military Aircraft
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), Radio Communications (+1 DEF for Armies at HQ)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

Kingdom of Spain:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Diesel Turbines (2 Sea movement for Navies), BLUEPRINT: Dreadnoughts

10209
Full turn.

* Haspen scribbles the idea for later tho.

10210
You have no Fleets at English Channel; you must first move the Fleet docked in England to either North Sea or English Channel, and next turn you can move it around the seas ;v

10211
Forum Games and Roleplaying / Re: SPAMKINGDOM: GAME OVER
« on: February 09, 2017, 01:46:24 pm »
Also for consideration:

Quote
Solymr: hatkitty if you make spamsomething would you make spamcolony with happiness food water and oxygen/power?:v
(18:55:59) BMM42: spam space
(19:17:28) Hatkitty: Solymr: v:
(19:17:30) Hatkitty: :Vc
(19:17:51) Hatkitty: eldritch abominations :v
(19:17:57) Hatkitty: failed dimensional experiments v8
(19:18:01) Solymr: '<'
(19:18:05) Hatkitty: baby-kidnapping killer robits 8V
(19:18:24) Hatkitty: ATTACK OF THE MUTANT GIANT ANTS FROM OUTER SPAAAAACE V8!!

Though it appeals to me a little less than standard fantasy-medieval fare ;v

10212
* Haspen pokes flazeo25 again

But you do not have any fleets in English Channel; you have 1 docked currently at England (#5).

10213
Forum Games and Roleplaying / Re: SPAMKINGDOM: GAME OVER
« on: February 09, 2017, 01:20:29 pm »
Also, you say north-west european, but in terms of neighbours, it seems more like it was situated east of turkey? Big empire that gets overrun by nomads to the west (Byzantines and Turks), Dry, mercantile kingdom to the east (Persia), religious zealot empire to the south (Arabian empire)

Well yeah, but names and culture were more northwestern feudal European :P

* Haspen plays mix-and-match often with his worldbuilding!

10214
Forum Games and Roleplaying / Re: SPAMKINGDOM: GAME OVER
« on: February 09, 2017, 12:40:42 pm »
Also, 'Luath Bas' is Scottic Gaelic for 'quick death' :P

* Haspen is proud of his jokes.

10215
Forum Games and Roleplaying / Re: SPAMKINGDOM: GAME OVER
« on: February 09, 2017, 12:20:37 pm »
I was actually considering something more arabic/sea-themed... ya know, in the themes of Sindbad maybe? :vc

Luathbas was pretty north/west-european and landlocked, so a change of locale should make the next SPAMKINGDOM as interesting as the first one.

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