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Messages - Haspen

Pages: 1 ... 690 691 [692] 693 694 ... 2254
10366
I guess I'll poke my head in, if you'll have me. How many people total are you expecting in this game?

Considering the people will be booted frequently due to inactivity I think 10 will be max at once.

10367
tbh I should just boot Furtuka because lack of activity + lack of warning/explanation given is just meh.

With FOE gone this will be 2 characters out...

I might be inclined to allow 1 extra to come in?

10369
Forum Games and Roleplaying / Castle Emblem on Forums, OOC Thread! YADF.
« on: January 28, 2017, 05:40:24 pm »
IC Thread is here!

Welcome to Castle Emblem! Where saving the world is not important and grandiose plots won't include your guys!

Instead, in Castle Emblem, you will help a certain young lady reclaim and rebuild her ancestral home, dealing with shady organizations, feuding noblemen and plain ol' bandits in the meanwhile!

Lorebits & Regional Map
1.3 Player Handbook
Memory Magic v0.1, replaces Call Magic provided by Handbook
Alchemy + Alchemist class and its promotions

Handbook 1.3 changes by Haspen (mostly):
Spoiler: General (click to show/hide)

Player Character List:
Compared to normal FEFs, this List will be highly fluid; lack of activity will get you booted fast while new retainers/mercenaries/servants will take your place.

For the Prologue chapter, we need 5 noble-born or at least non-commoners;  loyal guards, chamber maidens, distant relatives, field scholars, etc, who would be stupid brave enough to accompany a noblewoman and a host of hardworking peasants to a ruined castle in middle of nowhere.

1. Stephen Reglos, Performer Trainee (Shoruke)
2. Anna Candar, Rider Trainee (S34N1C)
3. Myrdwyn Callaghan, Rider Trainee (KingMurdoc)
4. Camille Rhys, Priest Trainee (Gaterhyme)
5. Soren Varan, Swordsman Trainee (Twinwolf)

Further additions will occur after the Prologue; the settlement of Argaven Keep will continue to grow, easily attracting traveling mercenaries, adventurers and people looking to call this place their new home.

Later on:
Castle and village building! Besides the chapters filled with regional scheming and plotting, there will be minor maps to help the Argaven village prosper; from clearing out an old ruin, through securing a trade route, to thwarting bandit raids on the farmlands. This in turn will allow the village to get new merchants, attract powerful NPCs and even allow for various services to be offered to the player cast.

Recruitment for PROLOGUE ONLY currently open!

10370
Clunk to I4, equip Iron Pilum

10371
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 28, 2017, 04:14:45 pm »
The Advisor notes down your answer.

"Furthermore, unlike people's mood and numbers of coins in the Treasury, getting the population numbers higher is a long-term goal. Shall we make this a single-time expense or should I set aside some resources for, say, next five years, Your Majesty?"

A) "We can support a five year drain thanks to our profits and taxes, so let's go with that."
B) "Better not to plan ahead too far. We will spend money on these improvements for 890 AD only."

10372
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 28, 2017, 02:49:57 pm »
aaaaaaa
cccccc



You issue and edict that gives all Singularists a chance to leave before next year - three months isn't a lot - and anyone found taking part in Singularist rituals or worshipping the One after that time will be heavily punished.

Quote
5to6

You hear that northern and central cities thinned out a little bit as hundreds took flight out of Luathbas, the most common destination, according to Spymaster's agents, being Kingdom of Dahnia in the north and the more or less autonomous provinces of Augas and Khosra, where more people are Parsians than Luathbasians.

Amongst notable people leaving in fear of prosecution are Lady Axa and Lady Idorina with their families, from the Lechite branch of Houlandine dynasty.

889 AD, Winter

Quote
5to6

Great news from the mining complex in northwest! The profits from selling metal ores and crafts have been more than doubled this year!

889 AD, Midwinter

People continue to leave Luathbas northlands by hundreds, rushing to get out from the Kingdom before the first flowers blossom in the springtime.

889 AD, End of the Year

The advisor arrives one warm morning to let you check on the Scrolls of Kingdom Status:

Happiness: 7
Population: 4
Economy: 7
Army: 7

"As you see, my Queen, the massacre of the rebels and the flight of their relatives and companions have greatly decreased the number of people dwelling in Luathbas. Mayhaps it is time to sponsor construction of new hovels, procurement of foodstuffs and improvements on people's wellbeing?"

A) "No, the nature will provide us with ample amount of subjects at proper time."
B) "Indeed, we should do everything we can to incite people to immigrate to our great country."

10373
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 28, 2017, 06:02:31 am »
You order the Army to march forth and deal with this heretical horde at once. They march out indeed!

Quote
7*

The Army, numbering almost as much rebels, first sends the Oliphaunts in fornt to break through the lines of the rebels. Then the foot soldiers flank the the res and put it between two crushing arms of the cavalry, annihilating the rebel force in a display of bloodshed and slaughter previously unseen in Luathbas!

The clergy and Pantheon worshippers are cry out to heavens at this spectacular victory, and they praise your staunch defense of the faith across the recent years. Soon the moniker 'Lady of the Faith' follows after your name!

A week later, the court gathers while the Marshal and Archpriest together preach that the Crown should capitalize on this victory and issue an anti-Singularist edict. They all look at you, and you therefore issue an edict that...

A) Bans Singularism with the start of next year, and all those that will be found in Luathbas practising the heresy after New Year's Eve will be heavily punished, up to and including capital punishment.
B) Exiles all Singularists to the northern countries, Tven and Dahnia, unless they're willing to convert back to Pantheonism with Crown officials as witnesses.
C) Bans Singularism from now on and all those found worshipping will be put to death along with their immediate families.
D) Forces all Singularists to pay a large fine if they wish to remain faithful and those who cannot pay shall be exiled to the northern countries.

10374
Some more of such performance and we won't be needing Furt anymoar I:

10375
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 27, 2017, 07:51:02 pm »
You order the Army to take a preemptive measure and shuffle the garrison officers and strengthen the loyal troops in the north.

889 AD, Late Autumn

Quote
3

Alas, this had only a minor effect. Even amongst the fresh troops and the newly appointed officers there were closeted Singularists who joined the local cliques and began scheming alongside their fellow cultists till there was an eruption.

A temple of the Pantheon was set aflame by an angry crowd of the Singularists in the city of Galad An Cawainn. Soon, minor teples across smaller settlements were set ablaze also, various military officers, minor nobles and city governors and village elders proclaiming their faith openly, most of them Singularists.

This movement, 'Sons of the One', number about nine thousand from all social classes and with some military veterans and supplies  at hand. They proclaim they shall 'render the Pantheon obsolete' and install the One as the new and only chief god of Luathbas, and to do this they shall convince the Royal Family.

"Clearly we should think of the Kingdom, my Queen, and issue an edict of tolerance."

"No!" Booms the Marshal and props hands on his waist. "Let's send our Army to crush the rebel scum now that they openly dare question our way of life!" But despite all ideas and arguments, it's your decision that shall shape the future of Luathbas. And you decide to...

A) Issue an edict of tolerance in hopes of mending the relationship between Pantheonists and Singularists.
B) Send the Army to violently supress the religious uprising, cutting down all Singularists holding arms against you.
C) Convert to Singularism and revoke the rights and priviledges of the Pantheon to placate the armed horde.
D) Send envoy to the leaders of the Sons of the One and attempt to negotiate some sort of deal with them.

10376
Forum Games and Roleplaying / Re: Era of 1914: Europe at War! Game Thread
« on: January 27, 2017, 04:27:54 pm »
January 1914 (Turn 1)

Quote from: Event roll
75, no event




Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn TRSH  RP/Turn Current
United Kingdom       7           7+3      9+2         3       m.Ce  4+7     0/? (nothing)
3rd French Republic  10          4+2      12          3       r..e  11+10   0/? (nothing)
German Empire        6           6+2      8+2         4       mA..  3+11    0/? (nothing)
Russian Empire       17          8+2      19+2        3       mA.t  3+1     0/? (nothing)
Austro-Hungary       6           4        8+1         3       m..t  2-1     0/? (nothing)
Ottoman Empire       8           4+1      10+2        2       m..t  2+1     0/? (nothing)
Kingdom of Italy     10          3+2      13+1        2       m...  6+9     0/? (nothing)
Kingdom of Spain     6           3+2      8+2         2       m.C.  4+4     0/? (nothing)

POPULOUS PROVINCES:
none

NEUTRALS:

Iceland (#1), Norway (#6), South Sweden (#7), North Sweden (#8), Greece (#34), Albania (#35), Serbia (#36), Bulgaria (#37), Romania (#38), Denmark (#51), Netherlands (#52), Belgium (#53), Portugal (#75)

DIPLOMACY:

United Kingdom:
Wars:
Exchanges: Russian Empire, German Empire
Alliances: Kingdom of Italy, Kingdom of Spain, Ottoman Empire

3rd French Republic:
Wars:
Exchanges:
Alliances:

German Empire:
Wars:
Exchanges: Ottoman Empire, United Kingdom
Alliances: Kingdom of Italy, Ottoman Empire

Russian Empire:
Wars:
Exchanges: Kingdom of Spain, United Kingdom
Alliances:

Austro-Hungary:
Wars:
Exchanges: Kingdom of Italy
Alliances:

Ottoman Empire:
Wars:
Exchanges: Kingdom of Spain, German Empire
Alliances: United Kingdom, German Empire

Kingdom of Italy:
Wars:
Exchanges: Austro-Hungary
Alliances: United Kingdom, German Empire

Kingdom of Spain:
Wars:
Exchanges: Russian Empire, Ottoman Empire
Alliances: United Kingdom

TECHNOLOGIES:

United Kingdom:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLuEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), Diesel Turbines (2 Sea movement for Navies)

3rd French Republic:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Radioactivity (-), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

German Empire:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-), Construction Advancements (+1 PI)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies)

Russian Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), BLUEPRINT: Diesel Turbines

Austro-Hungary:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-)

Ottoman Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-)
nau: -

Kingdom of Italy:
air: Primitive Aircraft (-), BLUEPRINT: Military Aircraft
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), Radio Communications (+1 DEF for Armies at HQ)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

Kingdom of Spain:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Diesel Turbines (2 Sea movement for Navies), BLUEPRINT: Dreadnoughts

10377
Current status table after counting in mutually accepted treaties, tech exchanges and treaty limit:

Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn TRSH  RP/Turn Current
United Kingdom       7           4+3      9+2         3       m.Ce  4+7     0/? (nothing)
3rd French Republic  10          4+2      12          3       r..e  11+10   0/? (nothing)
German Empire        6           6+2      8+2         3       mA..  3+11    0/? (nothing)
Russian Empire       17          8+2      19+2        3       mA.t  3+1     0/? (nothing)
Austro-Hungary       6           4        8+1         3       m..t  2-1     0/? (nothing)
Ottoman Empire       8           4+1      10+2        2       m..t  2+1     0/? (nothing)
Kingdom of Italy     10          3+2      12+1        2       m...  6+9     0/? (nothing)
Kingdom of Spain     6           3+2      8+2         2       m.C.  4+4     0/? (nothing)

POPULOUS PROVINCES:
none

NEUTRALS:

Iceland (#1), Norway (#6), South Sweden (#7), North Sweden (#8), Greece (#34), Albania (#35), Serbia (#36), Bulgaria (#37), Romania (#38), Denmark (#51), Netherlands (#52), Belgium (#53), Portugal (#75)

DIPLOMACY:

United Kingdom:
Wars:
Exchanges: Russian Empire, German Empire
Alliances: Kingdom of Italy, Kingdom of Spain, Ottoman Empire

3rd French Republic:
Wars:
Exchanges:
Alliances:

German Empire:
Wars:
Exchanges: Ottoman Empire, United Kingdom
Alliances: Kingdom of Italy, Ottoman Empire

Russian Empire:
Wars:
Exchanges: Kingdom of Spain, United Kingdom
Alliances:

Austro-Hungary:
Wars:
Exchanges: Kingdom of Italy
Alliances:

Ottoman Empire:
Wars:
Exchanges: Kingdom of Spain, German Empire
Alliances: United Kingdom, German Empire

Kingdom of Italy:
Wars:
Exchanges: Austro-Hungary
Alliances: United Kingdom, German Empire

Kingdom of Spain:
Wars:
Exchanges: Russian Empire, Ottoman Empire
Alliances: United Kingdom

TECHNOLOGIES:

United Kingdom:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-)
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), Diesel Turbines (2 Sea movement for Navies)

3rd French Republic:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Radioactivity (-), Modern Biology (-)
nau: Steel Hulls (-), BLUEPRINT: Dreadnoughts, BLUEPRINT: Diesel Turbines

German Empire:
air: Primitive Aircraft (-), Military Aircraft (allows Airfields)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), BLUEPRINT: Radio Communications
ind: Diesel Fuel (-), Construction Advancements (+1 PI)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies)

Russian Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Dreadnoughts (+2/+1 ATK/DEF Navies), BLUEPRINT: Diesel Turbines

Austro-Hungary:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-)

Ottoman Empire:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-)
nau: -

Kingdom of Italy:
air: Primitive Aircraft (-), BLUEPRINT: Military Aircraft
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-), Radio Communications (+1 DEF for Armies at HQ)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Experimental Sciences (+7 RP/Turn), Modern Biology (-)
nau: Steel Hulls (-)

Kingdom of Spain:
air: Primitive Aircraft (-)
mil: Explosive Shells (+1 ATK for Armies)
cms: Primitive Radio (-)
ind: Diesel Fuel (-)
sci: Modern Chemistry (-), Modern Biology (-), BLUEPRINT: Experimental Sciences
nau: Steel Hulls (-), Diesel Turbines (2 Sea movement for Navies), BLUEPRINT: Dreadnoughts

Someone pls check for errors while I set up things v;

10378
About 12-14 hours left before I will be moving this onwards so make sure you've got your armies deployment and diplomacies done ;v

10379
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 27, 2017, 01:02:59 am »
You have the Spymaster send agents to do their work.

889 AD, Mid-Autumn

Quote
4

"My agents caused a fracture between the heads of the uprising." You sit down on the bench in the garden.

"And?"

"Some a hundred of people, supporters of the more tolerant Ulaidh, decided to leave the uprising. My agents also discovered that the sectarians will raise their banners in Late Autumn." After a moment of thinking, yo udecide to...

A) Order the Army to shuffle the officers and enlarge the garrisons in those three cities, without anything more overt.
B) Wait for the uprising to begin and then take action against it.
C) Publicly announce the discovery of schemings and order the Army to march forth and purge the Singularist scum from your borders.

10380
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 26, 2017, 05:12:59 pm »
You thank the dwarves but decline their services, and instead ask your own artificers to re-align the enchanted obsidian upon a new handle.

889 AD, Autumn

The Murder Time is re-made! It has a new, steel handle and is shorter than the one in the pictures of the old times, but it will do.

Few days later the Spymaster bumps into you in a corridor.

"Important report for Your Majesty. My agents just reported that the Singularists are actually arming themselves and gathering in the northwest."

"Any place in particular they're gathering at?" The Spymaster quickly nods.

"The city of Galad An Cawainn is where the Singularists, alone or in small groups, migrate since this Spring, and it seems that the mayors of the nearby cities of Tignaihann and Deól are supplying them with weapons and other resources." So, a major religious uprising is at hand, it seems. You decide to...

A) Send the Agents to gather information and ferment distrust amongst the Singularists to perhaps pre-empt the uprising silently.
B) Order the Army to shuffle the officers and enlarge the garrisons in those three cities, without anything more overt.
C) Publicly announce the discovery of schemings and order the Army to march forth and purge the Singularist scum from your borders.

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