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Messages - Haspen

Pages: 1 ... 716 717 [718] 719 720 ... 2254
10756
Laura blinked, feeling a bit left alone. She twiddled her thumbs a little bit.

"And what I'm supposed to do with myself now?"

10757
I'm slightly confused, do you want to replace Mecha with Drones or add them besides grunts and mecha as third army type?

Also, I just added a vast chunk of missing Rules spoiler, might be worth checking out ;v

Also also, I would rather veer toward softer and 'cooler' side of sci-fi rather than diamond-hard tech :3

Also also also, I kinda want to add bioweapons to the system but I'm not sure how to balance it so its neither OP nor a scrappy add-on. That's certainly a thought up for consideration, though!

10758
So uh, I randomly remembered Sheb once mentioning off-hand he is trying to make Era of Diesel on Mars...

And then I read some articles on wikipedia on Mars, and then I thought about sci-fi stuff and, well:

(ノ◕ヮ◕)ノ*:・゚✧ERA OF MARS! (ノ◕ヮ◕)ノ*:・゚✧

Spoiler: Rules, mostly complete (click to show/hide)



Major changes from other EoD games:

Traits have been compressed into 4 mandatory ones: Government, Army and Size were in EoD too, but 'various' traits are now replaced by national Philosophy. As you can see, these can small bonus at no cost or provide powerful benefits at somewhat big cost.

There is now also Power management; your Territories cannot support ALL the Improvements, so you gotta make strategic choices about your infrastructure.

Oh and Era of Mars , as you will notice, introduces NUUUKES! UNLEASH ATOMIC HELL AT YOUR ENEMI mean there's still Fallout you gotta consider, Power management as Missile Silos are Territorial Improvements like otehrs, and the fact that your missiles can be shot down and/or their effects lessened later up the Tech Tree, but still: NUKES!

Also, two types of Armies; fleshy mook Corps and mighty mechanized Mecha Corps. Mecha Corps stomp the fleshies, but fleshies are easily accessible while you gotta spend a while to get large number of Mecha Corps, necessiting a fine balance.

That's all for now, but I promise there will be more.

10759
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 08, 2016, 03:17:53 am »
You send a scouting party to search for the Hurthlings.

871 AD, Late Autumn

The scouts sent after Hurthlings found no Hurthlings at all. They did find a 'hole' in a hill that had several cooking implements scattered about and some old rags, but the hole was clearly abandoned long ago.

The same evening,  messenger arrives from your Army; it has defeated the Parsians in a major battle, sending half their infantry to dust and the other half fleeing. They've also received a whole load of siege engines, courtesy of Gubta. They're now marching toward the inner lands of Parsia.

871 AD, Winter

Bad news from the countryside; the snowfall this year has been particularily heavy, causing damage and death. Many cities and villages have members that are hungry or without a roof over their heads. Several village and city governors plead the Crown to send supplies!

A) They have to make do without our help this year.
B) Of course! We shall send money and things right away.

10760
Forum Games and Roleplaying / Re: ZIGGURAT OF TRIALS: THE GAMES HAVE BEGUN
« on: December 07, 2016, 03:59:44 pm »
//Technically you shouldn't PM players as y'all gonna go separate but I can't really enforce that in any other way than ask for sportsmanship :P

10761
Forum Games and Roleplaying / Re: Era of Diesel Again! OOC Thread
« on: December 07, 2016, 12:41:02 pm »
There were some errors indeed (Nordeast was OK tho). Status table fixed.

10762
I can see and use the tabs without problems. WinXP, Firefox, logged-in for months.

10763
I really hope that Tom will show us whole page image of rustmetal Kat wriggling etheric lockpick into crystalline matrix of holes and stuff.

10764
Forum Games and Roleplaying / Re: Era of Diesel Again! IC Thread
« on: December 07, 2016, 08:43:49 am »
@Eblon:

Republic of Elbon decided to enlighten its people, and the world, by becoming the leading scientist nation.

February 1900 (Turn 2)

Quote from: Event roll
60
Event type: 7
Doubled amount of Events!

Event type: 5, Young Genius
Nation roll: 2
+7 RP for Lototzka!

Event type: 2, Earthquake
Province roll: 38
Earth shakes in Nordeast! Military HQ and Factory destroyed in Province #38!


@Koryeon:

The Emperor have ordered that factories are to be built so that Empire can catch up with other industrialized nations.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn TRSH  RP/Turn Current
NPC.Koryeon          9           8        11+1        2       m..-  2+2     Diesel Fuel (4/80)
1.Lototzka           11          5        13+2        3       t..-  2+4     Explosive Shells (13/80)     
2.Tarasvand          7           3        9+2         4       tA.-  10+4    Modern Chemistry (14/80)
3.CoNP               5           3        6+2         4       dAC-  9+4     Primitive Aeroplanes (58/80)
4.Nordeast           9           2        12+1        3       tACt  0+2     Diesel Fuel (2/80)
5.Gove               9           5        11+2        3       r.Ce  8+4     Explosive Shells (12/80)
6.Eblon              7           8        9+2         4       tPPe  15+4    Primitive Aeroplanes (19/80)

Populous Provinces:
#8: Eblon
#14: Tarasvand
#34: Nordeast
#39: Nordeast
#44: Gove
#57: Lototzka

DIPLOMACY: W - War, N - Nonaggression, E - Exchange Treaty, M - Military Pact

Koryeon:
Wars: Nordeast
E-Treaties: Eblon
M-Pacts:

Lototzka:
Wars:
E-Treaties: Commune, Tarasvand
M-Pacts:

Tarasvand:
Wars:
E-Treaties: Lototzka, Nordeast
M-Pacts:

CoNP:
Wars:
E-Treaties: Lototzka, Gove
M-Pacts: Gove

Nordeast:
Wars: Koryeon
E-Treaties: Tarasvand
M-Pacts:

Gove:
Wars:
E-Treaties: Eblon, Commune
M-Pacts: Eblon, Commune

Eblon:
Wars:
E-Treaties: Koryeon, Gove
M-Pacts: Gove

TECHNOLOGIES:

Koryeon: -

Lototzka: -

Tarasvand: -

CoNP: -

Nordeast: -

Gove: -

Eblon: -

10765
Forum Games and Roleplaying / Re: ZIGGURAT OF TRIALS
« on: December 07, 2016, 05:33:04 am »
//Remember to bold your actions folks.

10766
Forum Games and Roleplaying / Re: Era of Diesel Again! OOC Thread
« on: December 07, 2016, 04:11:20 am »
tntey it's your turn if you didn't notice v:

10767
Forum Games and Roleplaying / Re: ZIGGURAT OF TRIALS
« on: December 07, 2016, 04:05:39 am »
Dunno what you're talking about :P

Fixed.

10768
Forum Games and Roleplaying / Re: ZIGGURAT OF TRIALS
« on: December 07, 2016, 03:38:21 am »




As the magical crystals on the walls began to shine, a voice from above said "Welcome, aspirants." and then it was clear that every one of those brave and daring were sitting in small cells, two people per cell. Each of them with singular goal of Ascending to Godhood after reaching the Great Chamber on the Fourth Floor of the Ziggurat of Trials.

@Nate the Great (fourtytwo)
@Raven (flazeo25)


Nate the Great and Raven found themselves sitting in the same cell. There was wall grafitti, 'cell 57'. There are two exits from this room both leading east, referred to as top east and bottom east.

@Craig Johnson (S34N1C)
@Dan (Demonic Spoon)


Craig Johnson and Dan found themselves sitting in the same cell. There was wall grafitti, 'cell 16'. There are two exits from this room; one leading west, and the other leading south.

@John Smith (Felissan)
@Will Greywater (DolosusDoleus)


John Smith and Will Greywater found themselves sitting in the same cell. There was wall grafitti, 'cell 23'. There are two exits from this room; one leading north and the other leading west.

@Ron Haart (roseheart)
@Criptfeind (Criptfeind)


Ron Haart and Criptfeind found themselves sitting in the same cell. There was wall grafitti, 'cell 48'. There are two exits from this room both leading east, referred to as top east and bottom east.

...and then the whispers began.

//Handing out hidden objectives, please wait as it will take a moment!
//All hidden objectives sent. You may now post; this is turn-based game so each action you take (moving to new place, fighting, opening chests, solving puzzles, dodging/disarming traps and so on) all take one Turn. Please bold your actions to avoid misunderstandings!

10769
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 07, 2016, 03:13:25 am »
You send an envoy westwards in search for the dwarves, this time to do some earth work rather than crafts work. Then you send the messenger back to the manager, telling him to dry the mines once more so that the dwarves won't have to wait.

871 AD, Mid-Autumn

"Hurthlings, sire!" Is the report of a rider sent by one of village elders from the northeast.

"Is it, really? Last time they were sighted and an envoy was sent, no Hurthlings came."

"This time they were sighted by several men in several places; short, hairy and with peculiar taste of clothing. It must be them."

A) Send a scouting party into the northeastern wilds to check for Hurthlings.
B) Do nothing but wait.

10770
"I was talking about your brother, of course." She looked after John, who left, and sighed.

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