Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haspen

Pages: 1 ... 718 719 [720] 721 722 ... 2254
10786
"...Your family has a lot of cute people with cute earrings, I've noticed. And yes, we should keep Lady Anne-Laude informed."

10787
Forum Games and Roleplaying / Re: ZIGGURAT OF TRIALS
« on: December 05, 2016, 05:33:01 pm »
All three added; five more needed!

10788
Forum Games and Roleplaying / Re: ZIGGURAT OF TRIALS
« on: December 05, 2016, 05:02:37 pm »
There was a chunk missing about layout and traps and puzzles, it has been added ;v

10789
Forum Games and Roleplaying / ZIGGURAT OF TRIALS: THE GAMES HAVE BEGUN
« on: December 05, 2016, 04:37:35 pm »
WELCOME TO ZIGGURAT OF TRIALS.

WHAT IS ZIGGURAT OF TRIALS?

Ziggurat is a place where people gather in hopes to reach the Great Chamber and prove their worth to the Gods so that they might make the person another God in the Pantheon.
There is no other way to leave the Ziggurat, and only 1 shall Ascend. The others? The others shall die, either by their own stupidity, or by the hands of the others.
8 Characters enter the Ziggurat each time the planet Niburuh is in conjuction with the Third Moon. Every one is put in one of 4 starting cells with one other applicant.

HOW TO APPLY TO ZIGGURAT OF TRIALS?

Write down your Character's Name (and your username)
Put 2 points to one stat and 1 point to another stat. The four stats are:
(STR)ENGTH: 1 Point: +1 in combat situations, character can solve Simple Strength puzzles. 2 Points: +2 in combat situations, character can solve Complex Strength puzzles, 20% chance to survive a Trap.
(AGI)LITY: 1 Point: +1 in combat situations, 50% chance to dodge Traps. 2 Points: 75% chance to dodge Traps, character can move through 2 rooms/corridors per Turn.
(INT)ELLECT: 1 Point: Character can solve Simple Intellect puzzles, 20% chance to permamently disarm a Trap, Character can read Scrolls. 2 Points: Character can solve Complex Intellect puzzles, 40% chance to permamently disarm a Trap, and has knowledge of Idols and Artifacts
(PSY)CHIC: 1 Point: Character can solve Simple Intellect and Simple Strength puzzles. 2 Points: 50% chance to dodge Traps, character can sense things about other characters (received from GM by a PM).

Example character application:

Mary Sue (Haspen)
PSY 2/INT 1

THE LAYOUT OF THE ZIGGURAT OF TRIALS:

There are four Floors in the Ziggurat of Trials:

First Floor is the largest and is comprised of numerous rooms and corridors. The 4 Starting Cells are located on this Floor. This Floor might have some Traps and Simple Strength/Intellect puzzles.
Second Floor ups the challenge by including more Simple Strength/Intellect puzzles and Traps; few Complex Puzzles or Deadly Traps might appear on this floor as well.
Third Floor is much smaller than First and Second floor. There are only Complex Puzzles, Normal and Deadly Traps here.
Fourth Floor consists of few rooms and corridors, some Traps of both variants, and the Great Chamber in the centre.

TRAPS AND PUZZLES:

Puzzles are basically 'doors' that block your path unless you solve them. There are Strength and Intellect puzzles, Simple and Complex. Simple puzzles require 1 Point of their respective stat (or 1 point of Psychic); Complex puzzles require 2 Points.
Traps also block your path; instead of solving them, you gotta Dodge them; each Character has 25% chance to Dodge a Trap. Traps might cause a penalty to your stats, teleport you to a random location, or simply kill you.
Deadly Traps, as suggested by their name, always kill the character if he/she fails to Dodge them.

HOW TO WIN THE ZIGGURAT OF TRIALS?

There are two objectives that one must complete in Ziggurat of Trials in order to Ascend.
The first one is to reach the Great Chamber, located on the top (Fourth) floor.
The second one is a hidden objective that each Character receives through telepathy from the Gods. They are not for the weak of heart.
The person who successfully completes their hidden objective and reaches the Great Chamber (order of completion does not matter), will Ascend to Godhood.
All others who will be still alive at this point shall be turned into ash and dust and their souls shall be cast into Oblivion.

APPLY IF YOU DARE, AND MAY THE GODDESS OF LUCK SMILE UPON YOU.



EDIT: Missed a chunk about Ziggurat's layout, and traps and puzzles, they're both explained now, sorry!

THE FIRST 8:
1: Craig Johnson (S34N1C)
PSY 2 / STR 1
2: John Smith (Felissan)
STR 2 / AGI 1
3: Will Greywater (DolosusDoleus)
INT 2 / STR 1
4: Ron Haart (roseheart)
PSY 2 / AGI 1
5: Nate the Great (fourtytwo)
STR 2 / INT 1
6: Dan (Demonic Spoon)
AGI 2 / STR 1
7: Raven (flazeo25)
INT 2 / STR 1
8: Criptfeind (Criptfeind)
AGI 2 / PSY 1

10790
"Huuuh. That's... huh."

10791
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 05, 2016, 03:08:54 pm »
You have him brought into the throne room.

"My liege!" The young priest bows deeply. "I come here on behalf of few of my colleagues who have begun to collect and have had their hearts seized by virtue and courage of your grandfather, Houlandin II. We wish to immortalize his successful voyage to Summit of Venoms, where he battled enormous lizards and spent a week in the harsh wilderness to find a cure for his wife. And how to better immortalize it in a way other than building a shrine of Pantheon on the summit? There we would keep scriptures of his heroic deed, a point of pilgrimage for both aspiring adventurers and more martial of the clergy. Alas, we come from a poor city, and therefore our superior couldn't afford to fund the shrine, but then one of my colleagues said, 'let us ask the generous King, the grandson of Houlandin II, and he will help us!', and therefore here I am, asking for a royal donation for our project!"

A) Sure, give him the money as long as he stops talking for a second.
B) The dynasty already sponsored a religion construction lately, one's enough for a generation.

10792
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 05, 2016, 02:31:17 pm »
You agree to let the old bard get the youngster to the Palace.

871 AD, Summer

The guards seem to be have no shortage of work; they report that a young priest have come seeking audience about some construction project related to the memory of most valiant and good Houlandin II, your grandfather.

A) Let him in and let's hear what he has to say.
B) Better not mingle with hostile clergy! Dismiss him.

10793
@Shoruke:

Making turns is very time-consuming. Even just few actions demand calculations v:

And gods forbid if there's a level up to do afterwards xv

10795
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 05, 2016, 11:02:21 am »
A, although Stjolf hasn't really been of real use in over a decade.

How do you keep track of that??

10796
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 05, 2016, 10:18:12 am »
You decide to not embark onto the war this time.

871 AD, Mid-Spring

The aging Stjolf the Bard, bumps onto you in the corridors one day.

"Greetings, my liege! As you might know, I haven't been of good health recently, so mayhaps it is time for replacement?"

"And who would that be?" You ask.

"I have heard of a young strapping lad named Beren, currently trying to find his luck in the borderlands of Damdamian Republic, but I'm sure that if he was sent a message by a well-known persona, he could be here in matter of weeks. He plays the flute very well, and has a good ear."

"Just like yours?" Stjolf smiles at your words and tips his hat.

A) "Fine, get this Beren to my palace if you truly believe he can be of use."
B) "Thank you, but I would rather not have Damdamian travelers under my roof."

10797
"Such a stately lady wet herself from tickles? How em-ba-ra-ssing." Laura 'butted' herself in front of Lily as well.

10798
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 05, 2016, 02:55:41 am »
You politely turn down the offer as you've already promised that your Army shall assist the Gubta this year.

The diplomat leaves unhappy.

871 AD, Spring

"Of course he cannot!"

"Of course he should!"

The two commanders bicker for fifteen minutes before the Marshal breaks the argument and turns to you.

"It will be wisest to ask you, my liege - will you lead the Army on the frontlines in Parsia?"

A) *pull out your sword* YAAAAARR!
B) Not this time, bad things seem to befall Houlandines leaving the capital.

10799
Forum Games and Roleplaying / Re: Era of Diesel Again! OOC Thread
« on: December 05, 2016, 02:43:11 am »
Tiruin: Dunno about the retcon, you had like 3 days to fix it v:

I will retcon it but only this time, please be more attentive next time *noseboop*

10800
Wao, Lily's mom is the big bad, who would see it coming '<. /mythology_gag_off

Pages: 1 ... 718 719 [720] 721 722 ... 2254