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Messages - Haspen

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10921
Forum Games and Roleplaying / SPAMSHIP! Bold space explorers badly needed!
« on: November 20, 2016, 10:24:23 am »
Deep-space exploration of 30 jumps! Meet exotic aliens, dig up treasure, get blown to smithereens, return to Colonyworld to earn respect of the colonists!

Each Jump will test one or two players' skill or maybe allow for different outcomes. A piece of junk might turn out to be super useful equipment if your weapons officer works with it! Or maybe it will auto-destruct your ship, who knows.

5 players needed. Each player must have a different Class.

CLASSES:
A) Weapons Officer: +2 to Ship Combat rolls.
B) Engineer: +2 to Repair rolls.
C) Marine: +2 to Personal Combat rolls.
D) Physician: +2 to Surgery rolls.
E) Astrophysicist: +2 to Navigation rolls.
F) Xenolinguist: +2 to Diplomacy rolls.
G) Scientist: +2 to Research rolls.
H) Cadet: +1 to rolls of 3 randomly chosen categories above.

INJURIES:
During combat or certain events, a crewmember might get injured! They get -1 to their rolls until healed. If they get injured while already being injured, the second injury kills them! Care for your crewmates, as they're your meatshields (and you're theirs)!

OPTIONS:

Jump choices: 3 outta 5 crewmembers gotta vote.
Event choices: Crewmembers vote and best candidate to handle the choice is chosen (otherwise a volunteer is needed).
Personal choices: Crewmember in question must decide.

SHIP:
Make up a name for the Ship. Only the Players can make up the name; the most popular will be choosen as the actual name (or we will go with default: The Beagle). Ship's default equipment:
Weapon: Peashooter (1dmg per successful Hit)
Jumpdrive: Heavy Particle Reactor (-1 to successfully navigating unstable jumppoints)
Thrusters: Chemfuel Thrusters (-1 to evasion rolls during Ship combat)
Hull: Polarized Plating (12 Hull Points)
Extras: -

BONUS STUFF:
Colonial Government have secretly prepared an extra equipment part! Again, only the Players who join the game can choose which extra equipment part their ship will start with!
Weapon: Fission Torpedo Launcher (3dmg per successful Hit)
Weapon: Gas Laser (1dmg per successful Hit, +2 to Hit rolls)
Thrusters: Ion Pulsators (+1 to evasion rolls during Ship combat)
Hull: Polyalloy Armor (17 Hull Points)
Extra: Tactical Sequencer (+1 to all Ship combat rolls)
Extra: Grav-Scanner (determines type of Jumppoint instabilities and grants +1 to unstable Jumppoint navigation rolls)
Extra: Bio-Scanner (scans for lifeforms aboard ships and on planet surfaces)
Extra: Medbay (all crewmembers get +1 for their Surgery rolls)



Crewmembers of The Intrepid:
1. Cripto (Criptfeind), Xenolinguist (+2 to Diplomacy)
2. Tiri Rin (Tiruin), Scientist (+2 to Research)
3. Eliza Tenzhen (flame99), Engineer (+2 to Repairs)
4. Twinwolf (Twinwolf), Physician (+2 to Surgery)
5. Harry Baldman (Harry Baldman), Astrophysicist (+2 to Navigation)
The Intrepid, 1st Colonial Exploratory Jumpship:
Weapon: Peashooter (1dmg per successful Hit)
Jumpdrive: Heavy Particle Reactor (-1 to successfully navigating unstable jumppoints)
Thrusters: Chemfuel Thrusters (-1 to evasion rolls during Ship combat)
Hull: Polarized Plating (12 Hull Points)
Extras: Tactical Sequencer (+1 to all Ship Combat rolls)

Spoiler: Waitlist (click to show/hide)

10922
Forum Games and Roleplaying / Re: SPAMKINGDOM: Llewyn of Luathbas!
« on: November 20, 2016, 09:51:04 am »
You promise him to nullify the marriage with royal order.

Next day, you decide to bid your brother farewell and return to the palace.

...

Quote
2

As you pass through one of small villages, a mob forms around your entourage!

"That's our King! The one that promises a Temple and then dun builds it!!" The peasants all shout vulgar names at you and toss manure toward you, although your soldiers block it with their shields.

A) Improvise a speech in which you explain the need to preserve the money.
B) Threaten to cut them all down if the peasants won't shut up.

10923
Please choose something on west coast or southeastern peninsula, thanks ;v

10924
Furtukaaaaaaaaaaaaaaaa >:v

10925
Eavesdrop sneakily for more.

10926
Then don't sail if there's no wind, there be other sailing seasons as well, duh |v

I still need a sixth nation though. Any takers?

10927
You were supposed to finish the sheet yesterday v:

10928
Forum Games and Roleplaying / Re: SPAMKINGDOM: Llewyn of Luathbas!
« on: November 20, 2016, 03:01:29 am »
"So what you wanted to talk about, Romuald?"

"Ah..." Your brother clears his throat. "I wish to be given a royal divorce. My wife has a child, a title and noble family on her side now. I do not wish to linger more in the relationship that only tires me."

A) Tell him to take it to the priests if he wants a divorce.
B) Promise to write an edict that nullifies the holy binding between him and Agrenna.
C) Try to talk reason into him, after all he's gotta have more heirs just in case.

10929
And added.

One more nation required (provided PowderMiner doesn't wake up)

10930
Kingdom of Nordeast also added.

TopHat git finished your sheet v;

10931
@PowderMiner:

Tiruin took 40 as her capital so I won't be able to stuff anything with capital at 36 ;v

10932
ALL THE MEDICINAL ITEMS!

ALL O'THEM!

10933
A wild ebbor appears! :V

I will darken the PCNP's national color a bit cuz pure red is used by crossings and I don't feel like checking every time ;v

Lototzka, Tarasvand and PCNP added to playerlist.

10934
Reserved for Nation list.

Spoiler: 1.Lotozka (Kashyyk) (click to show/hide)
Spoiler: 2.Tarasvand (Taricus) (click to show/hide)

10935
Forum Games and Roleplaying / Era of Diesel Again! OOC Thread
« on: November 18, 2016, 06:19:49 pm »
Make your nations and see who will get to the top!

IC Thread is here!

Spoiler: Rules of the Game (click to show/hide)
Spoiler: Nation Traits (click to show/hide)
Spoiler: Research Topics (click to show/hide)

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