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Messages - Haspen

Pages: 1 ... 806 807 [808] 809 810 ... 2254
12106
Tap tap tap tap CLUNK CLUNK tap tap tap tap NEEEIGH.

12107
Pretty sure I need Furtuka and FOE.

12108
Bzzzrt!

Quote from: Amberly vs Sentry H3-D
Hit: 103-32 = 71
Hit roll: 66, hit!
Damage: 5+1-0 = 6dmg
Sentry H3-D is Paralyzed!

//Dingalingading!

Spoiler: HP (click to show/hide)

12109
~~Enemies Turn!~~

"Lies!" The shouting however was now mixed in with murmurs and whispers and talkings.

~~Allies Turn!~~

The Chief Advisor kept an eye on the crowd, while the good Captain waited nearby.

~~Player Turn 3~~



Spoiler: HP (click to show/hide)

12110
I need Gamerboy4life, Sentient Bowtie and CrimsonEon

12111
Swish!

Quote from: Cyrus vs Slayer D
Hit: 84-30-30 = 24
Hit roll: 100, miss!

Weoooeoo!

Quote from: Vera heals Iolani
10+11+2 = Up to 23HP healed

Then Titus shown his cocky overconfident bro how to KING.

Quote from: Titus vs Slayer D
Hit: 97+15-30-30 = 52
Hit roll: 31, hit!
Damage: 16-11 = 5dmg

Spoiler: HP (click to show/hide)

12112
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: August 06, 2016, 04:31:09 pm »
-snip-
[/spoiler]

Quite cute for edgylords ;v

Well those two are only practice, but its my intention to make a comic and you could say those are concepts for it.

[HYPE_INTESIFIES]

12113
Quote from: Fish surgeries B.B
20+7 = Up to 27HP healed

Quote from: B.B vs Field Medic A
Hit: 101-10-21 = 70
Hit roll: 23, hit!
Damage: r20 = 20dmg

Spoiler: HP (click to show/hide)

12114
//You cannot split actions and moves.

12115
The blaster made a hole in the mech, which fell onto the ground.

Quote from: T.H vs Mechpilot
Hit: 109-6 = 103, autohit!
Damage: r24 = 24dmg

~~Enemies Turn!~~

Enemy gunners continued their relentless fire toward B.B, while the mechpilot exited his crippled mech and retreated to safety of the treeline.

Quote from: Field Medic B vs B.B
Hit: 93-10-22 = 61
Hit roll: 54, hit!
Damage: r12 = 12dmg

Quote from: Gunner C vs B.B
Hit: 87+15-10-22 = 70
Hit roll: 13, hit!
Damage: r10+1 = 11dmg

~~Player Turn 8~~

"*kshhhht* This is the HQ. We just got a tip that Icelanders noticed that something's going on at your location, and they will probably dispatch local forces to investigate, and you can't be seen! You're now on time limit, get the things done and call for evac as soon as you complete your mission. HQ out."

Objectives:
Locate Directorate's Listening Post
Eliminate all Directorate units in the area
Destroy the listening equipment
Finish before the end of Turn 20




Spoiler: HP (click to show/hide)

12116
Quote from: Nicholas vs Mechpilot
Hit: 99-6 = 93
Hit roll: 84, hit!
Damage: r17 = 17dmg

Quote from: Lynn vs Gunner C
Hit: 98+15-10-16 = 87
Hit roll: 99, miss!

Spoiler: HP (click to show/hide)

12117
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: August 06, 2016, 04:28:08 am »
..I refuse to believe that these aren't part of some beautiful webcomic/game you're making, vastaghen ;v

12118
Other Games / Re: How did you last *own*?
« on: August 05, 2016, 01:52:52 pm »
After capturing a minor toxic planet Fundus III from Sakkra Feudal Empire for Terran Imperium after a gruesome evenly-matched battle of 20+ ships on each side, Rear Admiral Tellik's depleted fleet was to stand there and wait for reinformcents to arrive while the 2nd fleet was en route to Sakkra homeworld (we needed Fundus III to have just enough range to hit the homeworld). The fleet at Fundus III was comprised of 3 Galleys (ships with Troop pods, Augmented Engines and PD systems only), Rear Admiral Tellik's Centurion (beefy ship with many missiles and lotsa structural points thanks to Reinforced Hull) and four tractor-beam using Paladin cruisers.

Unfortunately, the Sakkra rushed for Fundus III and within two turns I was seeing 2 Sakkran Battleships, 6 Cruisers and 7 Destroyers bearing down onto Tellik's fleet within a turn. Hyperspace Comms aren't a thing yet so I couldn't redirect Mystic-X's fleet from Sakkran Homeworld. Reinforcements from Meklar and Terra were too far to reach them in time, but if Fundus III were to be recaptured, Mystic-X's fleet would have to auto-retreat from Sakkra homeworld, so...

We battle.

Noting that Sakkra used smaller but plentiful swarms of Merculite missiles and Interceptor fighters, I moved Rear Admiral Tellik's ship to front, with all my ships firing Anti-Matter torpedoes and Pulson Missiles at one of Sakkra battleships. Meanwhile, the Galleys sneaked through the top and bottom and to the sides of the second Battleship. Rear Admiral Tellik, with Class III shields only on his ship, decided to take an extreme survival tactic:

He begun spinning his ship in circles.

The infuriated Sakkra wasted their missiles on Tellik's ship which was losing shields, armor and structural points very slowly. Then Ka-boom, went the 1st Sakkra battleship, after last of Pulson Missiles were launched. In the meanwhile, the tractor-beam Paladins moved forward far enough to immobilize the 2nd battleship. Cue the Galleys swarming in and delivering Terran Marines on board!

That's when Rear Admiral Tellik noticed that the Sakkra Battleship have Troop pods of their own.

Solution? More Terran Marines!

The Paladins closed down on the second Battleship and began delivering their own, smaller but equally-capable Marine deatchments onto the Battleship. After grinding down a god-awful amount of Sakkra soldiers manning the security stations (no wonder they were so persistent), the 2nd Battleship was captured.

Meanwhile, the Rear Admiral Tellik managed to spin-absorb most of the Sakkra missiles and lost only 2/3 of the ship's structural points. Paladins then, in conjunction with Galleys (never underestimate numerous PD Fusion Beams!) pew pew'd the Sakkra Cruisers and Destroyers to dust, and the remaining Galley marines even managed to further boost their score by snatching a Cruiser near the end of the battle.

Sakkra losses: 2 Battleships, 6 Cruisers, 7 Destroyers and a complement of Transports that was meant for re-conquest of Fundus III
Terran Imperium losses: NULL

GLORY TO THE TERRAN IMPERIUM!

Spoiler (click to show/hide)

12119
//Vehicles never double, but they can get doubled if Oper's AS > Vehicle (MOVx2)+4

The mech easily soaked more shots, but some smoke started to rise.

Quote from: Fish vs Mechpilot A
Hit: 95+10-6 = 99
Hit roll: 62, hit!
Damage: r16+1 = 17dmg

Fish strikes again!
Hit: 95+10-6 = 99
Hit roll: 62, hit!
Damage: r15+1 = 16dmg

Quote from: B.B vs Mechpilot
Hit: 101+15-6 = 110, autohit!
Damage: r19+1 = 20dmg

Quote from: Joe vs Mechpilot
Hit: 101+15-6 = 110, autohit!
Damage: r20+1 = 21dmg

Spoiler: HP (click to show/hide)

12120
Finish Dark Souls Emblem and then we can talk, mister |v
Finish FEFs 3-6 and you can talk

I finished FEF 1-2 therefore I can talk all I want, scrub v|

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