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Messages - Haspen

Pages: 1 ... 816 817 [818] 819 820 ... 2254
12256
Fer could see some lines on the console.

"TERTIARY SECURITY UNIT #1 DEPLOYED.
UNABLE TO ACCESS UNIT #2
UNABLE TO ACCESS UNIT #3
UNABLE TO ACCESS UNIT #4
UNABLE TO ACCESS UNIT #5
UNABLE TO ACCESS UNIT #6
UNABLE TO ACCESS UNIT #7
UNABLE TO ACCESS UNIT #8"


~~Enemies Turn!~~

ksshh-THUNK. KSSHHH-THUNK.

ksshh-THUNK. KSSHHH-THUNK.

ksshh-THUNK. KSSHHH-THUNK.

ksshh-THUNK. KSSHHH-THUNK.

~~Allies Turn!~~

"Hmm, what's all that noise? Are you people operating some machinery??"

~~Player Turn 3~~



Spoiler: HP (click to show/hide)

12257
Yeah, it's always been you can rescue someone with one less CON than you. That's the way it was in 1.2 and I suspect Hasp just didn't realize it changed.

:v

* Haspen goes read on that.

12258
//Some moves were changed cuz peeps forget they're trainees and thus have only 4 MOV.

"No time to explain, grab this!"

Cecil gets Iron Javelin!

~~Enemies Turn!~~

The massacre begun; the armed assailants attacked the defenseless dwellers.

Quote from: Assailant C vs Talia
Hit: 102-15 = 87
Hit roll: 59, hit!
Damage: 9-0 = 9dmg

Assailant C strikes again!
Hit: 102-15 = 87
Hit roll: 21, hit!
Damage: 9-0 = 9dmg

"My daughter! How could you do this!? Why-!"

Quote from: Butcher D vs Lars
Hit: 82-19 = 63
Hit roll: 43, hit!
Damage: 15-1 = 14dmg

Quote from: Assailant A vs Vincent
Hit: 102-19 = 83
Hit roll: 90, miss!

Assailant A strikes again!
Hit: 102-19 = 83
Hit roll: 17, hit!
Damage: 9-1 = 8dmg

"P-Please have mercy! Please-"

Quote from: Butcher E vs Vincent
Hit: 82-19 = 63
Hit roll: 6, hit!
Damage: 15-1 = 14dmg

Quote from: Killer A vs Eve
Hit: 97-20 = 70
Hit roll: 11, hit!
Damage: 10-1 = 9dmg

Quote from: Butcher C vs Bors
Hit: 82-19 = 63
Hit roll: 18, hit!
Damage: 15-1 = 14dmg

"Eeeeeeeeeek-!"

Quote from: Raider B vs Leia
Hit: 91-20 = 71
Hit roll: 64, hit!
Damage: 14-1 = 13dmg

~~Villagers Turn!~~

The villagers, instructed by Jann, made a run for the southeastern gate - at least those who could run in that direction.

~~Player Turn 2~~

Villagers remaining: 13/15



Spoiler: HP (click to show/hide)

12259
Nope. Allies can rarely be instructed

Because nobody tries to instruct them in the first place v:

12260
I tried to rewind with the time machine but I think I broke something and this is the best result .<'

12261
Tick tock tick tock tick tock tick tock-*CRUNCH*

FutureImperfect_Alt.exe is now running.


~~Chapter 6: Imperial Border~~


By the morning of the day after fleeing the haunted ruin, Prince Titon and his companions, a mix of high-born servants and random mercenaries, commoners and tag-along wanderers, have finally stepped outside the sandy desert. But that didn't mean they were safe nor comfortable; there was naught an inn or settlement to hide or rest at, and the spies of the Usurper could be very well perched at the mountaintops, seeking Prince Titon...

The group marched through the rugged terrain, the sand of the desert finally giving in to stones and dried dirt. A sparse tree or spiky bush were all the vegetation of this unpleasant land.

With Chalco and Lizbet in front acting as scouts, they were preparing to finally step into shadow of the mountains; from there, as Prince Titon explained, they would be less than half a day (or less, if they kept the pace) away from the Fortress of Carn, a large and thick defensive structure built at the edge of the Empire, hosting a large garrison of brave men and women, that kept watch over the Kadesh Pass, the only valley leading into Pahravanit territory...

Then, Lizbet and Chalco, being above the ground and all, could see some dust cloud in the hills to the east. It seemed too small and too far from a desert to be a sandstorm, however.

But, suddenly, there was a freak gust of sand blowing from the west, startling horses and getting into peoples' eyes. The sand settled down quite fast - and Prince's group was no longer alone.

"Oh for the love of-"

"I don't leave tasks unfinished, Prince. Now, die."

However, right then, Chalco and Lizbeth could see two groups emerging - from south and east!

"Bhagavaan! Juchh sahee nahin hai! Ham yah sab samay jaldee se chalanevaala the, lekin dushman ham se sahee vahaan dakshin mein hai!"

"Yah unakee dusht jaadoo tona kiya jaana chaahie!!"

"Shaapit ho! Shaapit hamaare dushman aur unakee patniyon aur unake gharon mein ho!!"

Meanwhile, the wyverns from the south didn't feel much more confident.

"Lady Esfir! The Pahravanites almost emerged from the valley, but look! There are some travelers on the road, they will be slaughtered!"

"Stop panicking! It looks like some armed entourage with guards all around it. We just need to get them out of here! HEY YOU! On the pegasus! Get your companions out of here, Pahravanite raiders are coming, this area will be a battlefield soon!" Two of the riders dropped a pair of robed people on the ground.

//Larsarin Tefuric and Curua Seastrider are now in!

~~Player Turn 1~~

Objectives:
Defeat both the Assassins and the Pahravanites!


Enemies stats are here!
Allies stats are here!



Spoiler: HP (click to show/hide)

12262
Random idea to twiddle with:

Rescuing does not halve Rescuer's SKL and SPD, but lowers it by Rescuee's CON instead.

Discuss V:

12263
how many can you save, scrubs?

12264
"Then we will save money for later."

~~Chapter 2: A Simple Choice~~


31st Vierzember, afternoon
As we prepare to set out, I have found a moment to write this entry. We will move to Abado on foot, which is located only three hours of marching, northwest from Blumhart, according to Miss Peritz, who is quite learned about the local geography. I do not know whom to trust though, as the little miss believes in her father's innocence, yet the report and Chief Advisor believe something suspicious is taking place, and, of course, there's Senate's own misgivings.

As they've entered the forest, the sunny (yet cloudy) weather turned worse; first small droplets were soon followed by bursts of spring rain. The murmur of the falling water did well to mask some sounds...

...cries of women and shouts of men, and Captain Astleich and his men did not notice until it was too late.

Are they coming?"

"Nah. My apprentice have successfully distracted the Troian militia. There's no way they can be here before the Reich patrol arrives. Just as the good Lady planned."

"Our men did get some Reich weapons, right?"

"Oh, I have made sure of that. Once the militia meets a Reich patrol and then finds Reich weapons amongst the corpses, taking them as evidence... heh, heh, heheheh."

Meanwhile, the screams of terrified villagers finally reached the ears of Captain Astleich, as his group neared the village.

"...what was that? Was that a scream... screams! Forward! There's something terrible happening in the village!"

Meanwhile, a trio of travelers - a dancer girl, a rider, and a grumpy axe-boy had first-row view on the unraveling massacre.

//Jann, Alissa Erite and Cecil Ishim are now in!

~~Player Turn 1~~

Objectives:
Primary: Kill all enemies.
Bonus: Assure survival of at least 3 villagers.


Enemy stats are here!
Villagers stats are here!



Spoiler: HP (click to show/hide)

12265
Pls decide in next 20-30 minuets.

12266
As the corpses contained no clues, the Captain just took everyone back to Chief Advisor's office for report and hopefully some additional info.

---

But there was none.

Captain Astleich - he and Shaelynn - were allowed into Chief Advisor's office and then let out after fifteen minutes. The Captain was deep in thoughts, before glancing at Shaelynn. He didn't say nothing to her, and turned to his subordinates.

"We will proceed to the village of Abado. We have to find a man named Raben, who moved there recently. He is, was, an aide to Governor-General, but also thrice-removed cousin of Lady Sheila. We are to apprehend him." Captain procured a small pouch of coins.

"We were given a small package of money. Does any of you require additional weapon or a medicinal item? There should be enough to allow one such purchase. Gregory, you will keep track of our monetary wealth." The heavy pouch was given to the mage.

//Party receives 500 gold!

12267
J.19, heal Angus

12268
There was nothing on the bodies that could point out who and why sent these thugs after Shaelynn.

"For dispatching a message, we need to get anywhere close to a Reich garrison, and it's in direction of the Chief Advisor's office, so..."

12269
"Friderick, Siegfried, check the bodies for anything that can tell us more about them." Then the Captain turned to Shaelynn.

"Excuse me, miss, but Chief Advisor said to bring you to his offices, so that's where we will be heading."

12270
Akroma: use pink and bright blue to make amazing technicolor character V:

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