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Messages - Haspen

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13111
Second, posts occasionally autosave so if shit like this happens, the post is kept in storage unless removed or posted.

If you use Firefox, get Lazarus plugin. Saves every text field the moment you stop typing for a second and the texts don't expire for several years I believe v;

13112
Kept asking for basically every Tech we got and they didn't. When I asked for a gift, they told me to buzz off v:

13113
In this scenario I will go with Warlord difficulty - I don't want Seleucids to steamroll me in 50BC with bombers :P

Update 1: The Rise of Rome CARTHAGE!



We will make sure that the last lines of this briefings will be entirely untrue! Also as you can see, there is time limit of 250 turns.

Spoiler (click to show/hide)

These are our possessions. The wealthy ports are Carthage and Lilybaeum. We also have Hippo Regius, Caralis and Leptis, but those are small settlements.

By the way, constructing Wonders is disabled in this game - however, Carthage and Alexandria start with Lighthouse wonder slotted for construction; while Seleucia in the east has slotted Copernicus' Observatory. You change the slot, you lose the chance to construct the wonder permamently.

We also have the settlement of Gades in the Iberia, far to the west. Gades is a sad place at the moment but has a chance to grow into truly splendid city. The only thing about it will be it's sucky, remote location.

Spoiler (click to show/hide)

Also, of note is the Greece&Asia Minor which I like to dub 'total clusterfuck'. Independent Greeks, Macedonians, Seleucids AND Celts tangled all between each other, with only Macedons have any semblance of continuity there.



Our disputes with Greek city-states (Orange) over Sicily is truly legendary. Syracuse is also a true monstrosity of a fortress, and I don't remember a game where it easily fell into enemy hands.

Spoiler (click to show/hide)

Our target - Italian peninsula. Romans have Great Wall which makes fighting against them hard.

However, some might remember what I mentioned in earlier playthrough about my modded units:



These guys, coupled with Lighthouse, give us early edge to just toss our Triremes all across the Mediterranean and grab coastal cities. Heraclea, Tarracina, Taras, Delphi, Rhodes and all other ports are vulnerable. Veteran Privateer strikes with 6 Attack; as hard as a Catapult.

We need only to research Astronomy and Navigation, then Privateering. 3 techs. I will try to nab Astronomy from Seleucids, who already have it.
PS: Seleucids weren't interested. Aw.

Spoiler (click to show/hide)

Besides Macedons, there are two other post-Alexander kingdoms; these are Seleucids. See that Mesopotamia? It's gonna be filled with Seleucid cities in about 50 turns. Seleucids in this scenario grow into a very, very powerful faction.

Spoiler (click to show/hide)

These are Ptolemaic Egyptians. They are not really expansive, but they tend to be buddies with neighbours.

Except Seleucids. They murder each other at trigger value.

Several first turns aren't really intense.



We do get a prompt from Celts. As we aim to plunder Roman ports anyways, I accepted.



After scuttling pair of Triremes and using a Caravan to boost the construction and throwing some cash at the project, we finish the Lighthouse in 275BC. Ptolemaics promptly drop the plans.



Aww ye, the Gades horseman finds scrolls of Republic in an Iberian village. We switch at once.

Also, remember that wealthy Greek Masillia in north Italy? Our allies the Celts murderized its entire garrison and razed the city to nothingness.



They gonna switch to the Republic.



We have a Consul!
PS: And so do the Romans in the same year.

In 269BC, we assasinate a Roman Diplomat that was making his way through Lilybaeum's forest.



266BC and our horseman has a village join our Carthaginian Empire. It's far inside Iberia, and we name it Atium.



In 256BC our diplomatic alliance with Celts is unbearable - they ask for more and more and give nothing! I broke the alliance and signed Cease-fire with Greek city-states, Romans and Macedons; our erstwhile allies promptly declared war on us.



255BC; our Horsemen discover the knowledge of Banking and Feudalism in Iberian villages.

For now let's stop, I need to get to sleep before work tomorrow.

13114
PTWing a fellow Civilization LP :3

13115
The poll has been reset and there are 3 choices from which you can choose. Is it Carthage, Macedon Greeks or the Romans that we will try to beat the Scenario with?

13116
//Just noticed that the counter against Cyra didnt have its Charisma bonus from the officer so that's a hit and Cyra's HP has been adjusted accordingly. i am of derp

Quote from: Ciera vs Palatial Sentry C
Hit: 139+10+10+15-15-10-54 = 95
Hit roll: 96, miss!

Palatial Sentry C counters!
Hit: 129-lotsa => 85
Hit roll: 100, miss!

Ciera strikes again!
Hit: 139+10+15-15-10-54 = 85
Hit roll: 53, hit!
Damage: 39-19 = 20dmg

Spoiler: HP (click to show/hide)

13117
Added too!

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As Santoku found out easily, the chest was locked.

~~Allies Turn!~~

"Okay time for our entrance and lets wake the enemies up."

~~Player Turn 7~~



Spoiler: HP (click to show/hide)

13119
*chop*

Quote from: Cyra vs Crossbowmaster B
Hit: 152-56 = 96
Hit roll: 73, hit!
Damage: 42-21 = 21dmg

Crossbowmaster B counterattacks!
Hit: 136-88 = 48 => 85
Hit roll: 94, miss!

Cyra strikes once more!
Hit: 152-56 = 96
Hit roll: 52, hit!
Damage: 42-21 = 21dmg

Quote from: Sheila vs Crossbowman A
Hit: 132+10-56 = 86
Hit roll: 53, hit!
Damage: 40-21 = 19dmg

Crossbowman A counterattacks!
Hit: 136-75 = 61 => 85
Hit roll: 32, hit! Crit roll: 22!
Damage: 30-19 = 11x3 = 33dmg

Sheila attacks once more!
Hit: 132+10-56 = 86
Hit roll: 45, hit!
Damage: 40-21 = 19dmg

Spoiler: HP (click to show/hide)

13120
Added as well v:!

13121
And added.

Just 3 more people \o/

13122
* Haspen prods the people :v

13123
Roll To Dodge / Re: Wild Mages
« on: April 03, 2016, 07:23:28 am »
((PTW because the first thread was hilarious))

13124
Civilization 2 scenarios have 'Objective' cities; if you capture and hold such city till end of turn limit, you get 1 point. Some cities are more important than others and net you 2 or even 3 points.

The Goal is to get enough points to count as Decisive Victory or at least Marginal Victory; having not enough points results in Stalemate, Marginal Defeat or Decisive Defeat to your Civilization.

13125
Tiny questions o-o
Can you use a skill and an action [attack/idle] at the same PM-time? Especially if it's a skill + attack?

Naw. Everything counts as an Action, and you can do only one action per Turn ;v

Both added.

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