Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haspen

Pages: 1 ... 874 875 [876] 877 878 ... 2254
13126
Update 10: Till the End of the World

In 1996 we finish first SDI, in Berlin.



Two years later we research Stealth, and we will soon have fighters strong enough to repel the Stealth Bombers that Mongols continue to toss at us. Also, the SDI in Nuremberg comes online the same turn.



Year 2000 on the calendar and the Eternal Chancellor of ZE REICH, Frederick, officially retires in 20 years. Of course the Zulu spaceship will end this sooner.



Scientists get jittery in 2003.



Suddenly Mongols turn around from Zulus and strike their own lapdog of the last 200 years - the Romans!

...Fuck you Caesar, you deserved that V:



We aren't spared of the brutal offensive, though.



Nanking and Xinjian switch ownership as well.

Next year we quickly re-capture and re-garrison Ormuz, albeit most of infrastructure was lost. Fortunately, the most important two pieces - SDI Defense and SAM Missiles are still intact.



YOU UNGRATEFUL BASTARDS AND WE WERE SUCH A BENEVOLENT OCCUPYING FORCE!



Eh fine you can have it,  it was reduced to 1 population pile of rubble by all your bombing runs anyways.

...You didn't see it as mid-battles cannot be screenshotted, but two Mongol Deathbots arrived in front of our fort outside Nuremberg. I was ready to admit defeat... and then MASSIVE ZULU CRUISE MISSILE STRIKE wiped the Deathbot stack. Danke Gott for the enemy of my enemy!



Barely any grassland visible; most of terrain is swamp, plains, desert or jungle.

Mongols continue to bomb us; their newest favorite target seems to be Munich.



Massive, surprise coastal bombardment of Leipzig happens; Mongols throw 4 Aegis Cruisers, 2 Destroyers and a Battleship against it, and we lost the city to a paratrooper force.

We stage a desperate attack and retake the city in 2010.

...Oh right. It's 2010!

Spoiler (click to show/hide)

The game ends next turn so have a map of ZE REICH that, despite all odds, managed to cling to life and survive that long in the wastelands of war-torn planet Andala.



Yep. That happened.



As you can see Zulus and Mongols powered from the early game. I'm proud of our surge in the late 19th/early 20th century; our Luftwaffe and then capture of Ormuz sure boosted our survival chances!



Haha, the pollution murdered any score points we had. It's so sad.

Well folks, that's it! ZE GERMAN REICH survived but we didn't get to 2020 either. I will scribble this down as 'Stalemate'.

Cya in the next playthrough, in which we will move back in time to 278BC to see the squabbles of Mediterranean powers while this little republic called 'Rome' rises to power!

13127
...What's with all those moustachioed fruits :v

13128
Added :V!

6 more needed.

13129
With what money v: The REICH bank account goes in about 3 digits.

13130
There's no non-combat actions. All you do is combating until one Avatar remains. Everyone has a particular skillset described at their Avatar info + a set of Common Actions :v

Testgame is here already!

13131
What is this game?

Fast paced arena deathmatch of 7 players who take on Avatars of peoples from all across the timeline!

There are currently 9 classes, aka Avatars, to pick from. Every Player has to choose a different Avatar; there can be no copies.

The game continues until only one Avatar remains, who is then declared victor of the Arena!

---

Character sheet:

(Technically all you need to fill in when applying is 'Name' and 'Avatar')

Name: of your character (and your username in brackets, please)
Avatar: which Avatar you possess (also determines skills)
Health: goes 0, you die
Stamina: Most skills use this, the cost is labeled as (S)tamina. You regain 1 Stamina per Turn; 3 if you Idle.
Hit bonus: your basic bonus to hit others. default 0
Evasion bonus: your basic bonus to evade others. default 0
Speed modifier: changes the 'turn order' number. varies from -5, through 0, to +5 for different Avatars.

---

How to play:

You don't post actions once the Arena begins. Instead, you send the GM a Personal Message clearly labeled as 'Arena RTD Action, Turn [number]
You can make only 1 Action per Turn; choose wisely.
You cannot attack random targets; you must always specify whom do you attack.

Time limit:

Every player has 24 hours since latest Arena Update to PM the GM his/her action. All Players who do not send the PM before time limit will be assumed they Idle (no action).
The GM will try to process the Turn earlier if all players send their actions in faster than 24 hours since latest update.

How combat works:

After every player sends their PM to the GM, the GM rolls a number (between 1 and 50) for each Player. This gives their actions a processing order (lowest numbered action goes first, highest numbered last).
Speed rolls range is dynamically reduced; whenever an Avatar is elimnated, it's lowered by 5 (to minimum of 25 when last 2 Avatars remain).
Standard RTD d6 is used to roll for both the Attacker and that Target; if the Attacker rolls higher than the Target, the attack is successful and damage is dealt.
After all actions are processed, Health and Stamina is adjusted, and then a new Turn is announced.

---

Gimmicks and whatnot:

Grevious Wound:
When you receive 15 or more Damage from an attack, there's 20% chance that you might receive a Grevious Wound.
Grevious Wound gives you -1 penalty to Hit and Evasion till the end of the current Arena. Grevious Wounds stack to maximum of -3/-3 penalty.

---

Common actions:

A set of actions available to every Avatar all the time. These include:

Attack (S): standard attack against single target with your Weapon
Evade (S): you gain +1 Evasion bonus against first attack targeting you this turn
Idle (-): you do nothing to protect yourself, and you regain 3 Stamina instead of 1 at start of next turn

---

Spoiler: Avatar list (click to show/hide)

Hall of Fame:
Arena I (testgame): Nix the Samurai (NRDL) was victorious. He had personally killed 3 enemies, including the last contestant, Tiruin the Crusader (Tiruin).

Arena of the Ages II playerlist:

1. -
2. -
3. -
4. -
5. -
6. -
7. -

13132
My crazy mind had this 'brilliant' idea of making Medieval Fodder a bit more wild, fast-paced and free-for-all. The result:

Spoiler: Arena of the Ages (click to show/hide)

I mean the mechanics are simple and easy; it's more about class balance. Of course I want to make the first game a test game to see how the classes fare.

Whaddaya guys think, tho?

13133
Quote
(20:51:47) Formido: i forget
(20:52:04) Formido: how tall is taft
(20:52:05) Solymr: not
(20:52:07) Sirus: damn son
(20:52:16) Formido: the sick fires
(20:53:10) Sirus: Also depending on how long Julia's been gone I kinda doubt that taft can possibly pass as her kid
(20:53:22) Solymr: put a diaper on him
(20:53:26) Solymr: giant kid
(20:53:27) Sirus: "This is our son" "Julie you've been gone 2 weeks"
(20:54:16) Formido: more like 5 years
(20:54:54) Formido: but he'd still probably be big for at most a 5 yr old
(20:55:03) Formido: not to mention his attitude :v
(20:55:06) Sirus: still, i doubt taft is THAT short
(20:55:12) Sirus: plus the attitude
(20:55:34) Gigla: could be mid-teens son
(20:55:39) Gigla: rather than babbytaft
(20:56:17) Formido: that'd be even more out there
(20:58:08) BMM42: Maybe we just send Kaltsar and Julia and just leave Taft out of it
(20:58:10) Solymr: "we magically grew him to an age where we could sleep and this happened'
(20:58:22) Hatkitty: I think babbytaft would still have attitude ;v
(20:58:33) Hatkitty: tossing toys at parents and screaming mean words
(20:58:56) Hatkitty: "taft do you want to play with these nice human children" "fuck tall kids dwarfs forever!"

13134
"But at least it would be somewhat hillarious."

13135
"The dwarf can play a role of being your rebellious and grumpy son. He is even of proper height."

13136
It's actually oversight in the code of the final patched version; it caused the AI to slowly slip into full anger mode over time without your input. The 'slippage' is so constant that even Eiffel Tower doesn't stop it ;v

13137
Nope cuz Civ2 nukes kill all military units and halve the population, but a 1 pop town will never disappear if nuked.

13138
Well yeah.

But for that we would need to get to it first. Check the zoomed out screenshot. Do you see Tugela, at outskirts of the jungle? Yes? Good.

Now look at minimap; see those two green dots in perfect horizontal line, west of Tugela? Still with me? Perfect.

The one on the right is Zulu capital. It's landlocked, deep in Zulu territory, and no continuous railroad connection leads from ze Reich to it. I cannot ICBM it cuz Zulus have blanketed SDI over all of their cities, and swarms of Zulu Submarines and Destroyers patrol the coasts.

So yeah we can't stop the Zulu SPEEEHS Victory.

13139
Update 9: The Nuclear Holocaust



It has begun.



The garrison of Hamburg was small, but amount of civilians lost goes in hundreds of thousands. Did Zulu bomb it to intimidate us? To test the weapon? No paradrop or coastal landing followed, so it's not really prelude to invasion either it seems.

Maybe Shaka is just that cruel.

Well I can be cruel too.



Zulus just lost 11 Bombers and few land units they had parked there after they captured the city.

Also, Chancellor Frederick ordered drastic measures to be taken to ensure the survival of ZE REICH.



One of those drastic measures.



"We're now broadcasting live from the relief camp at the outskirts of Berlin that had just became second victim of Zulu nuclear strikes. Thousands of survivors are treated for radiation burns and we just received a message from the Reich Parliament's Emergency Headquarters that Chancellor Frederick is safe and is treated for minor injuries."



Another Zulu city mysteriously exploded.

We also learn of a terrible development: Zulus developed Fusion Power and the blueprints for the dreaded Deathbots.



The fallout from all this recent nuclear explosions is concerning environmentalists across the globe. Our engineer corps will try to clean up our fallout areas but that might not be enough to prevent the incoming climate disaster.



Our spy scores a major victory against the Mongols. We will attempt to create a Deathbot as soon as possible.

Zulus bomb Berlin with a nuke again.



In 1988AD we finished our secret project. We obtain photos of the planet Andala.

Spoiler (click to show/hide)

I tried to show the frontlines. You can see the extend of Mongol and Zulu expansion on the minimap in top right corner.



During her stroll to cause more mischief, our Spy spotted one of the walking terrors, a Deathbot, in Mongol territory.



Zulus began constructing a spaceship.
PS: Mongols followed suit next year.

Bremen gets captured by Mongol paratroopers!!



Climate catastrophe happens; part of fertile grasslands turn into drier plains or even desert, while a whole lot of coastal lands become thick, murky swamps.



Our Partisans recapture Bremen and from local Mongol encampment steal the blueprints of Laser.

In 1993, Berlin gets nuked by Zulus for the third time. SDI Defense is scheduled to be built there but also in Bremen (which will encompass Munich and Hamburg also), Nuremberg (will encompass Hannover and Heidelburg), Ormuz and Leipzig.



The first Nuremberg Deathbot has been launched.
PS: The Mongols expended a salvo of 11 Cruise Missiles to bring it down. Siiigh.



Curses! This means that we won't get to 2020AD before someone wins, and that's a defeat... right?

Spoiler (click to show/hide)

Do we continue to eke out a living to the 2020AD or do we call it over now? The game will technically end in 2011 anyways.

Chancellor Frederick decided to hold a referendum above this thread, so go vote!

13140
@Camp:

Horsiestabs.

Quote from: Kerr vs Horseman B
Hit: 111+15-21 = 105, autohit!
Damage: 17+1-7 = 11+5 = 16dmg

Horseman B counters!
Hit: 110-15-22 = 73
Hit roll: 50, hit!
Damage: 15-1-8 = 6dmg

@Forest:

Quote from: Noel vs Forester B
Hit: 99-20-22 = 57
Hit roll: 39, hit!
Damage: 19-4 = 15dmg

Noel strikes again!
Hit: 99-20-22 = 57
Hit roll: 84, miss!

//Dindgdingdingiding!

Spoiler: HP (click to show/hide)

Pages: 1 ... 874 875 [876] 877 878 ... 2254