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Messages - Haspen

Pages: 1 ... 994 995 [996] 997 998 ... 2254
14926
How is Lucrezia at 2/3 when she just got downed? :V

If player gets downed on Player Phase they start with 2/3 counter as punishment for their silly bravado :v

Been like that since FEF1 v:

14927
General Discussion / Re: What is your religion lower board forumites?
« on: September 16, 2015, 10:45:35 am »
I am agnostic. There might be, or they might not be 'something', I do not know if there is, and probably never will know, but I will keep my eyes open just in case ;v

14928
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 16, 2015, 08:55:56 am »
Quote from: Lucrezia vs Floater A
Hit: 101-34 = 67
Hit roll: 37, hit!
Damage: 20-9 = 11dmg

Floater counters!
Hit: 120-32 = 88
Hit roll: 26, hit!
Damage: 6-0 = 6dmg

Spoiler: HP (click to show/hide)

14929
The church craftsman took the money, passed the books to Fezz, and blessed him with words of Dragon on his way out.

14930
PEW PEW PE-I mean levels!

Quote
79, 10, -, 26, 8, 44, 70, 25

Aiesha: +STR, SKL, LCK, SPD

Quote
28, 57, 37, 64, 98, 67, 53, 47

Amberly: +HP, MAG, RES, SPD

Quote
24, 60, -, 34, 56, 45, 8, 60

Baurus: +HP, SKL, RES, SPD

Quote
97, 13, -, 4, 60, 83, 77, 25

Beryn: +STR, SKL, SPD

Quote
23, 58, 57, 12, 59, 58, 55, 8

Cetus: +HP, MAG, SKL, SPD

Quote
69, -, 80, 50, 92, 35, 68, 94

Elanore: +MAG and +SKL from pref.stats

Quote
64, -, 80, 92, 56, 35, 80, 73

Fer: +MAG and +SKL from pref.stats

Quote
74, 12, 58, 79, 7, 80, 35, 94

Jesseo: +LCK, RES

Quote
82, 46, -, 86, 83, 64, 1, 50

Lucrezia: +STR, RES, SPD

---

Quote
65, 21, -, 24, 84, 96, 86, 55

Ethan: +HP, STR, SKL, SPD

Uuuuupdating HP spoiler now! Aaaaand done!

14931
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 16, 2015, 04:50:56 am »
Lucrezia:

Two green domes began to blink. Suddenly, with clunking noises, a grate-bridge began to slide out of the both sides of the chasm! Soon, the there was a passage on which the group could walk to the other side. In the meanwhile, a loud clank, then metal screech, came from far west. The painful noise lasted for a couple of seconds.

The green glass domes stopped blinking and were now shining constantly.

~~Enemies Turn!~~

CLUNK....    CLUNK....   CLUNK.... Whrrrrl.

Clang clang.

Four humanoids began walking out of their nooks, all clad in metal and equipped with long red tubes of death, just like predecessors.

Then, twirling and beeping sounds came from behind them; a pair of big metal eyes with numerous protrusions flew above the heads of the robots.

The eyes began shooting energy blasts aplenty!!

Quote from: Floater A vs Beryn
Hit: 120-27 = 93
Hit roll: 76, hit!
Damage: 6-0 = 6dmg

Floater A attacks once more!
Hit: 120-27 = 93
Hit roll: 54, hit!
Damage: 6-0 = 6dmg

Floater A strikes again!
Hit: 120-27 = 93
Hit roll: 73, hit!
Damage: 6-0 = 6dmg

Quote from: Floater B vs Lucrezia
Hit: 120-15-30 = 75
Hit roll: 47, hit!
Damage: 6-0 = 6dmg

Floater B strikes again!
Hit: 120-15-30 = 75
Hit roll: 43, hit!
Damage: 6-0 = 6dmg

Then the humanoid robots began their attack.

Quote from: Sentry D vs Elanore
Hit: 102-30 = 72
Hit roll: 99, miss! //wao

Elanore counterattacks!
Hit: 106+5-24 = 87
Hit roll: 8, hit!
Damage: 32-6 = 26dmg

Quote from: Sentry E vs Lucrezia
Hit: 107-15-30 = 62
Hit roll: 40, hit!
Damage: 17-1 = 16dmg

Lucrezia counterattacks!
Hit: 101-15-24 = 62
Hit roll: 23, hit!
Damage: 19-13 = 6dmg

//Ding-ding-ding.

~~Allies Turn!~~

"Get them!"

~~Player Turn 9~~

Enemy stats updated!



Spoiler: HP (click to show/hide)

14932
There were a few moments of silent indecision before Leo did what any sane man would do. He threw his wife onto his shoulder and started heading back to the inn.

Are you sure his spine shouldn't break under her... CON V:?

* Haspen also writes down to add Miguealec support later

14933
Oscar to 8.3

Equip Iron Bow.

PLINK.

14934
Forum Games and Roleplaying / Re: Era of Diesel: Fall of Europa: March 1902
« on: September 16, 2015, 03:31:16 am »
Also it's faster to go 'Norwegian - North Atlantic - Middle Atlantic' than 'Norwegian - North - Channel - Middle Atlantic'.

14935
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, OOC Thread!
« on: September 15, 2015, 02:29:06 pm »
It disappears 3 to 10 turns after it first appears.

14936
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, OOC Thread!
« on: September 15, 2015, 02:14:57 pm »
30% chance to destroy 1 Army stationed there, armies cannot be created in that province, if province is Populous it's counted as Normal during Typhus.

14937
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, IC Thread!
« on: September 15, 2015, 01:15:24 pm »
States of Drudenburg: (auto)

Armies were moved, fortifications erected, and railroads demolished in preparation for inevitable.

Buenderland:

Brave soldiers of Buenderland tried to capture enemy province across the border.

Quote from: Combat 1 in #50
Buenderland (+1) vs Marrowlend (+1):
7+1 vs 5+1
Marrowlend army destroyed!

And they have succeeded!

Meanwhile fortifications were built and armies were rushed to garrison more important parts of Buenderland from further incursions as not a peep is heard from Rakdar.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          15       19+2        2+1     m9+8     16/80 (Explosive Shells)
1.Ahrman Dominion    13          9        20+4        2+2     m5+8     13/80 (Explosive Shells)
2.Drudenburg         6           4        7           3       t8       8/80 (Explosive Shells)
3.Buenderland        5           6        6+4         3+2     t6+8     14/80 (Modern Chemistry)
4.Belgia             7           7        9+4         3+2     t12+8    20/80 (Explosive Shells)
5.Zosterian Domain   7           5        8+4         4+2     t5+4     10/80 (Diesel Fuel)
6.Rakdar             3           6        4+4         4+2     t4+4     8/80 (Primitive Radio)
7.Marrowlend         9           6        11+4        2+2     r11+4    15/80 (Explosive Shells)
8.Provinces of Asxai 7           5        11+4        2+2     r14+4    18/80 (Explosive Shells)
9.Galaran Union      4           2        6+2         4+1     d6+8     55/80 (Explosive Shells)

Minor Nations: Disputian Republic (#39), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Belgia
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Belgia, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Belgia:
Wars: Drudenburg
Alliances: Rakdar, Marrowlend, Galaran Union
Treaties: Research with Bretain, Trade with Marrowlend, Trade with Zosterian Domain, Research with Galaran Union

Zosterian Domain:
Wars: Marrowlend
Alliances: Buenderland
Treaties: Trade with Belgia, Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Belgia, Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Trade with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Belgia, Rakdar
Treaties: Trade with Rakdar, Research with Rakdar, Research with Belgia

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Belgia: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: -

14938
Reborn Khanate:

Armies and fleets were moved about but no fighting was had for the brave (and bored) Khanate soldiers. Maybe next month.

Meanwhile, railroads up north and fortifications about the nation were erected, as well as first port on the shores of Baltic 'Rainbow' Sea.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+12    56/80 (Modern Chemistry)
1.Belgian Empire     13          18       15+4        3+2     t28+4    68/80 (Diesel Fuel)
2.Reborn Khanate     13          21       17+4        3+2     m11+4    75/80 (Diesel Fuel)
3.Karelian Coalition 7           9        9           4       r18+4    40/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   60/80 (Steel Hulls)
6.Roman Republic     14          12       16+4        2+2     r27+8    2/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           13       9+4         3+2     t16+8    2/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Trade Ottoman-Belgian

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic, Research with Ottoman Empire

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Explosive Shells, BLUEPRINT: Primitive Aeroplanes

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

14939
Forum Games and Roleplaying / Re: Era of Diesel: Fall of Europa: March 1902
« on: September 15, 2015, 09:01:08 am »
Because Prussian fleets cannot get to Mediterranean any other way.

14940
Forum Games and Roleplaying / Re: Era of Diesel: Fall of Europa: March 1902
« on: September 15, 2015, 08:10:40 am »
//Pssst, you got my fleets wrong.

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