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Messages - Haspen

Pages: 1 ... 997 998 [999] 1000 1001 ... 2254
14971
Renault chortle-gurgled to clean his throat and then rubbed his hands together.

"So, mayhaps we start already?"

14972
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, IC Thread!
« on: September 13, 2015, 07:48:06 am »
Bretain Empire remains uninterested.

Ahrman Dominion:

Armies are sent around. New HQ and new fortifications are built, while the heart of the nation expands its railroads.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          15       19+2        2+1     m9+8     16/80 (Explosive Shells)
1.Ahrman Dominion    13          9        20+4        2+2     m5+8     13/80 (Explosive Shells)
2.Drudenburg         6           4        7           3       t8       8/80 (Explosive Shells)
3.Buenderland        4           4        5+4         3+2     t6+8     14/80 (Modern Chemistry)
4.Belgia             7           5        9+4         3+2     t12+8    20/80 (Explosive Shells)
5.Zosterian Domain   7           5        8+4         4+2     t5+4     10/80 (Diesel Fuel)
6.Rakdar             3           6        4+4         4+2     t4+4     8/80 (Primitive Radio)
7.Marrowlend         10          7        12+4        2+2     r11+4    15/80 (Explosive Shells)
8.Provinces of Asxai 7           5        11+4        2+2     r14+4    18/80 (Explosive Shells)
9.Galaran Union      4           2        6+2         4+1     d6+8     55/80 (Explosive Shells)

Minor Nations: Disputian Republic (#39), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Belgia
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Belgia, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Belgia:
Wars: Drudenburg
Alliances: Rakdar, Marrowlend, Galaran Union
Treaties: Research with Bretain, Trade with Marrowlend, Trade with Zosterian Domain, Research with Galaran Union

Zosterian Domain:
Wars: Marrowlend
Alliances: Buenderland
Treaties: Trade with Belgia, Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Belgia, Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Trade with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Belgia, Rakdar
Treaties: Trade with Rakdar, Research with Rakdar, Research with Belgia

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Belgia: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: -

14973
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, OOC Thread!
« on: September 13, 2015, 06:43:06 am »
* Haspen is pretty sure he missed a treaty somewhere.

Not counting the excess ones.

14974
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, IC Thread!
« on: September 13, 2015, 06:41:52 am »
Bretain Empire politely declines Belgian offer of alliance.

Rakdar:

Borders are fortified and armies are massed near Bretain's border.

Marrowlend:

One of Buenderland provinces are easily taken and then fortified along with Zosterian border.

Provinces of Asxai:

Amidst the warfare engulfing the continent, Provinces concentrate on infrastructure expansion.

Galaran Union:

Galaran soldiers join the anti-Drudenburg front and march and conquer the shores of Western Cold Sea.

~~Turn 2 (February 1900)~~

Quote from: Event roll
9
Event type: 7, Interesting Times!
Event type 1: 1, Typhus Outbreak
Province roll: 53 (Marrowlend)
Typhus epidemic in #53!
Event type 2: 2, Earthquake
Province roll: 8 (Bretain)
Earth shakes in #8! Port destroyed![/quote]


Bretain Empire:

Bretain soldiers enter Drudenburg with a goal of teaching them a lesson.

Quote from: Combat 1 in #6
Bretain Empire (+0) vs Drudenburg (-1):
4 vs 7-1
Bretain army destroyed!
Quote from: Combat 1 in #6
Bretain Empire (+0) vs Drudenburg (-1):
8 vs 5-1
Drudenburg army destroyed!
Quote from: Combat 1 in #6
Bretain Empire (+0) vs Drudenburg (-1):
6 vs 1-1
Drudenburg army destroyed!
Railroad razed!

After initial setback, Bretain soldiers managed to defeat Drudenburg armies. Unfortunately local railroad network suffered great damage during the fighting.

Meanwhile, eastern fleet moves onto Shallow Sea and helps transport soldiers from Galaran to Rakdar border.

Armies are then dedicated for construction of new military HQ, while an academy is constructed at the scenic Rain Gulf shores in province #7.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          15       19+2        2+1     m9+8     16/80 (Explosive Shells)
1.Ahrman Dominion    13          11       20+4        2+2     m5+8     13/80 (Explosive Shells)
2.Drudenburg         6           3        7           3       t8       8/80 (Explosive Shells)
3.Buenderland        4           4        5+4         3+2     t6+8     14/80 (Modern Chemistry)
4.Belgia             7           5        9+4         3+2     t12+8    20/80 (Explosive Shells)
5.Zosterian Domain   7           5        8+4         4+2     t5+4     10/80 (Diesel Fuel)
6.Rakdar             3           6        4+4         4+2     t4+4     8/80 (Primitive Radio)
7.Marrowlend         10          7        12+4        2+2     r11+4    15/80 (Explosive Shells)
8.Provinces of Asxai 7           5        11+4        2+2     r14+4    18/80 (Explosive Shells)
9.Galaran Union      4           2        6+2         4+1     d6+8     55/80 (Explosive Shells)

Minor Nations: Disputian Republic (#39), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Belgia
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Belgia, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Belgia:
Wars: Drudenburg
Alliances: Rakdar, Marrowlend, Galaran Union
Treaties: Research with Bretain, Trade with Marrowlend, Trade with Zosterian Domain, Research with Galaran Union

Zosterian Domain:
Wars: Marrowlend
Alliances: Buenderland
Treaties: Trade with Belgia, Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Belgia, Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Trade with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Belgia, Rakdar
Treaties: Trade with Rakdar, Research with Rakdar, Research with Belgia

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Belgia: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: -

14975
Forum Games and Roleplaying / Re: FEF: Winds of Change OOC Thread
« on: September 13, 2015, 02:30:15 am »
Ehhh, as long as I slowly trudge toward 62% Counter chance, its okay v;

14976
Heal Kaltsar.

One right, heal Keyleth.

14977
Forum Games and Roleplaying / Re: FEF: Winds of Change OOC Thread
« on: September 12, 2015, 04:15:18 pm »
The whassitcalled black middle of the right eye got a splotch of purple instead of being black, maybe that, Gigla? v:

14978
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 12, 2015, 01:37:13 pm »
The last one has been destroyed!

Quote from: Baurus vs Sentry B
Hit: 99+5-24 = 80
Hit roll: 69, hit!
Damage: 19-13 = 6dmg

Spoiler: HP (click to show/hide)

14979
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 12, 2015, 12:50:54 pm »
Weeewoooweee!

Quote from: Jesseo heals Elanore
10+7+5 = Up to 22HP healed

Spoiler: HP (click to show/hide)

14980
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 12, 2015, 12:33:35 pm »
Amberly became Fezz.

Quote from: Amberly vs Sentry A
Hit: 122+2-24 = 100, autohit! Crit roll: 8!
Damage: 14-6 = 8x3 = 24dmg

The chest was opened. Inside, Aiesha found a parcel of banner of a knight, suprisingly, with Domirian emblem on it.

Aiesha got Knight Crest!

Spoiler: HP (click to show/hide)

14981
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 12, 2015, 12:22:29 pm »
~~Enemies Turn!~~

Guardians recognized the threat which Cetus posed to the security of the ruins and gutpunched him.

Quote from: Sentry B vs Cetus
Hit: 102-27 = 75
Hit roll: 97, miss!

Sentry B attacks again!
Hit: 102-27 = 75
Hit roll: 54, hit!
Damage: 25-6 = 19dmg

Quote from: Sentry A vs Cetus
Hit: 102-27 = 75
Hit roll: 22, hit!
Damage: 25-6 = 19dmg

~~Allies Turn!~~

Ethan axed one of the guards.

Quote from: Ethan vs Sentry A
91+10+15-24 = 92
Hit roll: 42, hit!
Damage: 27-13 = 14dmg

Sentry A retaliates!
Hit: 102-10-27 = 65
Hit roll: 40, hit!
Damage: 25-12 = 13dmg

~~Player Turn 6~~



Spoiler: HP (click to show/hide)

14982
Belgian Empire:

Another attempt at conquering Norway.

Quote from: Combat 1 in #6
Belgian Empire (+1) vs Kingdom of Norway (+2):
1+1 vs 4+2
Belgian army destroyed!

Another failure.

Armies are massed in Denmark, while railroads and ports are constructed all over the Empire.

Ottoman Empire will gladly agree to switch of treaties from Research to Trade.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+12    56/80 (Modern Chemistry)
1.Belgian Empire     13          18       15+4        3+2     t28+4    68/80 (Diesel Fuel)
2.Reborn Khanate     13          21       17+4        3+2     m11+4    75/80 (Diesel Fuel)
3.Karelian Coalition 7           8        9           4       r18+4    40/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   60/80 (Steel Hulls)
6.Roman Republic     14          12       16+4        2+2     r27+8    2/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           13       9+4         3+2     t16+8    2/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Trade Ottoman-Belgian

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic, Research with Ottoman Empire

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Explosive Shells, BLUEPRINT: Primitive Aeroplanes

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

14983
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, OOC Thread!
« on: September 12, 2015, 11:42:08 am »
* Haspen pokes Eritzap

Should I go with old orders or you want to revise the ones you posted days ago? Otherwise I can just run four people at once and start the new turn in one post? v:

14984
The light engulfed the ankle. Then there was more light. And even more, so much that it began to blind Leo.

Then a wisp of black smoke burst from the leg and shot into the air. A wail came from it!

"What in blazes is that??" But there shall be no answer, as the wisp of black smoke began to lose its form and soon dissipated in the air. Renault moved his foot in disbelief, and then carefully touched the ground. Then he shifted his weight onto it.

"I... it's..."

Renault's leg healed! Personal Fault updated!

14985
@Leo:

Then Leo could feel some malevolent presence in the ankle. It wasn't simply mangled and broken; there was some kind of curse lingering on the bone and tendons, preventing them from ever heal up. He could do with a burst of energy to break the spell, but it will drain Leo's powers, possibly quite heavily.

Spend 2 MAG to heal Renault's leg?
>Yes
>No


@Grifen:

Sure enough, small delicate mountain flowers were growing between rocks. There wasn't any variety though; all of them had small, blue petals.

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