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Messages - Haspen

Pages: 1 ... 1006 1007 [1008] 1009 1010 ... 2254
15106
Uh...I built research academies in three places and took a fourth one with an academy. My RP per turn (base) last turn was 8/turn. Now it's 11. Which one was the error?

Current one is correct. 2+(12x1)-3 = 11 RP per turn

15107
Laura leaned toward Albert.

"I know I have barely any say in this group, but don't you think that Kyle and Tomik should get wasted and do some fisticuffs? That's how guys in my fort settled things."

15108
10.1 and gooooo

15109
"Phew. Finally. Albert! Do you want my sweet buns with anything?"


15110
Not tonk but hey, SPD and STR! And SKL!

15111
see if we can force some more FEF1 references. :V

You have exhausted the reference pool v:

15112
BTW, UXLZ told me he was busy these days and this map is getting on my nerves so anyone can move for him and hopefully finish the chapter.

Eternal chapteeeeer v:

15113
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 06, 2015, 09:51:59 am »
Lucrezia feels the stronk!

15114
Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3), IC Thread!
« on: September 06, 2015, 08:35:30 am »
Quote from: Cetus heals Luc
10+15 = Up to 25HP healed

Beryn could see many human ribcages and skulls and some assorted bones. There was also a large amount of skeletons similar to horses. Rather suprising, considering this is a remote island.

Quote from: Jesseo heals Baurus
10+7+5 = Up to 22HP restored

Spoiler: HP (click to show/hide)

15115
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia 1, OOC Thread!
« on: September 06, 2015, 06:56:04 am »
The game have begun at its finest.

Several treaties that were contradictory or exceeded the limit or weren't properly specified weren't inscribed into status listing. If you spot any errors, pls notify v:

EDIT: Fixed several errors
EDIT2: More fixing
EDIT3: Fixed even more treaties

15116
Forum Games and Roleplaying / Re: Era of Diesel: Fantasia, IC Thread!
« on: September 06, 2015, 06:54:37 am »
~~Turn 1 (January 1900)~~

Quote from: Event roll
25
Event type: 6, Immigration Boom
Province roll: 75
Province #75 (Ahrman Dominion) becomes Populous!


Bretain Empire:

Due to Drundenburg and Rakdar army deployments and hostile politics respectively, Emperor Albert II ordered his forces to mass at the borders.

Meanwhile, the Bretain Maritime Academics act was passed in the Parliament and new academies sprung around Sea of Bretain like mushrooms after rain.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          17       19+4        2+2     m5+8     0/80 (Explosive Shells)
1.Ahrman Dominion    13          10       20+2        2+1     m5+4     0/0 (nothing)
2.Drudenburg         9           8        10          3       t8       0/0 (nothing)
3.Buenderland        5           5        6+2         3+1     t6       0/0 (nothing)
4.Belgia             5           3        6+4         3+2     t6+4     0/0 (nothing)
5.Zosterian Domain   7           4        8+4         4+2     t5+8     0/0 (nothing)
6.Rakdar             3           4        4+2         4+1     t4       0/0 (nothing)
7.Marrowlend         9           6        11+4        2+2     r6+4     0/0 (nothing)
8.Provinces of Asxai 7           4        11+2        2+1     r12      0/0 (nothing)
9.Galaran Union      3           2        5+4         4+2     d6+4     45/80 (Explosive Shells)

Minor Nations: Disputian Republic (#39), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: States of Drudenburg
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY:

Empire of Bretain:
Wars:
Alliances:
Treaties: Trade with Buenderland, Research with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances:
Treaties: Research with Bretain, Trade with Bretain

States of Drudenburg:
Wars:
Alliances:
Treaties:

Buenderland:
Wars:
Alliances: Rakdar
Treaties: Trade with Bretain

Belgia:
Wars:
Alliances: Rakdar, Marrowlend, Galaran Union
Treaties: Research with Bretain, Trade with Galaran Union, Trade with Marrowlend

Zosterian Domain:
Wars:
Alliances:
Treaties: Trade with Marrowlend, Research with Marrowlend, Trade with Galaran Union, Research with Galaran Union

Rakdar:
Wars:
Alliances: Belgia, Buenderland, Provinces of Asxai
Treaties: Trade with Provinces of Asxai

Marrowlend:
Wars:
Alliances: Belgia
Treaties: Trade with Belgia, Trade with Zosterian Domain, Research with Zorestrian Domain

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar

Galaran Union:
Wars:
Alliances: Belgia, Zorestrian Domain
Treaties: Trade with Belgia, Trade with Zorestrian Domain, Research with Zorestrian Domain

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Belgia: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: -

15117
Karelian Coalition:

Preparations were made to stop the Khanate forces.

Islands Alliance:

New fleet was launched onto the seas.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          21       21+2        2+1     m7+12    37/80 (Modern Chemistry)
1.Belgian Empire     13          10       15+4        3+2     t28+8    32/80 (Diesel Fuel)
2.Reborn Khanate     13          18       17+4        3+2     m11+4    60/80 (Diesel Fuel)
3.Karelian Coalition 7           8        9           4       r18+4    18/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   30/80 (Steel Hulls)
6.Roman Republic     14          14       16+4        2+2     r27+8    1/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           7        9+4         3+2     t16+8    1/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending:

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Explosive Shells, BLUEPRINT: Primitive Aeroplanes

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

15118
Forum Games and Roleplaying / Re: Fire Emblem on Forums 4 (FEF4), IC Thread!
« on: September 05, 2015, 05:30:15 pm »
~~Enemies Turn!~~

The frostlings and the dogs stopped in their tracks, the frozen eyes of the former and the shiny golden ones of the dogs staring at the palisades; only some seemingly stared at Aurelian.

More monsters poured from the forest.

*Thwump*

~~Allies Turn!~~

"King..." King Ethelred let out a hum, hearing one of the spearladies note the crushing sounds from the north.

"Hmm, yes... this time he have sent a giant or two. Young man! I tell you, come back while you can!"

"Giants?... King Ethelred, what are those 'giants'?"

"Hmm? You do not have them in the south?"

"Err, no... Horse-sized spiders, three-headed dogs, tigermen... but I never heard a single word about 'giants'."

"Ahh, you are lucky then. Giants are as tall as the trees they wield as clubs and mauls to knock down our palisades, which are like fences to them. You will soon see one, I believe."

~~Player Turn 4~~



Spoiler: HP (click to show/hide)

15119
General Discussion / Re: I like anime, do you like anime?
« on: September 05, 2015, 12:34:11 pm »
Started Heroic Legend of Arslan. Now at episode 15 and it's quite good so far.

15120
Forum Games and Roleplaying / Re: FEF: Clashing Ideals IC Thread
« on: September 05, 2015, 11:12:33 am »
"Truly, this is the saddest day of my life."

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