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Messages - Haspen

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15346
Army Movements:

All from #74 and #22 attack #42

#18 to #17
#20 to #14
#75 and #21 to #22
#76 to #73
2x #78 to #74
#77 to #72

Construction Orders:

AA Batteries in #14, #85, #86
Airfield in #13, #9

15347
Heals, hatchets, and heals.

Quote from: Irios heals Chance
10+7 = Up to 17HP restored

Quote from: Giuseppina vs Lead Ghoul
Hit: 94-10-14 = 70
Hit roll: 64, hit!
Damage: 12-8 = 4dmg

Quote from: Irios heals Kerr
10+7 = Up to 17HP restored

Spoiler: HP (click to show/hide)

15348
Okay, what I am talking about is something that I have seen in the DF moding section alot, basically it is like a quote box, however it can scroll, and it is takes up less space so if you want to see the post after mine, but you have the spoiler open, you then only need to scroll a little bit to scroll out.

You mean code box?

Code: [Select]
[code][ /code]
Are the tags. Without that space there.

15349
Well if you want :v

* Haspen just gonna grab first person to make a fitting char.

15350
Who's Henry v:

15351
Also firstheal and dance are invalid. Pls fix coords :v

15352
Because Glowcat is gone on important venues, I need a replacement. Mage of some kind would be best I wager.

15353
2/10

I only know you cuz you where in Europa game :P

15354
~~Enemies Turn!~~

The snakepeople went after Beryn. Slowly.

~~Allies Turn!~~

Ethan went along his companions.

~~Player Turn 2~~



Spoiler: HP (click to show/hide)

15355
eh I might as well NPC them. Yeah they gonna be from next turn onwards.

15356
But he was online between my OOC post and the turn update, so dunno v:

15357
Finally, Beryn ran out of rocks to toss.

Meanwhile, Ethan and others managed to get near one of the buildings.

"There. This one, and then any near it. Let's hope that they weren't added to those bone piles Beryn spoke about... and Jesseo, I kinda need you here in case we need to heal our friends. Beryn is enough of a distraction, and he is a big one too."

~~Chapter 6: Viper's Nest~~

~~Player Turn 1~~

//Tip: to undo the vines, you just need to stand near the captive and spend an action to free them (please specify whom do you free). Due to poisonous nature of the vines, they will start with Groggy status (-20 Hit/Eva) which will slowly pass (and the negative effect will diminish, too).
//Tip 2: Beryn can fly over all walls except the ones making the roofed building with the door.
//Tip 3: Not a single treasure in the bone pit, so don't bother searching it!

Enemies stats here!



Spoiler: HP (click to show/hide)

15358
I always used levitating eyes >:V

Even NEF2 had those!

15359
Levitating, not flying.

15360
"Let's go, people!"

And they began sneaking northwards.

---

The snakewomen began to hiss and slither toward Beryn's position, of course unable to even reach him. Some of the more busy and curious snakewomen began to come out from more distant buildings, too. It would be good moment to bait them more.

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