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Forum Games and Roleplaying / Re: FEF: Clashing Ideals IC Thread
« on: August 11, 2015, 02:21:12 am »
"I'm fine."
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"I'm fine."
"Hmph. I agree with the little man. Then again, I am here, so their fate is doomed anyways."
"So, dwarf fella, what is your name? I didn't catch it last time."
K-pow.

Cyra: 2
Efa: 5


STATUS:
Nation #Provinces #Armies Max Armies PI/Turn RP/Turn Current
NPC. Ottomans 15 23 21+2 2+1 m5+4 14/80 (Modern Chemistry)
1.Belgian Empire 14 5 16+6 3+3 t26+4 28/80 (Explosive Shells)
2.Reborn Khanate 13 4 19+4 3+2 m4+8 22/80 (Diesel Fuel)
3.Karelian Coalition 8 3 9+2 4+1 r16+4 40/80 (Explosive Shells)
4.Banner of the West 2 2 3+2 3+1 d0 0/80 (Explosive Shells)
5.Islands Alliance 5 5 7+4 3+2 d18+8 48/80 (Explosive Shells)
6.Roman Republic 11 10 13+4 2+2 r21+4 36/80 (Primitive Aeroplanes)
7.Canadian State 9 6 10+4 3+2 t16+8 44/80 (Primitive Aeroplanes)
Minor Nations: Icelandic Republic (#1), Kingdom of Norway (#6)
Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: Reborn Khanate
#27: Ottoman Empire
#40: Ottoman Empire
#68: Islands Alliance
DIPLOMACY: Pending: Alliance Belgian-Karelian
Ottoman Empire:
Wars:
Alliances:
Treaties: Trade with Belgian Empire, Research with Belgian Empire
Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic
Treaties: Trade with Ottoman Empire, Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic
Reborn Khanate:
Wars:
Alliances: Karelian Coalition, Canadian State
Treaties: Trade with Karelian Coalition, Research with Karelian Koalition, Trade with Canadian State, Research with Canadian State
Karelian Coalition
Wars:
Alliances: Reborn Khanate
Treaties: Trade with Reborn Khanate, Research with Reborn Khanate
Banner of the West:
Wars: Belgian Empire, Roman Republic
Alliances:
Treaties: Trade with Islands Alliance
Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic, Trade with Banner of the West
Roman Republic:
Wars: Banner of the West, Eastern Canadian State
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire
Eastern Canadian State:
Wars: Roman Republic
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire
TECHNOLOGIES:
Ottoman Empire: -
Belgian Empire: -
Reborn Khanate: -
Karelian Coalition: -
Banner of the West: -
Alliance of Associated Islands: -
Roman Republic: -
Eastern Canadian State: -
Victor's roll: 4, +3, +1 = 8
Woodsman's Zombie roll: 4, +2 = 6
Victor hits! Body part roll: 8, head! 2x Damage! //noice
Damage roll: 8, +3, +1, -1 = 11x2 = 22dmg! //ohman
Woodsman's Zombie has been defeated!
Victor's roll: 2, +3, +1 = 6
Tough Zombie's roll: 1, +2 = 3
Victor hits! Body part roll: 4, left hand!
Damage roll: 4, +3, +1, -1 = 7 damage. Critical hit occurs!
Tough Zombie cannot use -Claw- (left hand).
Victor's roll: 4, +3 = 7
Villager Zombie's roll: 1, +2 = 3
Victor hits! Body part roll: 2, torso!
Damage roll: 7, +3, -0 = 10 damage.
Villager's Zombie 1 has been defeated!
Elizabeth's roll: 3, +3 = 6
Tough Zombie's roll: 1, +2 = 3
Elizabeth hits! Body part roll: 3, torso!
Damage roll: 2, +3, -1 = 4 damage.
Tough Zombie 1 has been defeated!
Elizabeth's roll: 5, +3 = 8
Child Zombie's roll: 1, +4 = 5
Elizabeth hits! Body part roll: 1, torso.
Damage roll: 6, +3, -0 = 9 damage.
Child Zombie 1 has been defeated!
Klaw's roll: 1, +3, +3 = 7
Villager's Zombie roll: 4, +2 = 6
Klaw hits! Body part roll: 8, head! 2x damage!
Damage roll: 3, +4, -1 = 6x2 = 12 damage
Villager's Zombie 2 has been defeated!
pff, why did he go back then
does he have a death wish or something
Spy:
-Receives 'Poisoned Weapon' Active skill; the Spy can spend his/her turn on applying Poison status to his currently equipped weapon. Each attack that hits an enemy also Poisons the enemy (for the usual 5 turns). Poisoned Weapon wears off after 5 successful hits.