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Messages - Haspen

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15586
Inido should try with Kosko :D

15587
"Oooh... that's a bunch of them."

15588
Forum Games and Roleplaying / Re: FEF: Clashing Ideals IC Thread
« on: August 02, 2015, 01:15:16 pm »
6.3 Heal Lestat.

15589
Noon in Europe is about 6am at US east coast and 3am at US west coast while about 7pm in East Asia and around 9pm in Australia?

Something like that. And no, I do not accept any sheets at this moment.

15590
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 12:17:12 pm »
And I think I will start accepting characters somewhere noon tomorrow, European time v:

6 characters at start (filled sheets take priority over simple 'reserved' posts) + waitlisters.

15591
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 11:44:53 am »
It's listed in the same spoiler as character creation ya know :v

15593
Kosko loitered about till he found a cozy spot in one of the corridors, as the comfy beds give him backaches from being too soft.

15594
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 10:39:42 am »
Character classes now got some stat-increasing traits so getting past 2.0 Speed should be easier now :v

15595
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 09:17:35 am »
Basic lore is now listed too.

15596
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 08:59:14 am »
Numerous stuff added and/or fixed. Itemlist complete for now and character creation sheet is now available for viewing, too.

15597
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 08:11:04 am »
...no. You are getting it completely wrong :v

Let's say you have Iron Axe (base damage 2-6), and your Strength is 4 and you hit an enemy with Armor of 3.

Random number is rolled for Iron Axe's damage, let's say I rolled 5. With your Strength, it is now (5+4) 9 damage, and after substracting enemy's Armor, that is 6 damage.

6 damage is more than 5 point requirement so we do a Critical Wound Roll. If the roll is less than 30, you also deal Critical Wound to the enemy :v

15598
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 07:32:23 am »
That criticals use damage dealt, not base damage v:

Even if you hit someone with Battleaxe, you need to deal 5 damage for Critical Wound roll to happen v:

15599
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 07:14:17 am »
Yes, thrown weapons receiver bonus equal to half your Strength :v

and dps formula? like u sure number "5" is good, maybe % sys will look better?

Huh? What do you mean v:

15600
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 07:09:36 am »
I've nixed some of axes throwing abilities. Now most of axes cannot be thrown v:

Speed penalty for wielding two weapons without Dual-Wielding skill is -0.4

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