15601
Roll To Dodge / Re: Castlevania RTD (under construction)
« on: August 02, 2015, 06:17:09 am »
HP formula is 10 + (Endurance x 3). There's no player character abilities that directly raise HP v:
Character Sheets:
Active people:
Waitlist:
Character Sheets:
Active people:
Spoiler: 1. Elizabeth Seras (GiglameshDespair) (click to show/hide)
PERSONAL DETAILS:
Name: Elizabeth Seras
Age/Gender: 22, Female
Class of Choice: Dhampyr
Country of Origin: Spain
STATS:
Strength: 1+2 = 3
Perception: 1+2 = 3
Speed: 1.0+1.2+0.4 = 2.6 (-0.2 from equipment)
Endurance: 1+1 = 2
Arcana: 1+1 = 2
Piety: 1 = 1
Health Points: 10+6 = 16
Spell Points: 6 = 6
Other numbers:
ToHit chance: +3
Evasion chance: +7 (3 stats, 4 equipment)
Actions per Turn: 2
Total Armor: 2 (1 natural, 1 worn)
Melee Damage bonus: +3
Magical Damage bonus: +2
Magical Defense bonus: +1
TRAITS:
Arcane Knowledge (can learn Sorceress skills)
Enhanced speed (+0.4 Speed)
Shield training (can use Shields)
SKILLS/SPELLS:
Swordplay (+2 Evasion with Swords)
Winged Feet (Target +1 Evasion for 3 Turns [cost: 1 SP])
EQUIPMENT:
Steel Sword (2-8 Melee damage) = Right Hand
Large Shield (+3 Evasion, -0.2 Speed) = Left Hand
Silken Robe (AR 1, +1 Evasion) = Current Armor
Health potion (Restores 5 HP [1 use])
Drug Powder (+3 STR and +0.6 SPD for 3 Turns, 1 damage at end [5 uses])
BACKGROUND:
Half vamp from Spain, who decided the best way to stay alive was not to get hit. The only real job for a dhampyr is to hunt monsters,,, and so she does.
Name: Elizabeth Seras
Age/Gender: 22, Female
Class of Choice: Dhampyr
Country of Origin: Spain
STATS:
Strength: 1+2 = 3
Perception: 1+2 = 3
Speed: 1.0+1.2+0.4 = 2.6 (-0.2 from equipment)
Endurance: 1+1 = 2
Arcana: 1+1 = 2
Piety: 1 = 1
Health Points: 10+6 = 16
Spell Points: 6 = 6
Other numbers:
ToHit chance: +3
Evasion chance: +7 (3 stats, 4 equipment)
Actions per Turn: 2
Total Armor: 2 (1 natural, 1 worn)
Melee Damage bonus: +3
Magical Damage bonus: +2
Magical Defense bonus: +1
TRAITS:
Arcane Knowledge (can learn Sorceress skills)
Enhanced speed (+0.4 Speed)
Shield training (can use Shields)
SKILLS/SPELLS:
Swordplay (+2 Evasion with Swords)
Winged Feet (Target +1 Evasion for 3 Turns [cost: 1 SP])
EQUIPMENT:
Steel Sword (2-8 Melee damage) = Right Hand
Large Shield (+3 Evasion, -0.2 Speed) = Left Hand
Silken Robe (AR 1, +1 Evasion) = Current Armor
Health potion (Restores 5 HP [1 use])
Drug Powder (+3 STR and +0.6 SPD for 3 Turns, 1 damage at end [5 uses])
BACKGROUND:
Half vamp from Spain, who decided the best way to stay alive was not to get hit. The only real job for a dhampyr is to hunt monsters,,, and so she does.
Spoiler: 2. Klaw (The Moonlit Shadow) (click to show/hide)
PERSONAL DETAILS:
Name: Klaw
Age/Gender: 24, Male
Class of Choice: Hunter
Country of Origin: Russia
STATS:
Strength: 1+3 = 4
Perception: 1+2 = 3
Speed: 1.0+1.2+0.4 = 2.6
Endurance: 1+1 = 2
Arcana: 1+0 = 1
Piety: 1+0 = 1
Health Points: 10+6+4 = 20
Spell Points: 3 = 3
Other numbers:
ToHit chance: +3
Evasion chance: +4 (3 stats, 1 equipment)
Actions per Turn: 2
Total Armor: 2 (1 natural, 1 worn)
Melee Damage bonus: +4
Magical Damage bonus: +1
Magical Defense bonus: +1
TRAITS:
Swords Mastery (+2 Hit and +1 Damage with Swords)
Swords Specialization (+1 Hit and +1 Damage with Swords)
Enhanced speed (+0.4 Speed)
SKILLS/SPELLS:
Dual-Wielding (no Speed penalty for wielding two weapons at once)
Swordplay (+2 Evasion with Swords)
EQUIPMENT:
Rapier (1-5 Melee Damage, halved enemy AR) = Right Hand
Rapier (1-5 Melee Damage, halved enemy AR) = Left Hand
Silken Robe (AR 1, +1 Evasion) = Current Armor
Throwing Knife (1-2 Melee Damage, +1 Hit when Thrown) [Stack 3/3]
Herbs (1 HP heal or Poison removal) [Stack 3/3]
BACKGROUND:
At the age of 6 he was given his first sword. At the age of 8, he was given his second. Even when he only possessed one blade, he still wielded it in the style of dual blades. Ambidextrous, he realized, that holding one blade in his right hand, while being able to throw daggers might be a good idea.
Name: Klaw
Age/Gender: 24, Male
Class of Choice: Hunter
Country of Origin: Russia
STATS:
Strength: 1+3 = 4
Perception: 1+2 = 3
Speed: 1.0+1.2+0.4 = 2.6
Endurance: 1+1 = 2
Arcana: 1+0 = 1
Piety: 1+0 = 1
Health Points: 10+6+4 = 20
Spell Points: 3 = 3
Other numbers:
ToHit chance: +3
Evasion chance: +4 (3 stats, 1 equipment)
Actions per Turn: 2
Total Armor: 2 (1 natural, 1 worn)
Melee Damage bonus: +4
Magical Damage bonus: +1
Magical Defense bonus: +1
TRAITS:
Swords Mastery (+2 Hit and +1 Damage with Swords)
Swords Specialization (+1 Hit and +1 Damage with Swords)
Enhanced speed (+0.4 Speed)
SKILLS/SPELLS:
Dual-Wielding (no Speed penalty for wielding two weapons at once)
Swordplay (+2 Evasion with Swords)
EQUIPMENT:
Rapier (1-5 Melee Damage, halved enemy AR) = Right Hand
Rapier (1-5 Melee Damage, halved enemy AR) = Left Hand
Silken Robe (AR 1, +1 Evasion) = Current Armor
Throwing Knife (1-2 Melee Damage, +1 Hit when Thrown) [Stack 3/3]
Herbs (1 HP heal or Poison removal) [Stack 3/3]
BACKGROUND:
At the age of 6 he was given his first sword. At the age of 8, he was given his second. Even when he only possessed one blade, he still wielded it in the style of dual blades. Ambidextrous, he realized, that holding one blade in his right hand, while being able to throw daggers might be a good idea.
Spoiler: 3. Delekates (Delekates) (click to show/hide)
PERSONAL DETAILS:
Name: Delekates.
Age/Gender: 21, Male.
Class of Choice: Priest.
Country of Origin: Estonia, Russia.
STATS:
Strength: 1+1 = 2
Perception: 1+3 = 4
Speed: 1.0 = 1.0
Endurance: 1+3 = 4
Arcana: 0 = 0
Piety: 1+3 = 4
Health Points: 10+12 = 22
Spell Points: 12 = 12
Other numbers:
ToHit chance: +4
Evasion chance: +2 (2 stats)
Actions per Turn: 1
Total Armor: 6 (2 natural, 4 worn)
Melee Damage bonus: +2
Magical Damage bonus: +2
Magical Defense bonus: +4
TRAITS:
Classical Languages (can read Latin and Greek)
Power of God (+2 Magic Damage bonus, +5% to Exorcism, Mass Purif., Requiem Chant)
Tolerant (no penalties from Symbols)
SKILLS/SPELLS:
Exorcism (30% Instakill on Magical Creatures, (10 - Magic Defense) damage on fail. [Cost: 1 SP])
Protective Aura (All Damage received in group reduced by 1. [Cost: 1 SP + 1 SP each Turn])
EQUIPMENT:
Metal Staff (2-4 Melee damage) = Right Hand
Greek Cross (10% chance for no damage from Magical Creatures) = Left Hand
Chainmail Suit (AR 4) = Current Armor
Magic Potion (Restores 5 SP)
Latin Cross (25% chance for no damage from Magical Creatures)
Crucifix (Non-humans receive +1 Damage)
Bottle of Water (25% chance to clear Poison, can be blessed)
BACKGROUND:
Young and beautiful white skinned boy. He hates using cruel powers and raw strength, but evil should begone so he uses his will powers to maintain the mankind!
Name: Delekates.
Age/Gender: 21, Male.
Class of Choice: Priest.
Country of Origin: Estonia, Russia.
STATS:
Strength: 1+1 = 2
Perception: 1+3 = 4
Speed: 1.0 = 1.0
Endurance: 1+3 = 4
Arcana: 0 = 0
Piety: 1+3 = 4
Health Points: 10+12 = 22
Spell Points: 12 = 12
Other numbers:
ToHit chance: +4
Evasion chance: +2 (2 stats)
Actions per Turn: 1
Total Armor: 6 (2 natural, 4 worn)
Melee Damage bonus: +2
Magical Damage bonus: +2
Magical Defense bonus: +4
TRAITS:
Classical Languages (can read Latin and Greek)
Power of God (+2 Magic Damage bonus, +5% to Exorcism, Mass Purif., Requiem Chant)
Tolerant (no penalties from Symbols)
SKILLS/SPELLS:
Exorcism (30% Instakill on Magical Creatures, (10 - Magic Defense) damage on fail. [Cost: 1 SP])
Protective Aura (All Damage received in group reduced by 1. [Cost: 1 SP + 1 SP each Turn])
EQUIPMENT:
Metal Staff (2-4 Melee damage) = Right Hand
Greek Cross (10% chance for no damage from Magical Creatures) = Left Hand
Chainmail Suit (AR 4) = Current Armor
Magic Potion (Restores 5 SP)
Latin Cross (25% chance for no damage from Magical Creatures)
Crucifix (Non-humans receive +1 Damage)
Bottle of Water (25% chance to clear Poison, can be blessed)
BACKGROUND:
Young and beautiful white skinned boy. He hates using cruel powers and raw strength, but evil should begone so he uses his will powers to maintain the mankind!
Spoiler: 4. Vladamir (kj1225) (click to show/hide)
PERSONAL DETAILS:
Name: Vladamir
Age/Gender: 25, Male.
Class of Choice: Dhampyr.
Country of Origin: ??
STATS:
Strength: 1+1+2 = 4
Perception: 1+1+2 = 4
Speed: 1.0+0.9 = 1.9
Endurance: 1+2 = 3
Arcana: 1+2 = 3
Piety: 1+1 = 2
Health Points: 10+9 = 19
Spell Points: 9 = 9
Other numbers:
ToHit chance: +4
Evasion chance: +2 (2 stats)
Actions per Turn: 1
Total Armor: 4 (1 natural, 3 worn)
Melee Damage bonus: +4
Magical Damage bonus: +3
Magical Defense bonus: +2
TRAITS:
Dagger Specialization (+1 Hit and +1 Damage with Daggers)
Enhanced Perception (+2 Perception)
Enhanced Strength (+2 Strength)
SKILLS/SPELLS:
Dagger Throw (can throw Daggers as Ranged attack)
Fairy companion (Fairy heals wounded for 3HP or does nothing, lasts 3 Turns [Cost: 2 SP])
EQUIPMENT: (and 40 Prieste)
Steel Knife (1-4 Melee damage) = Right Hand
Throwing Knife (1-2 Melee Damage, +1 Hit when Thrown) [Stack 2/3] = Left Hand
Leather Suit (AR 3) = Current Armor
Light Crossbow (1-1 Melee damage, +1 Hit when shooting Bolts, 2-Handed)
Metal Bolts (6-12 Ranged Damage) [Stack 5/5]
BACKGROUND:
Vlad (or V as he prefers to be called) had never been in a city before the day he was picked up by the HA. This was due to his mother’s paranoia that her precious son would be attacked or worse if he went. She was right. But, due to a poorly placed knife he escaped the people that attacked him and ran straight into one of the Hellsing buildings where he decided that he’d be better off working for.
Name: Vladamir
Age/Gender: 25, Male.
Class of Choice: Dhampyr.
Country of Origin: ??
STATS:
Strength: 1+1+2 = 4
Perception: 1+1+2 = 4
Speed: 1.0+0.9 = 1.9
Endurance: 1+2 = 3
Arcana: 1+2 = 3
Piety: 1+1 = 2
Health Points: 10+9 = 19
Spell Points: 9 = 9
Other numbers:
ToHit chance: +4
Evasion chance: +2 (2 stats)
Actions per Turn: 1
Total Armor: 4 (1 natural, 3 worn)
Melee Damage bonus: +4
Magical Damage bonus: +3
Magical Defense bonus: +2
TRAITS:
Dagger Specialization (+1 Hit and +1 Damage with Daggers)
Enhanced Perception (+2 Perception)
Enhanced Strength (+2 Strength)
SKILLS/SPELLS:
Dagger Throw (can throw Daggers as Ranged attack)
Fairy companion (Fairy heals wounded for 3HP or does nothing, lasts 3 Turns [Cost: 2 SP])
EQUIPMENT: (and 40 Prieste)
Steel Knife (1-4 Melee damage) = Right Hand
Throwing Knife (1-2 Melee Damage, +1 Hit when Thrown) [Stack 2/3] = Left Hand
Leather Suit (AR 3) = Current Armor
Light Crossbow (1-1 Melee damage, +1 Hit when shooting Bolts, 2-Handed)
Metal Bolts (6-12 Ranged Damage) [Stack 5/5]
BACKGROUND:
Vlad (or V as he prefers to be called) had never been in a city before the day he was picked up by the HA. This was due to his mother’s paranoia that her precious son would be attacked or worse if he went. She was right. But, due to a poorly placed knife he escaped the people that attacked him and ran straight into one of the Hellsing buildings where he decided that he’d be better off working for.
Spoiler: 5. Victor (Hawk132) (click to show/hide)
PERSONAL DETAILS:
Name: Victor
Age/Gender: 27, Male.
Class of Choice: Dhampyr.
Country of Origin: England
STATS:
Strength: 1+2 = 3
Perception: 1+2 = 3
Speed: 1.0+1.2+0.8 = 3.0
Endurance: 1+1 = 2
Arcana: 1 = 1
Piety: 1+1 = 2
Health Points: 10+6 = 16
Spell Points: 3 = 3
Other numbers:
ToHit chance: +3
Evasion chance: +4 (4 stats)
Actions per Turn: 3
Total Armor: 5 (1 natural, 4 worn)
Melee Damage bonus: +3
Magical Damage bonus: +1
Magical Defense bonus: +2
TRAITS:
Enhanced Speed (+0.4 Speed)
Super Speed (+0.4 Speed)
Swords Specialization (+1 Hit and +1 Damage with Swords)
SKILLS/SPELLS:
Swordplay (+2 Evasion with Swords)
Faux Vampirism (1 HP heal on killing blow vs Humans)
EQUIPMENT:
Steel Sword (2-8 Melee Damage) = Right Hand
Chainmail Suit (AR 4) = Current Armor
Herbs (1 HP heal or Poison removal) [Stack 3/3]
Herbs (1 HP heal or Poison removal) [Stack 3/3]
Bottle of Holy Water (Can be Thrown for 5-10 unblockable damage vs Magical Creatures, Vampires, 2x damage vs Undead)
Health Poiton (Restores 7 HP)
BACKGROUND:
A dhampyr who failed at hiding his heritage due to some misplaced trust. No longer able to live as a normal human, he chose to do the one thing that his kind excels at - killing monsters.
Name: Victor
Age/Gender: 27, Male.
Class of Choice: Dhampyr.
Country of Origin: England
STATS:
Strength: 1+2 = 3
Perception: 1+2 = 3
Speed: 1.0+1.2+0.8 = 3.0
Endurance: 1+1 = 2
Arcana: 1 = 1
Piety: 1+1 = 2
Health Points: 10+6 = 16
Spell Points: 3 = 3
Other numbers:
ToHit chance: +3
Evasion chance: +4 (4 stats)
Actions per Turn: 3
Total Armor: 5 (1 natural, 4 worn)
Melee Damage bonus: +3
Magical Damage bonus: +1
Magical Defense bonus: +2
TRAITS:
Enhanced Speed (+0.4 Speed)
Super Speed (+0.4 Speed)
Swords Specialization (+1 Hit and +1 Damage with Swords)
SKILLS/SPELLS:
Swordplay (+2 Evasion with Swords)
Faux Vampirism (1 HP heal on killing blow vs Humans)
EQUIPMENT:
Steel Sword (2-8 Melee Damage) = Right Hand
Chainmail Suit (AR 4) = Current Armor
Herbs (1 HP heal or Poison removal) [Stack 3/3]
Herbs (1 HP heal or Poison removal) [Stack 3/3]
Bottle of Holy Water (Can be Thrown for 5-10 unblockable damage vs Magical Creatures, Vampires, 2x damage vs Undead)
Health Poiton (Restores 7 HP)
BACKGROUND:
A dhampyr who failed at hiding his heritage due to some misplaced trust. No longer able to live as a normal human, he chose to do the one thing that his kind excels at - killing monsters.
Spoiler: 6. Mayumi Tala (Tiruin) (click to show/hide)
PERSONAL DETAILS:
Name: Mayumi Tala
Age/Gender: 18, Female.
Class of Choice: Hunter
Country of Origin: Spain
STATS:
Strength: 1+1 = 2
Perception: 1+4 = 5
Speed: 1.0+1.2+0.4 = 2.6
Endurance: 1+1 = 2
Arcana: 1 = 1
Piety: 1 = 1
Health Points: 10+6+4 = 20
Spell Points: 3 = 3
Other numbers:
ToHit chance: +5
Evasion chance: +4 (3 stats, 1 equipment)
Actions per Turn: 2
Total Armor: 2 (1 natural, 1 worn)
Melee Damage bonus: +2
Magical Damage bonus: +1
Magical Defense bonus: +1
TRAITS:
Enhanced Speed (+0.4 Speed)
Crossbows Mastery (+2 Hit and +1 Damage with Crossbows and Bolts.)
Crossbows Specialization (+1 Hit and +1 Damage with Crossbows and Bolts.)
SKILLS/SPELLS:
Dodge Roll ([Called], instead of attacking +4 Evasion till next Turn)
Quick Reload (Reloading Crossbows/Firearms takes 1 Action less)
EQUIPMENT:
Light Crossbow (1-1 Melee damage, +1 Hit when shooting Bolts, 2-Handed) = Both Hands
Silken Robe (AR 1, +1 Evasion) = Current Armor
Metal Bolts (6-12 Ranged Damage) [Stack 4/5]
Metal Bolts (6-12 Ranged Damage) [Stack 5/5]
Quarterstaff (1-3 Melee damage, +1 Evasion)
Bandages (Bleeding removal) [Stack 3/3]
BACKGROUND:
Adopting a pair of literary references as her name, May was born and raised in the highlands of her country, steeped in the spiritual and traditional arts of her people. Their culture was open-minded, yet fierce in spirit and belief, focused on honing the potential of the individual in mind and body through rigorous training and practical efficiency; May had taken on the trade skill of a huntress in her youth, developing her tracking and wilderness survival during those years. She was called in from foreign lands in aid of Europe.
Name: Mayumi Tala
Age/Gender: 18, Female.
Class of Choice: Hunter
Country of Origin: Spain
STATS:
Strength: 1+1 = 2
Perception: 1+4 = 5
Speed: 1.0+1.2+0.4 = 2.6
Endurance: 1+1 = 2
Arcana: 1 = 1
Piety: 1 = 1
Health Points: 10+6+4 = 20
Spell Points: 3 = 3
Other numbers:
ToHit chance: +5
Evasion chance: +4 (3 stats, 1 equipment)
Actions per Turn: 2
Total Armor: 2 (1 natural, 1 worn)
Melee Damage bonus: +2
Magical Damage bonus: +1
Magical Defense bonus: +1
TRAITS:
Enhanced Speed (+0.4 Speed)
Crossbows Mastery (+2 Hit and +1 Damage with Crossbows and Bolts.)
Crossbows Specialization (+1 Hit and +1 Damage with Crossbows and Bolts.)
SKILLS/SPELLS:
Dodge Roll ([Called], instead of attacking +4 Evasion till next Turn)
Quick Reload (Reloading Crossbows/Firearms takes 1 Action less)
EQUIPMENT:
Light Crossbow (1-1 Melee damage, +1 Hit when shooting Bolts, 2-Handed) = Both Hands
Silken Robe (AR 1, +1 Evasion) = Current Armor
Metal Bolts (6-12 Ranged Damage) [Stack 4/5]
Metal Bolts (6-12 Ranged Damage) [Stack 5/5]
Quarterstaff (1-3 Melee damage, +1 Evasion)
Bandages (Bleeding removal) [Stack 3/3]
BACKGROUND:
Adopting a pair of literary references as her name, May was born and raised in the highlands of her country, steeped in the spiritual and traditional arts of her people. Their culture was open-minded, yet fierce in spirit and belief, focused on honing the potential of the individual in mind and body through rigorous training and practical efficiency; May had taken on the trade skill of a huntress in her youth, developing her tracking and wilderness survival during those years. She was called in from foreign lands in aid of Europe.
Waitlist:
Spoiler: 7. Kira Frey (Twinwolf) (click to show/hide)
PERSONAL DETAILS:
Name: Kira Frey
Age/Gender: 18, Female.
Class of Choice: Sorceress
Country of Origin: England
STATS:
Strength: 1+3 = 4
Perception: 1+1+1 = 3
Speed: 1.0+0.2 = 1.2
Endurance: 1+2 = 3
Arcana: 1+4 = 5
Piety: 0 = 0
Health Points: 10+9 = 19
Spell Points: 15+6 = 21
Other numbers:
ToHit chance: +3
Evasion chance: +2 (2 stats)
Actions per Turn: 1
Total Armor: 3 (1 natural, 2 worn)
Melee Damage bonus: +4
Magical Damage bonus: +5
Magical Defense bonus: +0
TRAITS:
Keen Mind (+1 Perception, +0.2 Speed)
Swords Training (Can use Swords)
Arcane Might (+1 Hit and +1 Damage with offensive Spells.)
SKILLS/SPELLS:
Fire Bolt (8-14 (minus Magical Defense) damage. [Cost: 2 SP])
Magical Daggers (4-8 (minus Magical Defense) damage to all enemies. [Cost: 2 SP])
EQUIPMENT:
Rapier (1-5 Melee Damage, halved enemy AR) = Right Hand
Woolen Robe (AR 2) = Current Armor
Health Potion (Restores 7 HP)
Magic Potion (Restores 5 SP)
Magic Potion (Restores 5 SP)
Bottle of Holy Water (Can be Thrown for 5-10 unblockable damage vs Magical Creatures, Vampires, 2x damage vs Undead)
BACKGROUND:
Kira is the latest in a long line of sorceress’ that serve the Belmonts, and by extension the Hellsing Association. The illegitimate daughter of a womanizing Belmont and the powerful Sorceress Marina Frey, she was well into Hunter training when her magical talents manifested. At that point, she switched paths to that of a Sorceress, but her training remained in her somewhat tougher than average body and proficiency with swords. Still, stronger than her sword is her magic, which is her main method of offense.
Name: Kira Frey
Age/Gender: 18, Female.
Class of Choice: Sorceress
Country of Origin: England
STATS:
Strength: 1+3 = 4
Perception: 1+1+1 = 3
Speed: 1.0+0.2 = 1.2
Endurance: 1+2 = 3
Arcana: 1+4 = 5
Piety: 0 = 0
Health Points: 10+9 = 19
Spell Points: 15+6 = 21
Other numbers:
ToHit chance: +3
Evasion chance: +2 (2 stats)
Actions per Turn: 1
Total Armor: 3 (1 natural, 2 worn)
Melee Damage bonus: +4
Magical Damage bonus: +5
Magical Defense bonus: +0
TRAITS:
Keen Mind (+1 Perception, +0.2 Speed)
Swords Training (Can use Swords)
Arcane Might (+1 Hit and +1 Damage with offensive Spells.)
SKILLS/SPELLS:
Fire Bolt (8-14 (minus Magical Defense) damage. [Cost: 2 SP])
Magical Daggers (4-8 (minus Magical Defense) damage to all enemies. [Cost: 2 SP])
EQUIPMENT:
Rapier (1-5 Melee Damage, halved enemy AR) = Right Hand
Woolen Robe (AR 2) = Current Armor
Health Potion (Restores 7 HP)
Magic Potion (Restores 5 SP)
Magic Potion (Restores 5 SP)
Bottle of Holy Water (Can be Thrown for 5-10 unblockable damage vs Magical Creatures, Vampires, 2x damage vs Undead)
BACKGROUND:
Kira is the latest in a long line of sorceress’ that serve the Belmonts, and by extension the Hellsing Association. The illegitimate daughter of a womanizing Belmont and the powerful Sorceress Marina Frey, she was well into Hunter training when her magical talents manifested. At that point, she switched paths to that of a Sorceress, but her training remained in her somewhat tougher than average body and proficiency with swords. Still, stronger than her sword is her magic, which is her main method of offense.
Spoiler: 8. Leon Belmonte (BladeMasterModel42) (click to show/hide)
PERSONAL DETAILS:
Name: Leon Belmonte
Age/Gender: 22, Male.
Class of Choice: Hunter
Country of Origin: Italy
STATS:
Strength: 1+2+2 = 5
Perception: 1+2 = 3
Speed: 1.0+1.2 = 2.2 (-0.4)
Endurance: 1+2 = 3
Arcana: 1 = 1
Piety: 1 = 1
Health Points: 10+9+6 = 25
Spell Points: 3 = 3
Other numbers:
ToHit chance: +3
Evasion chance: +3 (1 stats, 2 equipment)
Actions per Turn: 1
Total Armor: 7 (1 natural, 6 worn)
Melee Damage bonus: +5
Magical Damage bonus: +1
Magical Defense bonus: +1
TRAITS:
Axe Specialization (+1 to Hit and +1 to Damage with Axes)
Axe Mastery (+2 to Hit and +1 to Damage with Axes)
Enhanced Strength (+2 to Strength)
SKILLS/SPELLS:
Axe Throw (can throw Axes as Ranged attack)
Initiative (+1.0 Speed on first Turn of Combat for Action number purposes)
EQUIPMENT:
Hand Axe (1-4 Melee damage, +1 Hit when Thrown) = Right Hand
Small Shield (+2 to Evasion) = Left Hand
Partial Plate (AR 6, -0.4 to Speed) = Current Armor
Steel Axe (3-8 Melee damage)
BACKGROUND:
Leon was born to a far removed member of the Belmont clan and his wife, who was a former pirate. Most comfortable with an axe in his hand, Leon learned everything he knows about fighting from her, as well as inheriting her shockingly bright green hair. Having heard stories of the main family of the Belmont clan, Leon Belmonte wants nothing more than to do the family name proud by hacking as many monsters to bits as humanly possible.
Name: Leon Belmonte
Age/Gender: 22, Male.
Class of Choice: Hunter
Country of Origin: Italy
STATS:
Strength: 1+2+2 = 5
Perception: 1+2 = 3
Speed: 1.0+1.2 = 2.2 (-0.4)
Endurance: 1+2 = 3
Arcana: 1 = 1
Piety: 1 = 1
Health Points: 10+9+6 = 25
Spell Points: 3 = 3
Other numbers:
ToHit chance: +3
Evasion chance: +3 (1 stats, 2 equipment)
Actions per Turn: 1
Total Armor: 7 (1 natural, 6 worn)
Melee Damage bonus: +5
Magical Damage bonus: +1
Magical Defense bonus: +1
TRAITS:
Axe Specialization (+1 to Hit and +1 to Damage with Axes)
Axe Mastery (+2 to Hit and +1 to Damage with Axes)
Enhanced Strength (+2 to Strength)
SKILLS/SPELLS:
Axe Throw (can throw Axes as Ranged attack)
Initiative (+1.0 Speed on first Turn of Combat for Action number purposes)
EQUIPMENT:
Hand Axe (1-4 Melee damage, +1 Hit when Thrown) = Right Hand
Small Shield (+2 to Evasion) = Left Hand
Partial Plate (AR 6, -0.4 to Speed) = Current Armor
Steel Axe (3-8 Melee damage)
BACKGROUND:
Leon was born to a far removed member of the Belmont clan and his wife, who was a former pirate. Most comfortable with an axe in his hand, Leon learned everything he knows about fighting from her, as well as inheriting her shockingly bright green hair. Having heard stories of the main family of the Belmont clan, Leon Belmonte wants nothing more than to do the family name proud by hacking as many monsters to bits as humanly possible.



