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Messages - Haspen

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16141
Forum Games and Roleplaying / Re: Imperial Starfighters test!
« on: May 09, 2015, 11:08:55 am »
"Only one ship have ever went from Londonis all the way here to Meriscus, as trying to cross two Pulsar systems and the subspace tunnel between them is a suicide. Rebels might be resourceful but there is no way they would attack us through there. Our scientists say that when the pulsar wave hits, the disruption lasts between 15.2 to 18.9 seconds."

16142
Okay here we goooo.



Briefing Room of Fighter Squadrons, ISFc Germania:

The commanding officer in charge of fighter squadrons entered the briefing room, where a small number of rookies was sitting at their desk, all tense and slightly sleepy. After all, it was merely 0430 hours, and they weren't even the night shift to begin.

"At ease, rookies." The officer said, starting the holographic 3D projection of few local systems; zooming on the Meriscus - Periscus connection.

"At 2300 hours yesterday, we have lost contact with ISRV Challenger, the scientific vessel that went on to observe and study the Periscus Pulsar, per regular schedule." The officer pushed few buttons and the projection of a pulsar - a glowing purple sphere - and a small research vessel schemating, replaced the map.

"As you might know from the Academy, Pulsars severely disrupt subspace and gravitic stability in the system, not to mention skewering with sensors and communications at regular basis. It is not uncommon to lose contact with a vessel in a pulsar system. However, when a pair of pilots from ISFc Tannenberg, sortied to find the vessel and entered the system, the contact was lost with them as well. That happened 0118 hours today. Because Tannenberg has been sent to resupply few cruisers returning from training exercise at Eta Carrianis system, the HQ of Imperial Sixth Fleet have ordered Germania to dispatch a search party for both the scouts and the missing Challenger." The projection was terminated with a push of a button.

"That's where you boys come in. You shall perform a jump to Periscus Pulsar system, take a quick look, and report back. Our engineers have shielded your comm units so that the Pulsar should have less disruptive effect. In case you find the Challenger, or the scouts - or the debris of the missing ships - report to us immediatelly. Do not linger in the system too long, because the disruption resonance in your fighter's systems will gradually increase. Even if you do not find anything, jump back to Meriscus after half an hour, so we can declare the ships lost. Any questions?"

16143
UXLZ cannot into bbcode :v!

16144
* Haspen pokes the thread into activity for moar moves :V

16145
* Haspen pokes thread into activity cuz he is missing 2 moves if he ain't wrong v:

16146
* Haspen pokes thread into activity and Ochita especially.

16147
The blast of the light torn the shade apart, which went out with silence.

Quote from: Fezz vs Spectre B
Hit: 148+10+7-20-64 = 81
Hit roll: 51, hit!
Damage: 36-12 = 24dmg

Spoiler: HP (click to show/hide)

16148
Leo heals are allheals!

Quote from: Leo heals Fezz
All the HP!

Then the heavy spear poked the tree, which exploded in a fountain of ooze. Nine big lumps of ooze splattered on the ground...

Quote from: Ciera vs Tree
34+1-5 = 30dmg

...which then formed into slimy humanoids!!


(Enemy stats updated!)

Spoiler: HP (click to show/hide)

16149
~~Enemies Turn!~~

"grrrRRrRrrRRRRRrrUuullll..." A black shade have emerged from the wall and swiped at Fezz with black, transculent claws! Only by some divine luck Fezz got a scratch on the cheek instead of torn-out throat. He managed to harm the shadowy thing in retaliatory strike, too.

Quote from: Spectre B vs Fezz
Hit: 137-7-68 = 62
Hit roll: 45, hit! //Crit roll was 12. That stoopid necklace...
Damage: 25-0 = 25dmg

Fezz counterattacks!
Hit: 148+10+7-20-64 = 81
Hit roll: 11, hit!
Damage: 36-12 = 24dmg

~~Allies Turn!~~

Renault and Ram went separate ways.

~~Player Turn 2~~

Enemies stats here! This link will be updated as the chapter goes



Spoiler: HP (click to show/hide)

16150
6.16 heal the ponytail grrl

"You could make my work easier by bleeding less."

16152
Good. Tomorrow we probably gonna start :v

16153
Oh well, no time left today, please poke Sirus to post so I can run turn tomorrow :v

16154
Stomp to W.15 or closest equivalent.

16155
@Fezz:

Unfortunately the outer walls of the buildings themselves had no mosaics. The stone-laying technique - as much as Fezz could recognize through all the moss - was archaic, but similar to that from before the Wars. This castle must be older than the Wars period by at least few centuries.

@Aleciera:

Ciera - and Alec - now had a splendid view on the bizarre pattern of murky water that formed a spiral, centered at a large, bloated tree.

That tree was oozing murky, greenish goo.

The tree was also pulsating.

Spoiler: HP (click to show/hide)

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