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Messages - Haspen

Pages: 1 ... 1158 1159 [1160] 1161 1162 ... 2254
17386
And after cornering 2 reindeer on a mountain and having them vanish into thin air right in front of me, I have to lean towards them disappearing.

They are faster than you (especially when panicked, they can get 5-6 tiles per turn), so most propably they ran behind you and thus out of your sight range.

17387
Our offer stands.

17388




17389
Quick question for the GM - when exactly does the Lady's Grace shield regenerate HP? When my turn comes around? At the end of the whole turn? Some other time?

All regen is done at the end of the turn, right after bleeding rolls. Commands -> actions -> bleeding -> regen -> end of turn.

17390
Also also, for some reason I saw CON raising on level ups (wtf) and it looks like STR has 2 numbers over it when level up occurs.

Also also also, the unit table looks wonky - I won't even mention that Sakura has no Dark proficency listed at all.

17391
We are giving you Crimea, a perfect harbor site in the east.

17392
We won't sign the treaty unless all of the points shall be honored.

17393
Defensive tactics!
Axe Saesenthessis in the face.


You can't do both. Either command or attack.

17394
We do not sign ANSSP's.

17395
v:

They have different MOV because most of PC's started with trainee classes which aren't even in your game. First classes all have 5 move except for Wyverns (6 when mounted) and horse/pegasi (7 when mounted).

Saving Fezz and/or Grifen cannot be done, especially that enemy thunder mages somehow have 6 MOV as well? Which enables the mages to cheat and snipe Grifen through hills even if Fezz is blocking.

Quote
I'll look into the weapon rank fix. I'm kind of surprised you were able to get it that high though.

Considering the deck chokepoint (prologue) and bridge chokepoint (chapter 1) requiring constant healing from Leo, I'm surprised no one else have mentioned the bug earlier.

17396
State of Prussia grows weary of the bloody conflict and thus is proposing a peace treaty with French Empire, with agreements as follows:

1. Western and Southern Germany shall be given to State of Prussia.
1a. Crimean Peninsula shall be given to French Empire.
2. Cessation of all military action between Prussia and France.
3. 2 year guarantee of Prussian neutrality toward French Empire, except in case when French Empire declares war against Prussia.
3a. Likewise, French Empire shall remain neutral toward Prussia, with the same exception.
4. State of Prussia shall dismantle its Research Treaty with Russian Empire and immediatelly offer a treaty to French Empire, with the choice of Treaty being in French hands.

17397
Awaiting input frooooom:

UXLZ
Harry Baldman
Hawk132
BlitzDungeoneer
wipeout1024
NAV
Salsacookies
swordsmith04
Tavik Toth
4maskwolf

17398
@freeformschooler:

Saving Grifen and Fezz is nigh-impossible.
Nobody has vulneraries? How do I survive.
Game crashed split-second after Leo healed Maible and I heard 'weapon rank up' jingle. LOOK BELOW FOR ERROR POPUP
Some units have 6 MOV, some 4 MOV, while all of them should have 5 MOV.
Maible somehow has WTA disadvantage against fellow mages.
Sakura has no WTA advantage versus anima mages. Similarily, Fezz suffers no WTA disadvantage versus anima mages.
Maible cannot wear Fire tome for some reason.

Also is there an actual difference in difficulty settings? I always play 'More Harder' and I wonder if the other one is easier.

Jingle error:

17399
The Seventeenth Cycle of Twilight is at hand.

The sun has gone dark and the red corona of death is growing larger and larger each passing night. There is no more days, as the darkness slowly permeates the continent. Soon, it will be withering all that is alive and poisoning the soil and rendering the air unbreathable. The land shall be completely cleansed so the Gods can descend upon the lands to continue their divine wars as their children, the humanoidal species, shall cover in fear in their deep fortresses and darkest of caves.

But there is a requirement for survival of the humanoids, and these are the Drazzik Crystals. Magical crystals of incredible power. With just a careful weave of the existential fabric, these can envelop a city and render it invincible for weeks or months even. In the past, every larger settlement had its own Drazzik Crystal.

But as the Cycles of Twilight became less frequent, and the old prophecies forgotten or not paid heed to, the Drazzik Crystals has been broken. Smashed. Carved to pieces. Embedded in the artifacts, jewellery, fabrics of the noble lords.

Yet, the time for another Cycle of Twilight have come, like it always did before. And there is only one Drazzik Crystal left on the planet. It rests in the mountain citadel of Zaxxarivnjath, once home of the mighty dragon Zaxxariv, and now home of descendants of those who centuries ago formed a pact of worship and protection with the powerful reptilean creature.

Now, as the lords of the Zaxxarivnjath have refused to pass their magical crystal to larger and more populous lands, the southern Republics of Tashamer, Minkath, As-Moria and Benvesse have intruded upon the domain of the dragon worshippers. Their only goal - acquire the Drazzik Crystal at all cost, to protect hundred of thousands of women, children and elderly from the all-destructive Cycle.

For Zaxxarivnjath, this is the fight for the death. The fate of several thousand citizens are now at hands of the few that bravely stand with their weapons in the path of the army of the Four Republics. Will the city of dragon-worshippers turn to dust, or will the outsiders learn their mistake - the shattering of their own Drazzik Crystals - in the most cruel of ways?

With the mighty Irondrake at the gates and Prince Sssalinth inside the city, the dragon worshippers might stand a chance - but only if they cut a bloody trail of republican corpses, reach and kill Vanessa Waverider, the most powerful of sword mistresses, the binding mind of the Republican Army. On other hand, if Republicans destroy the draconic machine and then slay the scale-covered prince, nothing will stop them from acquiring the Drazzik Crystal - and thusly, they will safe their families in the fertile lands of the south.

As the black sun hovers high on the sky, the trumpets and horns are sounded, and the battle is joined - Battle of the Twilight Sun.

Who shall win, and who shall perish under the black sun? That is yet to be seen...


Objectives!
Soldiers of the Alliance of Four Republics: (Team A)
Cut down the city guards and reach Irondrake machine to complete the first stage of the siege! (7/10 killed)
Guards of Zaxxarivnjath, Citadel of the Dragon: (Team B)
Cut down through the enemy soldiers and reach Vanessa Waverider! (6/25 killed)

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