Also, next game of Medieval Fodder shall have these changes and adjustments and new things added in:
GENERAL:
Health Point ranges increased to 5-8 (normal) and 8-11 (Healthy skill).
Armor-piercing weapons (Spears, Bolts, some heirlooms) have their description changed: 'If enemy is wearing Chainmail/Plate Armor (including Dwarven versions), lowers their Armor by X (to minimum of 1)'.
This way weapons with bonus higher than 1 won't deal more damage to Chainmail-wielding soldiers than to Aketon-wielding ones.
STATUSES:
Bleeding: Whenever 3 or more Damage is dealt, Bleeding occurs. At end of each turn, there's 50% chance that Bleeding will deal 1 Damage or the Bleeding will stop.
SKILLS:
Beard Friend: Instead of Aketon and Chainmail, your Armor roll consists of Dwarven Chainmail and Dwarven Plate Armor. Restricts weapon roll to Axes and Blunts.
Leaf Friend: Instead of Aketon and Chainmail, your Armor roll consists of Elven Cape and Elven Chainmail. Restricts weapon roll to Swords and Spears.
WEAPONS:
Crossbow +Hit bonus reduced to 1.
HEIRLOOMS:
Eviscerator gets +2 to max.dmg
Drakefang gets +1 to max.dmg
Shield of Titans and Lady's Grace both get +1 to Parry bonus
Swords:
Demontongue: 1-handed, 2-5 damage, inflicts Bleeding when at least 1 damage is dealt
Armor:
Bloodweave Mail: 2 AP, +1 Hit and Evasion when Bleeding, Bleeding restores HP instead of lowering it
Bracers of War: 1 AP, +2 Hit, gives +3 to Damage