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Messages - Haspen

Pages: 1 ... 1273 1274 [1275] 1276 1277 ... 2254
19111
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 14, 2014, 04:18:11 am »
Dibs.


19112
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 14, 2014, 02:30:04 am »
Dibs!


19113
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 14, 2014, 02:15:11 am »
Dibs.


19114
7.11 twang Myrm E

19115
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 13, 2014, 04:54:40 pm »
Ye v:

Now dibs.


19116
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 13, 2014, 04:43:41 pm »
Not to mention two boxes of my skycastle missing, too v:

19117
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 13, 2014, 04:36:51 pm »
Dibs.

Oi Morghaine you skrewed somewhere :V!

19118
I'm not even sure that Haspen is sure :P

I dunno wat I was doing.

Just play along :P

19119
There, added important piece of info about conveyors.

19120
@Gregor:

*BLOOP*

Gregor found himself in a room with moving floor! Two floors were moving in front of him, one to the left, one to the right. The more bizarre things were going under the ceiling - a trio of mechanical arms were putting small objects onto the moving floors; tiny wooden boats, metal figurines, porcelain dolls and such, and these items then were transported by said floors to the holes in the walls; holes no larger than Gregor's head.

There was other moving floor, going east...

@Charlotte:

The door produced satisfactory thud when struck with an arrow, but failed to open.

Quote from: Charlotte vs Door
33-5 = 28dmg

~~Allies Turn!~~

"Make way, Charlotte, I will open it!" With grace of sofa-flopping whale, Charles and his mount smashed the door open, revealing small room with chest on the other end. It's lid was open, showing a bow made from brass-like material and with brightly-shining bow string.

Quote from: Charles vs Door
35-5 = 30dmg

Mari moved inside the castle as well.

~~Player Turn 15~~



.

.

.

...

It takes 0.5 MOV to move along the conveyor belt, 2 MOV against it, and 1 MOV to 'step away' from it. Operating consoles is treated as an action (but turn won't progress until you finish operating).
Also, ending your turn on the conveyor belt will make it move your unit along it's length by 1 tile at the start of new turn. Good luck!




Spoiler: HP (click to show/hide)

19121
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 13, 2014, 01:14:19 pm »
Dem dibs mang, they keep happenin'!


19122
So...I should NOT press the button?  ???
HASPEN YER CONFUSING

Presssiiiiiiittt.

Also I don't see you on #feftalk nowadays :c

19123
But if the first one killed Genghis Khan, what will this one do to me? :I

Something much worse - you will get stuck with me for a while longer! :P

19124
I'M SORRY, I DUN KNOW WHAT TO DOOO
D:

Press. The. Button.
Press. The. Button!
Preeesssss iiiiiitttt!

19125
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: August 13, 2014, 12:47:07 pm »
Duuuuuuuuuuuuuurrr.


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