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Messages - Haspen

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19141
Pffft, I highly doubt it :P

Not to mention I'm going to sleep soon, so.

19142
Nothing else have changed.

19143
Sonja murdered an innocent tree in her thunder rage. It lost all leaves and then caught on fire. Poor tree.

Quote from: Sonja vs Axeman F
Hit: 98+10-20-16 = 72
Hit roll: 90, miss!

Leo in meanwhile healed Efa a bit.

Quote from: Leo heals Efa
10+12+5 = Up to 27HP restored

Spoiler: HP (click to show/hide)

19144
Saw you maybe few times in entirety of my stay here...

1/9

19145
Quote from: Grifen vs Swordsman B
Hit: 110+10-18 = 102, autohit!
Damage: 16+1-5 = 12dmg

Grifen attacks once more!
Hit: 110+10-18 = 102, autohit!
Damage: 16+1-5 = 12dmg

Spoiler: HP (click to show/hide)

19146
Quote from: Efa vs Axeman A
Hit: 84+10-12 = 82
Hit roll: 77, hit!
Damage: 16+2-5 = 13dmg

Quote from: Fezz vs Axeman D
Hit: 104+10+10-16 = 108, autohit! Crit roll: 50!
Damage: 16+1-1 = 16x3 = 48dmg

//Ding ding ding ding!

Spoiler: HP (click to show/hide)

19147
Suddenly, the old man clutched his chest, and slumped to the floor, lifeless.

The entry for 'Genghis  Khan' dissappeared from the screen, now leaving only Gregor's countdown there.

'Escape' button lit up after a second.

19148
Forum Games and Roleplaying / Re: Noble Emblem 2: IC Thread
« on: August 11, 2014, 04:22:40 pm »
The door resisted the assault, but the hinges already looked bent.

Quote from: Colt vs Door
16+2-0 = 18dmg

Quote from: Jorund vs Door
20-5 = 15dmg

Spoiler: HP (click to show/hide)

19149
Forum Games and Roleplaying / Re: Noble Emblem 2: IC Thread
« on: August 11, 2014, 03:48:23 pm »
Cidney opened the door. A wave of dust assaulted the nostrils of people standing closest to it.

It was a storeroom, but long unused; empty shelves gathered layers of dust, and the only things left here are empty bags, and old towel growing mold on one of the shelves.

In fact, whole room looked as if extremely unkept - there was leak on one of the walls, already cracking the stone.

//Destructable wall at 18.15

19150
Forum Games and Roleplaying / Re: Conquest [Landgrab/Risk-esque]
« on: August 11, 2014, 01:48:10 pm »
PTWing.

19151
The glass panel lit up, becoming blue-ish.

Words and numbers appeared on it, in white font, forming two lines. The lines were:

'Genghis Khan  39y11m13d 08:29:35'
'Gregor von Hexham  10y11m30d 23:58:14'

The numbers were continuously counting downwards, presumably to the time of each person's release or something.

Speaking of Release, it's button lit up as well!

19152
Same thing as above.

19153
There was a soft click coming from the panel after the button was pushed, but nothing else happened.

19154
The glass panel was dark blue.

There were numerous, colored buttons, but they were rather dusty. Only three of them had labels; one was labeled 'Hope', the next 'Release' and the third 'Escape'.

Strangely, the one labeled 'Hope' was seemingly lit from inside, giving out much brighter hue than others.

19155
So if it's a Matrix reference, does that mean I'll have the ability to stop bullets and do kung-fu? :3

Dunno, do you? :3

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