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Messages - Haspen

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1936
PHASE 1920

TURN 1

Red -> Grey -> Yellow -> Blue


Elsewhere, belligerent countries are developing radar and working out nuclear fission.

In Pankratinia, however...

1937
After much deliberation about the playing rules, it seems indeed that the game would soon devolve into pass-in-a-row to deny cards.

That would be boring to play and GM I think so I've ventured back to Twilight Struggle rules for tinkering and I found a solution.

Rules have been amended:

Quote
5. The Party can do the following as an Action:
* Play a Card in their Hand:
**Cards that are Neutral or belong to Your Party will play out as stated on the Card.
**Cards that belong to Another Party will give you 2 Popularity to allocate on the Map; but the Card's event will play out as well.
***You can specify whether you want to put down the 2 Popularity BEFORE or AFTER the Card's event goes through.
*Discard a Card from their Hand.

As you can see, Pass is no longer an option, and playing 'hostile' cards gives you something extra.

Still waiting on Tric's popularity assignment.

1938
General Discussion / Re: Not the WWIII thread (yet) (Ukraine)
« on: February 24, 2022, 02:35:16 pm »
PTW that I hoped never to have to make.

1939
Max has ZHOU, and Jin, Song, now Qin and in 2 turns he will get Shu, which nets him a win.

1940
Dunno how taking Zheng would help if Wey connects stuff anyway :P

1941
This means that Tric stands as the only person able to prevent Max's victory in 2 turns by rushing Zhou.*

But considering Tric's shortsightness and paranoia, he probably already launched full/near-full rice assault against me, so gg everyone, this one's gonna be short :P

1942
The Kingdom come, the will be done. So says the Kingdom of Wu
20 Rice to Conquer Chu. 15 Rice to conquer Han.(+5 if the bonus comes this turn.)

Haspen, care to have a non-aggression agreement? Dun, Chen, Chao, Xue, and Tan are off limits from both of us.
Though alternatively, Max and I can just crush you from two sides like what might happen to Jack. (Sorry Jack.)

Should've made it Chao-Zhong Li-Han.

20 to invade Tan.
5 to invest in Ju.

1943
Currently it has no real use, no.

1944
All of them explained by the rules.

1945
Waiting on Tric's popularity assignment.

1946
Well, that isn't good. Why does Haspen have 20 rice to my bare 25?
Rules spoiler, First paragraph, Line 5.

1947
MOHIST JU:

20 to invade Lai

1948
Am I right in thinking that these can be split, like 1 in Vinnica, 1 in Poljavec?

Sure.

1949
PHASE 1920

TURN 1


Cards have been randomized and sent to all 4 Parties.

Each Party now has time to allocate extra 2 Popularity wherever they want on the map. Please remember unlike with Cards, you cannot replace others' Popularity with your own here.

1950
A card/map game inspired by Twilight Struggle and one of my older forum games, Res Publica.

You get cards and a map, and you add Popularity of your party on the map whilst trying to contain the other parties. Each game phase you score points and the Party with highest score after the 4th phase wins.

PANKRATINIAN PARLIAMENT RULES:

1. There are four parties: Blue, Red, Yellow and Grey. Each starts the game with 3 points of Popularity pre-allocated on the Map of the Republic of Pankratinia.
2. At start of game, GM shuffles the Deck of 1920 Phase Cards and gives each Party 5 Cards. Each Party then adds another 2 Popularity wherever they wish.
3. The game is divided into 4 Phases, and those into Turns, and Turns into Actions (1 Turn = 1 Action per Party). The Action Order is: Red, Grey, Yellow, Blue.
4. 1920 and 1930 Phases have 4 Turns each; 1940 and 1950 Phases have 5 Turns each.
5. The Party can do the following as an Action:
* Play a Card in their Hand:
**Cards that are Neutral or belong to Your Party will play out as stated on the Card.
**Cards that belong to Another Party will give you 2 Popularity to allocate on the Map; but the Card's event will play out as well.
***You can specify whether you want to put down the 2 Popularity BEFORE or AFTER the Card's event goes through.
* Discard a Card from their Hand.
6. Cards Removed from Play cannot be re-played; other Cards that were Played but not Removed, as well as Discarded Cards, are put aside until next Phase.
7. At start of each new Phase (1930, 1940, 1950), the GM will add both Cards that were put aside and Cards from the new Phase to the Deck, shuffle it around, and hand out extra 5 Cards to each Party.
8. Scoring occurs at the end of the last Turn of a Phase; each Region grants Score based on X:Y number on the Map. Score is attained by getting 25%+1 Popularity Slots in a Region (X) and 50%+1 Popularity Slots in a Region (Y). For example: having 10 Popularity in KRUNICA will give your Party 5 Score (X 2 + Y 3).
9. At the end of 1950 Phase and its Scoring, the Party with highest Score wins.

All Cards List (73) can be found here on my Pastebin.

First game of Pankratinian Parliament:

The Red Party:, played by: TricMagic
The Grey Party:, played by: Maximum Spin
The Yellow Party:, played by: Egan_BW
The Blue Party:, played by: mightymushroom

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