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Forum Games and Roleplaying / Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Character Skills!
« on: May 12, 2014, 11:07:22 am »
That's even more polling than before
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Why do you want to take monster effectiveness out? >:V
So thunder isn't a weird anti creatyre catch all.
Besides, thunder has fair MT and there are many kinds of monster. Not super fair to get tons of bonus damage against all of them.
Ah, I thought it was a joke at first. If it's serious, and if you want us to be a bit more blasé towards loss rates, it might be better not to bar players from returning if their characters die.
Thunder tree is already Monster effective.
Wyvern =\= monster.
To be fair, Wyverns kinda got hit hard by the game mechanics merger - in individual games, they're arrow-weak like all fliers and always weak to Wyrmslayers and the like, but they tend to vary on other weaknesses. In one game, they'll be wind-weak; in another, they'll be thunder-weak; in a third, they'll be Manakete-weak, but only if the Manakete has Wyrmslayer; and in a fourth, they won't be particularly affected by any of these, except insofar as their riders tend to have low RES. I don't think any games have them give them all of the weaknesses across the board.
I'm not communicating effectively here.
Okay. Valor is standing next to Salvatore and Olison. He trades his francisca to Olison. He can't trade with Salvatore this turn now, but Salvatore can trade with him. Savvy?
This. Seriously, if you don't like trade shenanigans, perhaps you should tone things down slightly so that such shenanigans aren't necessary for simple survival.
Whatchoo talking about :v
Bows and Wind are both anti Flying so if you take Nullify vs Flying you don't get effective damage when getting attacked with those weapons.
Wyvern weakness is Thunder and anti Wyvern.
Well one trade initiation meaning a character can only go through the inventory of one other character during their turn.