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Messages - Haspen

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20341
General Discussion / Re: Things that made you sad today thread.
« on: May 06, 2014, 12:51:05 pm »
~1910 megabytes. That's the sad part, really.

That's almost four times more than I have v:

20342
Hasppp, I thought Watcher A was supposed to be dead due to miscalculation?

Oh that thing. Fine v:

20343
Lessee:
quad-core processor @ 3.40GHz each
8 GB of RAM
Windows 7 Home Premium
And an NVIDIA GeForce GTX 750 card.
Something like 3 TB of hard drive space as well. This thing is less than a month old and I saved up a lot of money to put it together ^-^

My rig:

single-core processor 3.1Ghz
512MB of RAM
Windows XP Professional SP3
Some obscure (Motherboard-)Integrated Graphic Processor from '03
80GB hard drive (half of it filled with Star Trek episodes and movies :P)

But it can run notepad and MSPaint, 's all I need v:

20344
Oh, yeah. When you receive a wound and/or miss an attack, you do get 1 exp.

20345
You're asleep/paralyzed, how do you wanna dodge things :?

20346
Do you count both hit and kill exp on the same attack?

Me? Of course not. You either hit, or you either kill :v Also, you get Hit exp no matter how many attacks you lay on the enemy (via doubling or other shenanigans).

20347
Forum Games and Roleplaying / Re: Noble Emblem 2: IC Thread
« on: May 06, 2014, 10:50:43 am »
~~Enemies Turn!~~

The guards could hear some clicking and hissing... lo and behold, another pair of spiders, certainly late to the party, appeared in the southern thicket.

...not to mention a forebodingly blackish eye to the west.

~~Allies Turn!~~

"Altmorin, can I ride with you?"

"Of course." And the rider went back to grab Eleonore from the woods.

~~Player Turn 6~~

Enemies' stats, updated!



Spoiler: HP (click to show/hide)

20348
But it's also a bit weird? I go off the book fairly closely for Exp, and you guys level fairly quickly in noh. Maybe a bit more than 100 points should be required depending on group size...

3 per hit and 5 per kill for average mook, that's how I rule in my FEFs :V

Maybe you use 5 and 10 points respectively (much stronger enemies) all the time? v:

20349
In my housebook paralyze is just sleep that can't be cured by bonking v:

Carried characters can always 'slide off' if they want :P

20350
Take two!



It struck me that the walls don't follow the principles of 'wall + little of top' as other walls of my (huge by now) tileset do, so I scaled them a bit. Also wall+support now feature triangular Y support shape which IMHO looks much better :)

20351
Yea, is like BMM42 says. My hierarchy of ruleset making for FEFs is:

Handbook -> vidja games (mostly GBA ones) -> own ideas

20352
What's that map for, Haspen? :P

It's cavemap test. When I test new expansions for tilesets I always make a small map and place icons to simulate real chapter environment :3

20353
BOOM!



I'm still not convinced with wall+support tho... I might fix it better but dunno how :v

20354
Yes, but you cannot stop on it.

20355
Someone should probably get those NPC actions in.

Yes, do that before Alex posts and I run the turn and you people will start angsting over another wonderfully disasterous NPC tactical decisions :P

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