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Messages - Haspen

Pages: 1 ... 1394 1395 [1396] 1397 1398 ... 2254
20926
Forum Games and Roleplaying / Re: Noble Emblem 2: IC Thread
« on: April 05, 2014, 12:01:50 pm »
*stabs*

Quote from: O'Connor vs Cutthroat C
Hit: 90+10+15+5-15-10 = 95
Hit roll: 3, hit!
Damage: 16+1-3 = 14dmg

Spoiler: HP (click to show/hide)

20927
Forum Games and Roleplaying / Re: Noble Emblem 2: IC Thread
« on: April 05, 2014, 11:48:04 am »
~~Enemy Turn!~~

"Dem got close! Chop'em lads!" With a roar, the bandits rushed forth!

They went after Einar, Cidney and Jorund, and one of the axemen struck against only surviving horseman.

Quote from: Bandit G vs Einar
Hit: 69-19 = 50
Hit roll: 92, miss!

Quote from: Bandit D vs Einar
Hit: 79-5-19 = 55
Hit roll: 39, hit!
Damage: 16-3 = 13dmg

Quote from: Cutthroat C vs Cidney
Cidney has Vantage!
Hit: 99+5+10-10 = 104, autohit!
Damage: 13-1 = 12dmg

Cutthroat C finally attacks!
Hit: 85-5-10-22 = 48
Hit roll: 42, hit!
Damage: 15-3 = 12dmg

Quote from: Trickster A vs Jorund
Hit: 101-5-16 = 80
Hit roll: 72, hit!
Damage: 10-0 = 10dmg

Quote from: Bandit E vs Horseman D
Hit: 79+15-5-14 = 75
Hit roll: 84, miss!

Horseman D retaliates!
Hit: 103+5-15-7 = 91
Hit roll: 99, miss!

Finally, the thug's boss himself lobbed his hand axe at Jorund, and the giant was easy target.

Quote from: Yopp vs Jorund
Hit: 82-5-16 = 61
Hit roll: 11, hit!
Damage: 19-4 = 15dmg

~~Allies Phase!~~

"Ah! Nerea, come, we can't let our friends die!"

Quote from: Eleonore heals O'Connor
15+6 = Up to 21HP restored

Asoth went after the magician while his horseman tried again against the bandit.

Quote from: Asoth vs Trickster A
Hit: 105+10+5-12 = 108, autohit!
Damage: 19-0 = 19dmg

Trickster A counterattacks!
Hit: 101+15-5-10-22 = 79
Hit roll: 96, miss!

Asoth attacks once more!
Hit: 105+10+5-12 = 108, autohit!
Damage: 19-0 = 19dmg

Quote from: Horseman D vs Bandit E
Hit: 103+5-15-7 = 86
Hit roll: 91, miss!

Bandit E counters!
Hit: 79+15-5-14 = 75
Hit roll: 66, hit!
Damage: 16+1-4 = 13dmg

~~Player Turn 10~~



Spoiler: HP (click to show/hide)

20928
In 4 hours you guys can move in Powder Miner's place v:

In other news: NEF2-2 (Age of Sail-themed) will get its OOC thread near Easter long weekend.

20929
* Haspen pokes darkpaladin109 and Powder Miner.

20930
Why not the scavenge that my games use? 50 gold per kill that Scavenger makes? :v

20931
Go to where Brann was, shoot the thief.

20932
guuuuuys

we have to finish this by the end of fef1 :v

Yeah. I don't think FEF1's gonna take more than a month or so by now. You guys hurry up a bit :v

20933
I never apply changes to my games unless it is absolutely necessary to nerf/fix something.

20934
That and track the ten million variables for every fight.

The exact reason when I always plead and whine when people deviate from '+10 to something' type of personal skills :P

20935
GMs don't like rolling a lot of numbers. They're lazy :V
Guilty as charged.

I'm cutting down roll-needing content as much as I can and make memory-shortcuts wherever I can... so yeah, guilty as well ._.

20936
I think that triple Burst Laser mk2 were of great help as well in that endeavour :P

20937
Forum Games and Roleplaying / Re: Noble Emblem 2: IC Thread
« on: April 04, 2014, 08:56:03 am »
Quote from: Nerea heals Jorund
10+4+5 = Up to 19HP healed

Spoiler: HP (click to show/hide)

20938
Terrain = higher MOV Cost, weather = -X to total MOV

I've even worded it differently to point that the distinction on the terrain.png

20939
I think yer in wrong OOC thread, bois v:

20940
Indeed. Currently wyverns and falcos have -1 to MOV due to starting in weather-affected area.

So wyverns 6 MOV, Falcos 7 MOV.

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