21031
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread: HUE^HUE^e
« on: March 30, 2014, 06:37:51 am »Spoiler (click to show/hide)
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Half HP restored!
Half HP restored!
Up to 5HP restored!
Half HP restored!
Hit: 108-10-35 = 63
Hit roll: 93, miss!
Tiron counters!
Hit: 115+10-42 = 83
Hit roll: 10, hit!
Damage: 29-10 = 19dmg
Axeman E attacks again!
Hit: 108-10-35 = 63
Hit roll: 70, miss!
Hit: 138-10-15-55 = 58
Hit roll: 58, hit!
Damage: 55-16 = 39dmg
Hit: 108+15-10-55 = 58
Hit roll: 84, miss!
Seyena counterattacks!
Hit: 122+15+10-15-42 = 90
Hit roll: 51, hit!
Damage: 26+1-1-14 = 12dmg
Seyena counters again!
Hit: 122+15+10-15-42 = 90
Hit roll: 37, hit! Crit roll: 16!
Damage: 26+1-1-14 = 12x3 = 36dmg
Hit: 140-10-50 = 80
Hit roll: 82, miss //omg
Valor counters!
Hit: 127+15+10-40 = 112, autohit!
Damage: 29+1-13 = 17dmg
Valor counters again!
Hit: 127+15+10-40 = 112, autohit!
Damage: 29+1-13 = 17dmg
Hit: 138+15-5-10-57 = 81
Hit roll: 87 //*facedesk**facedesk**facedesk*
Olison counterattacks!
Hit: 108+10+10-53 = 75
Hit roll: 38, hit!
Damage: 30+1-17 = 14dmg
Olison counters once more!
Hit: 108+10+10-54 = 75
Hit roll: 63, hit!
Damage: 30+1-17 = 14dmg
Hit: 140+15-10-5-57 = 83
Hit roll: 28, hit!
Damage: 37-9 = 28dmg
"Ha ha, sucker! Watch Magister Tiron being wonderful at combat magics!" Then, Tiron thought better and ran away to heal Olison instead.10+21 /2 = Up to 15HP restored
"Anja, dance for me!" And Anja did for the mage knightess (and for Olison as well) while Matilda went around and brought Salvatore and Danya back to real world.10+20 /2 = Up to 15HP restored
10+20 /2 = Up to 15HP restored

I believe Hasp said Oscar was staying up too, but if you want him to confirm it personally you can ignore me.
10+4 = Up to 14HP restored
I think in melee, you'd just pull out a new one.
Maybe they don't get double attacks in melee? I dunno.

If they get only range 2, should they keep the double attacks?
Pilums were used by Roman soldiers to shatter shields or make them cumbersome by adding pilum's weight before melee charge; additionally the thin metal part between spearhead and handle bent in such way pilum couldn't be pulled out and tossed back.* Haspen cleverly disguised PTW.
Which is why they'd make poor melee weapons.
Soft iron wouldn't stand up to much abuse.
On with Gamer's idea, how about this: pilums have a range of 2. Just 2. Not 1-2, just 2. Plays well with the knight's class ability too, which is flavorful.
Hit: 81-10-10-22 = 39
Hit roll: 48, miss!
Hit: 85-15-10-10-22 = 28
Hit roll: 93, miss!
Asoth counterattacks!
Hit: 103+15+10+10-10 = 128, autohit! Crit roll: 3!
Damage: 18+1-3 = 16x3 = 48dmg
Hit: 103+10+10-14 = 109, autohit!
Damage: 18-6 = 12dmg
Asoth attacks again!
Hit: 103+10+10-14 = 109, autohit!
Damage: 18-6 = 12dmg
"Now that the watchers were dealt with, the main group remains... and, Princess, I would ask your friends to lead the attack."
"Huh, why?"
"As much as I take pride in my skills, there's lots of axemen clumped together. Me and Altmorin won't have a real chance against them. On other hand, I spot a sword lady, a tough axeman and wielder of dark magics in your group. That's more suitable match for these axe-wielding thugs."
"...I see. We will do what we can... but you will be with us?"
"What? Of course. We won't just stand on the side and watch!"
Editing action...

Forest Knight was removed.