Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haspen

Pages: 1 ... 1447 1448 [1449] 1450 1451 ... 2254
21721
Oh, derp. I miscounted cuz Derick didn't have KO counter. My last post should've had turn summary included ._.

I will get to it at the morning.

* Haspen absconds to sleep.

21722
Seems reasonable to me, but then I suppose Culise, Praef, and Zako would be the best ones to have comment on it.

Don't you mean wolfchild and scapheap? :P

21723
Memory Magic v0.1, a replacement for overpowered Call Magic provided by handbook.

This change applies to FEF2, obviously, as well as to NEF1 (and any other that follow) as it draws rule changes from FEF2.

Memory Magic does not apply to FEF1; it uses the old Call Magic system instead.

21724
It will be raised HP costs + 'memorizing' spells at certain levels.

Healing spells will definitely have their cost raised at least by 2 points, if not more. Some tactical spells (warp, rescue, sleep, etc.) will get their costs raised as well. Most offensive spells will be left intact except status-related ones (carrion or nosferatu, for example).

The basic idea of 'memory mechanic' is that when (for example) Druid first hits lvl2, he memorizes one of two spells: Flux or Fire. Then at lvl4, he can memorize either Carrion or Heal or the spell he didn't choose at lvl2. And so on; at lvl20 he would have 10 memorized spells at most.

Of course, each PC would have their Call Magic listed in their sheet, so they wouldn't have to worry about forgetting which spells they took :P

21725
(I'm certain everyone's noticed how the tremendous flexibility afforded by Call Magic is cleaning up shop in FEF1, after all). ^_^

Yes, that's why I'm writing a revision for FEF2 about Call Magic when we get to running the game again on regular basis.

21726
Play With Your Buddies / Re: Let's Play Organ Trail (Forum-input Driven!)
« on: February 25, 2014, 01:52:31 pm »
Car has health? There's an intro? And Quests? More stuff to kill you?

Been a while since I played last time, it seems o:

* Haspen PTWs too.

21727
* Haspen prods IronyOwl v:

21728
* Haspen prods both.

21729
I'm so glad I have practically zero knowledge of ATLA. :P

21730
Mood whiplash from you guys, but that fucking poll. XD

Thank you for appreciating my crazy ideas that pop during periods of boredom :P

21731
Quote from: Edwin mends Ami
20+29 /2 = Up to 24HP restored

Quote from: Charlotte uses Vulnerary on Dag
Up to 5HP restored

Spoiler: HP (click to show/hide)

21732
Oscar hid the bread in his satchel.

21733
OH YES OH YES OH YES OH YESSSS

Smooth McGroove! <3

21734
I didn't plan for Oscar to be particularily socializing person so a support with one person (Diana) is more than enough ;)

21735
Man, I wanna punch Oscar.
What a creeper :I

Both these statements prove that Oscar's character is going according with what I had for him :3

Pages: 1 ... 1447 1448 [1449] 1450 1451 ... 2254