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Messages - Haspen

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22006
As for the personal skills: Dunno, it's up to BMM42 I guess. because in my FEFs, I don't allow PS's to affect allies/enemies. They're called 'personal skills' for a reason :P

22007
Yeah, Side weapons also get Poison or AS bonuses. They're however not that strong on their own. Really, it's more of a self-defense weapon rather than army crusher.

22008
Swords:

Slashing (medium dmg-hit, crit weapons are here)
Thrusting (low dmg, high hit chance)
Crushing (high dmg, low hit chance)
Side (daggers and throwing knives)

22009
@BMM42:

Bow Knight
+5% STR
Subcategory: Recurve
Personal Skill: Observation Point: When Oscar is mounted, +15 Hit.

22010
Quote from: Ami heals Raquel
10+27 /2 = Up to 18HP restored

Quote from: Edwin mends derick
20+27 /2 = Up to 23HP restored

After Chris opened the door, he could see two chests and a layer of dust everywhere. It looks like this chamber was seldomly visited, possibly few times in last decade or two.

Quote from: Phantom vs Druid E
Hit: 91-36 = 10, hit!
Damage: 22-12 = 10dmg

Spoiler: HP (click to show/hide)

22011
Stumble around pillars to the west even more.

22012
Quote from: Furtuka vs Axe Guard F
Hit: 130+15+10-42 = 113, autohit! Crit roll: 1!
Damage: 37+1+2-14 = 26x3 = 78dmg

TWANG!

Quote from: Charlotte vs Thunder Sage A
Hit: 143+10+10+7-40 = 130, autohit! Crit roll: 42!
Damage: 30+1-12 = 19x3 = 57dmg

~~Enemies Turn!~~

The rogue didn't want to see what else Riven could conjure, and quickly went around the corner.

Long-range and short-range magics again, brought down Marpa and Derick and almost did Edwin.

Quote from: Thunder Sage C vs Marpa
Hit: 120-10-46 = 64
Hit roll: 29, hit!
Damage: 38-10-9 = 19dmg

Quote from: Druid E vs Edwin
Hit: 119+15-41 = 93
Hit roll: 68, hit!
Damage: 40+1-24 = 17dmg

Edwin counters!
Hit: 140-15-36 = 89
Hit roll: 20, hit!
Damage: 33-1-19 = 13dmg

Edwin counters again!
Hit: 140-15-36 = 89
Hit roll: 57, hit!
Damage: 33-1-19 = 13dmg

~~Allies Turn!~~

Dag and Mannan moved down the corridor; the latter stopped by Edwin and healed him up.

Quote from: Mannan mends Edwin
20+20 = Up to 40HP restored

Quote from: Druid F vs Derick
Hit: 119-10-76 = 33
Hit roll: 74, miss!

Quote from: Thunder Sage D vs Derick
Hit: 125-10-76 = 39
Hit roll: 25, hit!
Damage: 36-12 = 24dmg

~~Player Turn 11~~



Spoiler: HP (click to show/hide)

22013
I don't think he would. 3 health really could mean the difference between life and death at some times.

And well, also, due to the astronomical fucking odds stacked against the group at every turn.

Only because your characters are too good for normal odds.

22014
At least you cannot use those spells on yourself :P

22015
Roll To Dodge / Re: Roll to Technobabble!
« on: January 24, 2014, 02:02:11 pm »
"Trying to hide, eh? It's no use you twats, I don't need light to see! Quick, men! Fire off a high intensity omni-directional gamma burst and search for rebounds through the radon scanner! I want a lock on their location stat!
"Sir! We have the Science Officer on the line!"
"About friggin' time! Run it through the isotope spectrometer, they may have reengineered their visual abnormalizers to give a negative positive about their ship's location, otherwise!"

Science Officer Dermonster gets +1 to his rolls this turn!

Replace the burnt skin of the crewmembers with liquid exo-plasmoid matrices extracted from live blogumites to boost their midi-chlorian half-lifetitudeinalism.

[Roll: 1 (+1 Sickbay, +1 Technobabble) = 3] Unfortunately, the exo-plasmoid matrices reacted with leftover stains of plasmaricideochlorianoblontasium from the burns, and the bodies of the wounded began to melt down. Soon there was just a pile of acidic, half-liquid sludges and skeletons on the bed. Oops.
Turns out that one of the wounded was a Redshirt serving under Tactical Officer Nosten Nostovar. Double oops.

Hyper-charge the pneumatic launch strip, disengage the munitions airlock and dump a big steaming payload of MK-7 trans-directional tracking mines between us and the last-known location of the enemy ship!

[Roll: 3 (+1 Battlestations, +1 Technobabble, -1 Damage) = 4] With a gritty sound of friction of metal against metal, the mines were launched into the space. Soon, explosions filled the space as the enemy starship began to flicker for a moment, way to the galactic left from the last position, and as soon as the particle disturbance from explosions passed away, the ship was invisible again.

"Trying to hide, eh? It's no use you twats, I don't need light to see! Quick, men! Fire off a high intensity omni-directional gamma burst and search for rebounds through the radon scanner! I want a lock on their location stat!

[Roll: 2 (+1 Science Lab, +1 CO Bonus, +1 Technobabble) = 5] Using the radon scanner coupled with the isotope spectrometer allowed a detection of trail of spatial anti-neutrinos which propably came from the quasi-quarkian posimatrices of the enemy vessel. If the trail was any indication, it seemed that the Battlehawk was making a lengthy, arching approach from the starboard to under USS Fortune.

Re-infulctufy the broken pylon to create a di-nepulsoid inverse bubblespace field, which should di-lapse the enemy Kringoid Engines, collapsing their cloaking!

[Roll: 2 (+1 Main Engineering, +1 Technobabble) = 4] The di-lapsation only lasted for few seconds, during which the other vessel showed up on the tactical and science scanners for several seconds, and the trajectory of said Warhawk did correlate with the trail of anti-neutrinos. The enemy was indeed trying to get 'under' USS Fortune!

~~Turn 3~~

The enemy ship was still under cloak...

@Tactical Officer:

...but the Tactical Officer could easily see that the signature of anti-neutrinos was still making its way under the ship. It seems that the Cytorians were unaware of the sensor tracking their exhaust.

@Science Officer:

One of the power distribution console operators approached his officer.
"Commander Dermonster, sir, I believe that if we use the risky 3rd tachyonic configuration of polymetroid capacitors, we could bypass the Melted-down secondary power relay in the targeting computer and Misaligned power conduit under the floor in Battlestations and thus improve our chances against the sneaky Cytorians, but I believe that if something goes wrong, this might collapse the entire power network to our laser turrets and leave us unable to respond to attacks for a moment..."

@Chief Engineer:

Suddenly, one of the side damage control consoles shot some sparks and went dark. Must've been power burst or something... still, not a major loss.

Spoiler: Status (click to show/hide)

22016
Sorry, but UWO had this giant update so naturally I had to check everything :P

Back now. Where are the actions >:v

22017
Emperor's vast amount of resources, actually interesting diplomacy and three technological periods sold me for it :P I also liked building monuments there whilst carefully maintaining the amount and quality of foods whilst using Sun Tzu to find those damn spies who kept stealing my silk.

And so on. My only woe with that game is that the name list is locked, so making your own adventures is very limited.

EDIT: AlleeCat, speaking of hidden music, did you ever find Ekplixi? :P

22018
My 3 faves are Emperor, Zeus and Pharaoh.

Emperor for being most advanced one, Zeus for nostalgia and easy-to-use editor, and Pharaoh for, well, it was my first game of the series.

I never got into Caesar, even III looked (imho) finicky and boring.

22019
Zeus...

* Haspen ponders returning to mission-making. The good old times.

Or maybe I should translate the rest of my stuff, hmph.

22020
Military Naval + Lumen Wield. Yes.

This. This is sensible. I approve.

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