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Messages - Haspen

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22051
Dropping this, unfortunately.

In the future, more balanced rules will be applied; however I don't plan hosting another Fodder for some time.

22052
Roll To Dodge / Roll to Technobabble!
« on: January 20, 2014, 05:04:48 pm »
Roll to Technobabble is a simple game where you're a part of the starship's crew who attempts to survive the battles, disasters and catastrophes that await USS Fortune in da space.

Rules&Regulations:
1: Any action that requires a roll should include technobabble. The more sophisticated technobabble, the better. Enough technobabble might provide a bonus to your roll. For example, if you simply say repair the engines, you won't get a bonus, but if you say that you're attempting to re-modulate the omicron matrix to reset the plasma furnace, you might get +1 to your roll.
You can perform only one technobabble per turn. Roleplaying and emotional bonding is welcome but not needed; after all, the game will focus on distress situations, so instead of dreaming about your crush you might want to fix engines instead.
2: The cast of players requires a Commanding Officer, Chief Medical Officer, Tactical Officer, Science Chief and Chief Engineer. Each of these is specialized in their field of spaceship operations, and trying to do something outside their field (for example, Chief Medical Officer trying to repair a laser turret) will incur a -2 penalty to the roll.
Commanding Officer is a special one; they have -1 penalty to all rolls on their own. However, if Commanding Officer works with another player, said player gets +1 to their rolls. You can think of CO as the 'advisor' and dice bonus to the rest of the crew.
3: Each officer has 10 hitpoints in the way of Redshirts; a Redshirt dies if you roll a 1, be it natural or not. If you lose half of Redshirts, you get -1 to all rolls, and if you lose all Redshirts, the penalty increases to -2. The next failed roll you perform kills your character and quite possibly dooms the ship.
You ask where Commanding Officer's Redshirts are? Well, CO doesn't have any - he can only die along with USS Fortune. Of course, any officer that happens to be in main Area that gets destroyed dies instantly; there's no saving roll.
4: USS Fortune has 5 main Areas: Main Engineering, Sickbay, Science Lab, Bridge and Battlestations. Main Engineering gives Chief Engineer +1 to rolls, Sickbay +1 to Chief Medical Officer, Science Lab +1 to Science Chief, Battlestations +1 to Tactical Officer and finally, Bridge provides +1 bonus to Commanding Officer, effectively nullyfying CO's base penalty.
All these can be fully operational, damaged, moderately damaged, heavily damaged or destroyed. Each failed roll in a section will worsen its status and adds 1 to 6 problems that need to be fixed before section 'heals' one level; furthermore, moderately damaged incurs -1 penalty, and heavily damaged is -2.
Finally, Main Engineering holds the Warp Core, the main power source and device needed to space travel - if Main Engineering drops to heavily demaged then every turn there's a 20% chance for Warp Core Breach - if you do not fix it in 2 turns, the USS Fortune is destroyed. Of course, if the Main Engineering goes right down to destroyed, the warp core gets blasted as well, and so does entire USS Fortune~
5: Character creation is up to you; you are free to include your char's family history, medals and whatnots, but all I need is their name, rank, and age/gender.
6: Technobabble actions are to be bolded! This will greatly help me understand if you're just babbling or technicking repairs or something!
---

USS Fortune's List of brave (and just slightly foolish) Officers:

Commanding Officer: Cromwell Jackson (29/male) [mastahcheese]
Chief Medical Officer: Jim (29/male) [GUNINANRUNIN]
Tactical Officer: Nosten Nostovar (33/male) [Yoink]
Science Chief: Dermonster (20/male) [Dermonster]
Chief Engineer: Christer Anderson (33/male) [Dorsidwarf]

22053
A witch, burn her! V:

22054
I liked Naruto.

For like, first 20 episodes. Then it got boring.

Then again, I don't really watch animes longer than 13-26 episodes...Except Legend of Galactic Heroes, I can watch that alllll the time <3

22055
v:?

Is that from Naruto or something?

22056
@Roderic:

Roderic obtained two new sords.

22057
@Sara:

MEANWHILE, AT CERTAIN YET UNKNOWN POINT OF THE LOCAL SPACE-TIME CONTINUUM:

Irene was nowhere to be found. The guards weren't helpful either and just glared at Sara until she gave up with questioning.

22058
@Candy:

The clerk handed him a bag of the white powder.

@Tacey:

The man looked the lance over.

"Looks almost like new... I can give ya one hundred for it."

22059
Mind hosting the PDF somewhere it can be viewed online

Sorry I don't dabble in black magic and witchcraft, you have to ask someone else v:

22060
Who are we waiting on now, anyway?

EDIT: BTW, did anybody here enter the entire player-base for this game into a drawing by any chance?

I think Furtuka('s cousin) was making one?

22061
You gonna make new sheet or transplant Caleb here?

Nevertheless, I will erase you from FEF2 waitlist.

Oh yes, and for Guards, this guy is the main NPC Noble that you can support with, if you want:

Spoiler (click to show/hide)

22062
Quote from: Phantom vs Rogue B
Autohit!
Damage: 22+1-9 = 14dmg

Spoiler: HP (click to show/hide)

22063
Do I have to hold FEF2 hostage again until the rest of you bums post the actions? :P

22064
@Tacey:

Singing Spear:

Quote
Winged Lance: 600
Axereaver: 900
Killer Lance: 1050
Iron Pilum: 300
Short Spear: 500
Steel Pilum: 550
Glaive: 700

Dervish:

Quote
Scimitar: 450
Killing Edge: 1100
Cutlass: 650
Slim Sword: 240
Iron Rapier: 280
Armorslayer: 750
Lancereaver: 800

Weaponsmith's Guild

Quote
Steel Axe: 320
Poleaxe: 350
Hammer: 350
Steel Club: 320
Steel Mace: 440
Short Axe: 350
Francisca: 400
Steel Hand: 440
---
Steel Sword: 320
Scimitar: 360
Steel Rapier: 340
Long Sword: 440
Steel Blade: 360
Armorslayer: 420
Steel Knife: 320
---
Steel Lance: 300
Steel Javelin: 360
Heavy Spear: 400
Steel Halberd: 360

@Sheila:

The boarding axe was in Sheila's hands.

@Roderic:

"Sorry sir, but due to our contract with Kretos suppliers, we can't buy your swords." Said the clerk at weaponsmith's guild.

Roderic found that only "Dervish" sold swords as well. THe merchant behind the desk hummed, looking the swords over.

"These are thin blades, eh? I could give you one hundred for this slim sword, and that magical poking stick... I say two hundred."

@Leo:

There was an apothecary that dealt in medicine only, and a small shop run by young cleric - she offered simple healing powders as well as staves.

Apothecary:

Quote
Vulnerary: 300
Antidote: 150
Concoction: 780
Pure Water: 660
Muscle Drink: 200 Gold //(+5 STR for 5 turns)
Mind Drink: 250 Gold //(+5 MAG for 5 turns)

Cleric's supplies:

Quote
Vulnerary: 300
Heal: 350
Antidote (staff): 250
Mend (1): 900
Soothe (1): 700

22065
Ahhh, nothing finer than a gaming binge every few weekends.

Now let's see how mcuh work I have to do~

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