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Messages - Haspen

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22126
Making a battlesprite would be the tricky part.

Since when I'm making battlesprites? :P

22127
As far to the left as the pillars allow.

22128
Oh and turns out that Dwarmin, CE and Rolepgeek are all interested in playing.

FEF2 cast will have 16 characters, woo.

22129
Spoiler (click to show/hide)

As much as I would want to stamp blue and red stamps due to improper formatting, that kind of trolling was reserved only for Tart, so... let's check what else I can deny-stamp you C:

Hmm.

*TEMPORARILY DENIED*
=DENIAL REASON: ERRORENOUS PREFERRED STATS=
=DENIAL REASON: NEGLIGIBLE PERSONAL SKILL=

As a Cavalier, your pref.stats can be one of these: STR+SPD or SKL+SPD. Dunno where you got that DEF from.
Also, you have to fix that second Personal Skill. I mean, you want 2 exp every 8-10 chapters? Not to mention people here prefer selling old weapons before they run out.

22130
What about now?


22131
Well, stuff all your ideas into proper character sheet, and only then I can roll you the Affinity :P

Other players will help you with the sheet because I'm going sleep soon.

22132
Oi Birdy, FEF2 is running on soooo you could squeeze yerself into it if Dwarmin doesn't play. Or even if he does play. 16 players... I think I can manage :P

Alright... I'll cross my fingers and see what I can do! Luckily, I at least have a concept in my head, which I will likely send to you.

All paperwork is to be handled in OOC thread of appropriate FEF :P

Also: Camels!



Actually Nomads with sword-stick items cut from Cavaliers + the horses' heads were 'raised' up to remind more of a camel head that heavy, long-hanging horse-head.

They're not best though ._.

22133
Oi Birdy, FEF2 is running on soooo you could squeeze yerself into it if Dwarmin doesn't play. Or even if he does play. 16 players... I think I can manage :P

22134
Rolepgeek confirmed being interested.

Also, World Fluff and Class Changes v0.3 got moved into pastebin, because I'm too lazy to scroll through all that stuff when editing first post of OOC :P

22135
RP isn't as time-boggling as actual map/battle stuff, so yeah, why not.

Lots of time for RP, support-making and shopping next day, given you have enough money now to go crazy in ze shops.

EDIT: Oh, and CE's and Rolepgeek's and Dwarmin's chars will be introduced 'next day', so you three don't need to worry. I didn't forget ya :P

22137
@Leo:

"...Not sure if I ever live long enough to see that scoundrel's death. An illness is rotting away my body. Half a year left in me, maybe twice that... Males from my side of family rarely get past forty. I'm already forty-two. So you can see, our bloodline is rather punctual. That's why I'm asking." Duke stopped for a brief second.

"Neuthart knows, Matilda doesn't. And well, you know now, too. I would rather prefer if you didn't share that information with anyone, even if my illness will become obvious in few weeks."

@others:

A trio of guards walked up to Matilda and briefly saluted her.

"Ah, yes. You will be taken back to your quarters. I wish you... good night." Matilda's lips twisted with a grimace as she turned heel and walked past the guards, whose nervous glaring was easily noticeable even from under their helmets.

22138
Proposed counter-Hamstring that I made up after seeing Forest Knight's special. This one would be ideal to pick-off single targets or hamper those that are fast and evasive.

Boulas
Activated Effect
Instead of attacking, Camel Knight can target an enemy at range 1 or 2 and toss a pair of iron balls chained together at the target. This has base 110 Hit chance (lowered only by target's Evasion) and when it hits, it increases all MOV Cost by 1 and lowers Evade by 20. This effect lasts until the target spends a turn to untangle his feet from Boulas.

Also, 'Saddle Fighting' would give +3 DMG (total, not Base) and +3 AS (no Evasion) bonuses. A little boosted from what Xan proposed.

22139
I think some of us are getting end-of-game fatigue. Plus many of the characters on this map (Amia, Tantallos, Derick, and Riven) are played by some of the slower/less frequent posters, which means everyone has to wait :/

Post in their place then. v:

@Haspen:
My only comment on it really is that the Camel Knight's class skill strikes me as a little lack luster compared to some of the other promoted classes' skills.

Any ideas to better them? :v

22140
@Camel Knight: So sorta like a more melee focused nomad with a grounded wyvern?

Yes.

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