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Messages - Haspen

Pages: 1 ... 151 152 [153] 154 155 ... 2254
2281
The time of choicening is upon us.

Priestess slot: Alixia Marmilon (SirAston) Let's be honest, won by default :P
Bodyguard 1: Argos von Bodin (Aurorix) Stole mah heart from the very start, couldn't be anyone else but this. So that's all of them easy choices, now comes real choicening.
Bodyguard 2: Casslan Blackfield (Caellath) I was very torn between this guy and Ivy. Then I realized...
Scholar of chapter 1: Ivy ag Rodvaric (Gaterhyme) ...Ivy is a magic class, so she can fit in here. It almost didn't happen, though, the two other magos were also gude.
And the messenger: Adrienne Artaud (cronos5010) Tough choice, all 3 riders were gude. Ultimately asked the holy RNG to decide, and it said 'military tomboy'.

And that's it for now! Congratulations those who got in! :D

Others are welcome to hold onto their sheets; we will be accruing about 1 character per 4-5 chapters, so there should be at least 3 slots showing up in future.

Affinity Tarot for the Chosen Five:

Quote
The Devil, The Hanged Man

SirAston: Wind, or reroll?

Quote
The World, The Devil
The Tower, The Star

Aurorix: Dark, or reroll? Reroll sez: Fire!

Quote
Judgement, The Lovers

Caellath: Ice, or reroll?

Quote
Temperance, The Devil

Gaterhyme: Fire, or reroll?

Quote
The Empress, The Tower

cronos5010: Wind, or reroll?

2282
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 17, 2021, 02:53:56 am »
With the sputter of engines, the first ever bomber biplanes took off into the sky.

Quote from: Strategic Bombing #1 in #14
1
Union's Bombers fail to destroy Fortifications!
Quote from: Strategic Bombing #1 in #30
3
Union's Bombers destroy the local HQ!
Quote from: Strategic Bombing #1 in #31
1
Union's Bombers fail to destroy HQ!
Quote from: Strategic Bombing #2 in #31
3
Union's Bombers destroy the local Fortifications!

The bomber planes had moderate success against Vlosavi and none of that against the Sordlanders! But the ground forces of the Union had battle plans to follow. The seizure of Vlosavian coastline went without a hitch...

Quote from: Combat 1 in #15
Union vs Sordland:
3+1 vs 5+0+1
Union army destroyed!
Quote from: Combat 1 in #15
Union vs Sordland:
1+1 vs 1+0+1
Union army retreats to #16!

The counterattack against Sordland failed! In the south, more Hibernian territories were seized, including the capital city!

Turn 13!

Kashyyk's phase!

Quote
Armies to deploy: 1



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     13          9         15          4       24      -         0/120 (Primitive Tanks)
2.Tradesmen(D)    14          13        17          4       45     IND (T7)  0/80 (Explosive Shells)
3.Sol(R)          12          13        14          3       30     -         30/50 (Modern Chemistry)
4.Vlosavi(A)      9           8         12          3       20+4    -         0/? (-)
5.Hibernia(D)     5           7         7           2       15+5    AGR (T7)  71/80 (Radio)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Tradesmen)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery, Diesel Engines
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines, Strategic Bombers
3.Sol: Explosive Shells, Diesel Engines, Primitive Tanks
4.Vlosavi: Radio, Explosive Shells
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity

2283
That was my earlier idea, too. I will tinker with this for sure.

2284
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 16, 2021, 10:34:57 am »
Sordland decided to follow the war on two fronts!

Quote from: Combat 1 in #53
Sordland (from #7) vs Hibernia:
3+1+1 vs 6+1
Sordland army destroyed!
Quote from: Combat 2 in #53
Sordland (from #7) vs Hibernia:
6+1+1 vs 6+1
Hibernian army destroyed!
Quote from: Combat 3 in #53
Sordland (from #7) vs Hibernia:
6+1+1 vs 5+1
Hibernian army destroyed!
Quote from: Combat 4 in #53
Sordland (from #7) vs Hibernia:
1+1+1 vs 4+1
Sordland army destroyed!
Quote from: Combat 5 in #53
Sordland (from #10) vs Hibernia:
4+1+1 vs 6+1
Sordland army destroyed!
Quote from: Combat 6 in #53
Sordland (from #10) vs Hibernia:
2+1+1 vs 6+1
Hibernian army destroyed!
Quote from: Combat 7 in #53
Sordland (from #10) vs Hibernia:
2+1+1 vs 5+1
Sordland army destroyed!
Quote from: Combat 8 in #53
Sordland (from #10) vs Hibernia:
2+1+1 vs 2+1
Hibernian army destroyed! Military HQ razed!
Sordland conquers Province #53!

At the border with Hibernia, there was a breakthrough and the mountainous province was captured!

Quote from: Combat 1 in #15
Sordland vs Union:
4+1+1 vs 6+1+1+1
Sordland army destroyed!
Quote from: Combat 2 in #15
Sordland vs Union:
4+1+1 vs 1+1+1+1
Union army destroyed! Fortifications destroyed!
Sordland conquers Province #15!

On Union-Sordland front, the Red Uniforms were also victorious!

Turn 13!

Toaster's phase!

Quote
Armies to deploy: 3



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     13          9         15          4       24      -         0/120 (Primitive Tanks)
2.Tradesmen(D)    11          11        14          3       36     IND (T7)  0/? (-)
3.Sol(R)          12          13        14          3       30     -         30/50 (Modern Chemistry)
4.Vlosavi(A)      10          8         13          4       22+4    -         0/? (-)
5.Hibernia(D)     7           7         11          2       21+5    AGR (T7)  71/80 (Radio)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Tradesmen)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery, Diesel Engines
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines, Strategic Bombers
3.Sol: Explosive Shells, Diesel Engines, Primitive Tanks
4.Vlosavi: Radio, Explosive Shells
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity

2285
Wait, you guys Aata wasn't significant?

He gave me the 'shadowy mastermind and true power of the Court' since the first appearance, really.

2286
Second looksie time.

Tomorrow, I CHOOSE.

-snip-

OK!

-snip-

OK!

-snip!-

OK since last time, so OK!

-snip!-

OK!

-snip!-

OK since last time, so OK!

-snip!-

OK since last time, so OK!

-snip!-

Modify 3rd PS so it's not +Hit (and that its not +20 either) like the 2nd. Other than that, OK!

-snip!-

new chara who dis OwO

OK!

-snip!-

OwO all the new cuties

OK!

-snip!-

also new character??? OwO

Adjust the bio to fit the slot's blurb a bit better, but its OK!



I wish I had slots for all of these. Oh well, done worse choices. If anything there's always a coin toss.

2287
Forum Games and Roleplaying / Re: Era of Diesel:RE OOC Thread!
« on: July 16, 2021, 08:12:35 am »
Yes you got whole freebie turn so that best democracy on the map can have a fighting chance :P

/jk

2288
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 16, 2021, 08:07:43 am »
//Taricus had one Army too much for at least two Turns, I have just noticed. As it was far from any frontlines, the Army in #29 is no more.

Hibernians decided to deal with Sordlanders primarily!

Turn 13!

Quote from: Research
Sordland develops Diesel Engines!
Union develops Strategic Bombers!
Vlosavi develops Explosive Shells!

Quote
3, 7
Emigration Wave in Sol causes Province #44 to revert to Normal!


a1s's phase!

Quote
Armies to deploy: 2



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     11          12        14          4       22      -         0/? (-)
2.Tradesmen(D)    12          12        15          3       38     IND (T7)  0/? (-)
3.Sol(R)          12          13        14          3       30     -         30/50 (Modern Chemistry)
4.Vlosavi(A)      10          8         13          4       22+4    -         0/? (-)
5.Hibernia(D)     8           11        11          2       21+5    AGR (T7)  71/80 (Radio)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Tradesmen)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery, Diesel Engines
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines, Strategic Bombers
3.Sol: Explosive Shells, Diesel Engines, Primitive Tanks
4.Vlosavi: Radio, Explosive Shells
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity

2289
Forum Games and Roleplaying / Re: Era of Diesel:RE OOC Thread!
« on: July 16, 2021, 07:10:27 am »
There was such a rule in some old EoDs, you are correct. Not this one tho.

2290
Yeah did enjoy the game hope and another one of these is done in the future. (although Dylan really lived up to the nickname by surviving to third place simply by not being picked once lol)

I'm mulling an idea of turning this into some sort of mini-RPG, we will see where this system goes.

2291
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 15, 2021, 04:00:43 pm »
Vlosavians marched to war as well!

Quote from: Combat 1 in #24
Vlosavi vs Union:
5 vs 1+1+2+1
Vlosavi army retreats back to #31!
Quote from: Combat 2 in #24
Vlosavi vs Union:
2 vs 1+1+2+1
Vlosavi army destroyed!
Quote from: Combat 3 in #24
Vlosavi vs Union:
5 vs 3+1+2+1
Vlosavi army destroyed!
Quote from: Combat 4 in #24
Vlosavi vs Union:
2 vs 4+1+2+1
Vlosavi army destroyed!
Quote from: Combat 5 in #24
Vlosavi vs Union:
3 vs 6+1+2+1
Vlosavi army destroyed!
Quote from: Combat 5 in #24
Vlosavi vs Union:
3 vs 1+1+2+1
Vlosavi army destroyed!

But Union border forces were long prepared for such a scenario, the network of concrete bunkers and trenches, as well as paranoid sentries and agents, not to mention support of the Union Air Force meant only one thing for Vlosavians: wholesale slaughter, and only a part of their forces managed to retreat!

Turn 12!

Imic's phase!

Quote
Armies to deploy: 2



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     11          12        14          4       22      -         28/50 (Diesel Engines)
2.Tradesmen(D)    12          12        15          3       38     IND (T7)  87/120 (Strategic Bombers)
3.Sol(R)          12          13        15          3       30     -         0/50 (Modern Chemistry)
4.Vlosavi(A)      10          8         13          4       22+4    -         78/80 (Explosive Shells)
5.Hibernia(D)     8           9         11          2       24+5    AGR (T7)  90/200 (Atomic Theory)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Tradesmen)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines, Primitive Tanks
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity

2292
~~THE FINALE~~

Agua Fria, 189X

At one of the street - Flint Westland.

On the other, Aleister Quade.

The church bell announced it was high noon. Which one would be the master of the town until a young hotshot passes by to challenge the status quo?...


Spoiler: Bullet 1 (click to show/hide)

Right from the start, Aleister Quade proves that, by at least a small margin, he is a better shooter and better fighter.

But Flint Westland does not flinch, and the fight continues!


Spoiler: Bullet 2 (click to show/hide)

Aleister Quade suffers a bullet to his gut, and in return lodges another of his bullets in Flint Westland's body!

Both bleeding and weary, they nonetheless prepare to shoot once more, knowing that only one will walk from this duel alive!...


Spoiler: Bullet 3 (click to show/hide)

Third bullet thundered through the town, and smashed into Flint Westland's chest!

Heaving and coughing blood, the gunslinger slips to the ground and a moment later, his soul escapes the bullet-riddled body on its journey into the afterlife.

Aleister Quade! That is the name of the new boss of the town of Agua Fria!!!




Congratulations, Unraveler!

2293
Done.

Kashyyk, you wanna do something with those 5$ or we all ready to roll?

2294
Them's the fighting words!

But is the young, fiery spirit enough to overcome a grizzled, skilled veteran?...


Spoiler: Bullet 1 (click to show/hide)

First bullets were exchanged!

Unscathed, the men stood on other ends of the street!...


Spoiler: Bullet 2 (click to show/hide)

Bullets flew once more, this time one of them hit its mark.

It was Aleister Quade's shoulder!

Could it be that Dylan Blackwood's nickname, "Lucky", did mean something?...


Spoiler: Bullet 3 (click to show/hide)

Weary was Aleister Quade as he missed, perhaps inexperienced was Dylan as he missed too.

How long would the duel last?...


Spoiler: Bullet 4 (click to show/hide)

The bullets flew through the air, but they did nothing!

Spoiler: Bullet 5 (click to show/hide)

Dylan felt fire in his guts, Aleister's bullet having found its way in at last!

Clik-clak went the revolvers, the final bullet of both chambers prepared.

Will this end in one death, two deaths, or a draw?

Clearly, God himself spectates this strange duel!...


Spoiler: Final Bullet (click to show/hide)

One bullet was left in the chamber as the other flew straight.

Piercing the heart of the young Dylan, it sent his soul to the Lord and his body to the ground.

Aleister Quade was once victorious, after hardest duel the youngster could've given him...


(Unraveler gets 5$ and 5 Stat points to allocate, then we roll the FINALE!)

2295
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 15, 2021, 12:31:04 pm »
The Sol invaded Sordland! Effortlessly, they've taken two of the ex-Reval provinces for themselves.

Turn 12!

Taricus's phase!

Quote
Armies to deploy: 0



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     11          12        14          4       22      -         28/50 (Diesel Engines)
2.Tradesmen(D)    12          12        15          3       38     IND (T7)  87/120 (Strategic Bombers)
3.Sol(R)          12          13        15          3       30     -         0/50 (Modern Chemistry)
4.Vlosavi(A)      10          13        13          4       22+4    -         78/80 (Explosive Shells)
5.Hibernia(D)     8           9         11          2       24+5    AGR (T7)  90/200 (Atomic Theory)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Tradesmen)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines, Primitive Tanks
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity

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