Enough talk!
Bullets must run their course!Initiative rolls:
Aleister Quade: 20+8 = 28
Jack the Mule: 15+3 = 18
Aleister Quade shoots first!
Hit: 50+42-15 = 77
Hit roll: 19, hit!
Skill roll: 6, extra Wound!
Aleister Quade deals 4 Wounds to Jack the Mule!
Jack the Mule suffers Hit and Evade penalty!
Jack the Mule shoots next!
Hit: 50+30-10-27 = 43
Hit roll: 9, hit!
Skill roll: 61, no extra Wounds
Jack the Mule deals 3 Wounds to Aleister Quade!
Aleister Quade suffers Hit and Evade penalty!
And the bullets did run their course, causing both men to bleed profusely as they both were good shots!
Who will launch the Bullet That Ends It All?...Initiative rolls:
Aleister Quade: 20+1 = 21
Jack the Mule: 15+9 = 24
Difference at 5 or below, both will shoot a Bullet, and Jack the Mule shoots first!
Hit: 50+30+10-10-27 = 53
Hit roll: 72, miss!
Aleister Quaide shoots next!
Hit: 50+42+10-10-15 = 77
Hit roll: 24, hit!
Skill roll: 68, no extra Wound
Aleister Quaide deals 3 Wounds to Jack the Mule!
Jack the Mule keels over!
Both shot again, but this time, only one bullet struck true.
Jack the Mule froze, dropped his gun, made a pained expression, and fell onto his back.
It was Aleister Quaide who would walk away to lick his wounds...(Unraveler, 5$ and 5 Stat Points go to you!)