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Messages - Haspen

Pages: 1 ... 154 155 [156] 157 158 ... 2254
2326
Your wounds, and yes its temporary.

2327
And the lucky kid gets... 7, 3, 30

Bloodlust, Fleet-Footed and Zephyr, it seems!

2328
Your lotto numbers are 14, 18 and 3.

That be Inept, One Shot Wonder and Fleet-Footed.

Man, this perk system is the most hilarious thing I made up in recent history.

2329
RNG says you get 9 and 21, so that's Chicken and Reckless.

What a combo, I will set the card in a moment.

2330
Are you Good Guy or Bad Guy? Do you hear the town bells of Agua Fria?

Doesn't matter - shoot the bastard on the other side of the street and walk away alive and rich, or become caretaker's newest burden...

Spoiler: RULES (click to show/hide)

The List of Guys (alive and kicking):

The Yard of Graves (for the dead):
Spoiler (click to show/hide)

The Hall of Fame (highest headcount):
1.Aleister Quaide (Unraveler), 4 kills to his name and Champion of Wild West Shootout!
2.Tombstone (Tomasque), 2 kills to his name
3.The Man (Unraveler), 1 kill to his name

2331
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 10, 2021, 07:27:16 am »
Massive fortification effort!

Turn 11!

Imic's phase!

Quote
Armies to deploy: 0



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     14          14        17          4       28      -         0/50 (Diesel Engines)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  58/120 (Strategic Bombers)
3.Sol(R)          10          10        13          3       26     -         98/120 (Primitive Tanks)
4.Vlosavi(A)      10          13        13          4       22      -         44/80 (Explosive Shells)
5.Hibernia(D)     10          15        15          3       30+5    AGR (T7)  55/200 (Atomic Theory)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity

2332
You already have a PS that bumps Hit alone.

I'm the one that does not allow same conditional/same effect to happen across multiple PS's v;

2333
Technically, its Saturday in Poland, so I can do whatever I want, huehue.

-snip-

Ain't no giant dragonflies in this worl, and bio doesn't exactly fit the blurb v;

Final PS passes the vibe check, I mean I allowed Soly's in FEF8, so.

Very early score: maybe?

-snip-

I don't think a single farm can supply a whole kingdom (not to mention all those feudal lords), so maybe tone it down?

PF won't trigger until several Chapters in at best, so that's a no.
1st PS is too OP because it nullifies half of weaknesses Fliers have.
2nd PS is obvs not gude because it's extra bookkeeping for me (aka I will keep forgetting).
3rd PS Falconknight suffers the same thing as PF, just inverse; if she will get 1 partner or less, this technically is active 100% of the time, no?
3rd PS Valkyrie is too OP; can give +2 MAG and no extra range, at best.

Very early score: nah

-snip-

No backstory is great detriment. Just because is only Priestess slot sheetu, doesn't mean I will let this slide past ;v

2nd PS is null because no weapons at first class, but that's balance to consider.

Very early score: maybe?

-snip-

Cliche teenager swordsman protag, but bio and mechanics check out. Huh, I even like the mug.

Where have you been hiding all this time, fren?

Very early score: gude!

-snip-

No bio?? What little PF/PS I see is ok, though.

Very early score: maybe?

-snip-

I don't remember a time I had problems with your sheetus, and it's the same now.

Bio fits and is a good read, PF/PSs are all nice.

Very early score: gude!

-snip-

The PF/PS combo feels like easy glass cannon mix that will get in trouble more than once. I approb.

Bio checks out, nothing to more to say about it.

Very early score: gude!

-snip-

And here we have something different.

PF: What is 'Avoid'? Assuming its 'Evasion', then the usual pairing of -Hit/-Evasion is both at -10.
PS's(??):
-Advantageous Position: OK by me
-Single Out: OK by me
-CafFriend: Either +2 AS or +10 (+15) Hit, but not both.
-Press the Advantage: Nah. PS should center on the player character, not enemies.
-Ambush: Too OP with the bonuses, and I'm 106% positive I will forget it half the time.
-Savant: If he has just one weapon, this is 100% active, so nope.

Bio while rather short, definitely works.

Get this sheetu in shape please, because for now the Very Early Score is maybe?

-snip-

PF will trigger rarely but I will allow it.
PS is ok.

As for bio, there's no nomads or eastern based culture anywhere near the game's region, so it needs a rework.

Very early score: maybe?

2334
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 08, 2021, 02:57:59 pm »
And the battle commenced on the beaches of southern Reval!

Quote from: Combat 1 in #5
Sol vs Reval:
1-1+1 vs 4+2
Sol army destroyed!
Quote from: Combat 2 in #5
Sol vs Reval:
1-1+1 vs 6+2
Sol army destroyed!
Quote from: Combat 3 in #5
Sol vs Reval:
5-1+1 vs 1+2
Reval army destroyed! Military HQ razed!

With Army destroyed, the Republican government signed surrender documents with Sordland and Sol.

Turn 11!

Taricus's phase!

Quote
Armies to deploy: 0



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     14          14        17          4       28      -         0/50 (Diesel Engines)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  58/120 (Strategic Bombers)
3.Sol(R)          10          10        13          3       26     -         98/120 (Primitive Tanks)
4.Vlosavi(A)      10          13        13          4       22      -         44/80 (Explosive Shells)
5.Hibernia(D)     10          15        15          3       30+5    AGR (T7)  55/200 (Atomic Theory)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity

2335
Technically, he could score two achievements; for completing a FEF, and for longest-running FEF.

CONGRATURATONS! A WINNER IS YOU!

2336
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 08, 2021, 05:07:56 am »
Clever update summary text here.

Turn 11!

Kashyyk's phase!

Quote
Armies to deploy: 4



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     14          14        17          4       28      -         0/50 (Diesel Engines)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  58/120 (Strategic Bombers)
3.Sol(R)          9           8         12          2       20     -         98/120 (Primitive Tanks)
4.Vlosavi(A)      10          13        13          4       22      -         44/80 (Explosive Shells)
5.Hibernia(D)     10          15        15          3       30+5    AGR (T7)  55/200 (Atomic Theory)
6.Reval(R)        1           1         4           2       8       -         78/80 (Radioactivity)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity
6.Reval: Modern Chemistry

2337
An important part of messenger's slot description was added, prompted to ctsun's questions for me on Discord ;v

2338
Forum Games and Roleplaying / Re: Era of Diesel:RE OOC Thread!
« on: July 07, 2021, 11:40:41 pm »
Nope. It's just an icon on the map to help find it.

2339
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 07, 2021, 11:32:56 am »
//I assumed Imic meant 52 not 62

In Hibernia, armies were placed on high alert and rallied at border provinces, while the territories were fortified.

In Reval, there was a confusion.

Quote from: Combat 1 in #48
Reval vs Sol:
4-1 vs 4+2
Reval army destroyed!
Quote from: Combat 2 in #48
Reval vs Sol:
5-1 vs 1+2
Sol army destroyed!
Quote from: Combat 3 in #48
Reval vs Sol:
2-1 vs 2+2
Reval army destroyed!
Quote from: Combat 4 in #48
Reval vs Sol:
5-1 vs 1+2
Sol army destroyed!
Quote from: Combat 5 in #48
Reval vs Sol:
6-1 vs 4+2
Reval army destroyed!
Quote from: Combat 6 in #48
Reval vs Sol:
5-1 vs 2+2
Reval army routed back to Province #5!
Quote from: Combat 7 in #48
Reval vs Sol:
1-1 vs 5+2
Reval army destroyed!
Quote from: Combat 8 in #48
Reval vs Sol:
6-1 vs 5+2
Reval army destroyed!

And a bloodletting of masive proportions.

Turn 11!

Quote from: Research
Sordland develops Heavy Artillery!

Quote from: Event
3, 4
Emmigration Wave in Sordland causes Province #17 to revert to Normal!


a1s's phase!

Quote
Armies to deploy: 4



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     13          12        16          4       26      -         0/? (-)
2.Tradesmen(D)    9           10        12          3       29     IND (T7)  58/120 (Strategic Bombers)
3.Sol(R)          9           8         12          2       20     -         98/120 (Primitive Tanks)
4.Vlosavi(A)      10          13        13          4       22      -         44/80 (Explosive Shells)
5.Hibernia(D)     10          15        15          3       30+5    AGR (T7)  55/200 (Atomic Theory)
6.Reval(R)        2           1         4           2       8       -         78/80 (Radioactivity)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells, Heavy Artillery
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity
6.Reval: Modern Chemistry

2340
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: July 07, 2021, 09:41:23 am »
Industrial infrastructure in Vlosavi has reached new heights thanks to extensive railroad network!

Turn 10!

Imic's phase!

Quote
Armies to deploy: 2



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     13          12        17          4       26+4    -         92/120 (Heavy Artillery)
2.Tradesmen(D)    9           10        12          3       29     IND (T7)  29/120 (Strategic Bombers)
3.Sol(R)          9           10        12          2       20     -         78/120 (Primitive Tanks)
4.Vlosavi(A)      10          13        13          4       22      -         22/80 (Explosive Shells)
5.Hibernia(D)     10          13        15          3       30+5    AGR (T7)  0/? (-)
6.Reval(R)        2           6!        4           2       8       -         70/80 (Radioactivity)

Populous Provinces:
#3 (Sordland)
#7 (Sordland)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology, Radioactivity
6.Reval: Modern Chemistry

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