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Messages - Haspen

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2386
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: June 21, 2021, 06:26:13 am »
While Hibernia expanded their railroad network, Reval instead expanded their network of military command hubs.

Turn 6!

Quote from: Research
Sordland discovers Explosive Shells!
Sol discovers Diesel Engines!

Quote from: Event
5, 32
Immigration boom in Hibernia! Province #32 becomes Populous!

Quote from: Typhus
Province #35: 3
Typhus spread contained in the Province for now.


a1s's phase!

Quote
Armies to deploy: 2



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     6           5         7           3       16+4    -         0/? (-)
2.Tradesmen(D)    8           7         11          3       26     IND (T7)  101/120 (Military Aircraft)
3.Sol(R)          8           4         11          2       14     -         0/? (-)
4.Vlosavi(A)      8           8         11          3       14      -         48/80 (Radio)
5.Hibernia(D)     10          7         12          4       30      IND (T7)  60/80 (Modern Biology)
6.Reval(R)        8           6         12          2       16      -         16/80 (Radioactivity)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: -
5.Hibernia: Modern Chemistry
6.Reval: Modern Chemistry

2387
Forum Games and Roleplaying / Re: Parliamentary Hurt&Heal
« on: June 21, 2021, 01:33:57 am »
Bonk!

Pankratinian Parliament of 1900AD:

PANKRATINIAN NATIONAL PARTY, PNP (Enemy post, MonkeyMarkMario): 12
PANKRATINIAN CAPITALIST PARTY, PCP (): 10
PANKRATINIAN PEOPLE'S POWER PARTY, PPPP (): 10
PARTY FOR PANKRATINIAN ADVANCEMENT, PfPA (): 10
PROGRESSIVE RATIONAL PARTY OF PANKRATINIA, PRPoP (): 10
SOCIAL-DEMOCRATIC PANKRATINIAN LEAGUE, SDPL (Superdorf): 9

Outsiders:
-

2388
Forum Games and Roleplaying / Re: Parliamentary Hurt&Heal
« on: June 20, 2021, 03:49:18 pm »
No no no, we don't do that here.

Pankratinian Parliament of 1900AD:

PANKRATINIAN NATIONAL PARTY, PNP (Enemy post): 11
PANKRATINIAN CAPITALIST PARTY, PCP (): 10
PANKRATINIAN PEOPLE'S POWER PARTY, PPPP (): 10
PARTY FOR PANKRATINIAN ADVANCEMENT, PfPA (): 10
PROGRESSIVE RATIONAL PARTY OF PANKRATINIA, PRPoP (): 10
SOCIAL-DEMOCRATIC PANKRATINIAN LEAGUE, SDPL (): 11

Outsiders:
-

2389
Forum Games and Roleplaying / Re: Parliamentary Hurt&Heal
« on: June 20, 2021, 02:36:32 pm »
Obviously, long names good.

Pankratinian Parliament of 1900AD:

PANKRATINIAN NATIONAL PARTY, PNP (): 10
PANKRATINIAN CAPITALIST PARTY, PCP (): 10
PANKRATINIAN PEOPLE'S POWER PARTY, PPPP (): 10
PARTY FOR PANKRATINIAN ADVANCEMENT, PfPA (): 10
PROGRESSIVE RATIONAL PARTY OF PANKRATINIA, PRPoP (): 10
SOCIAL-DEMOCRATIC PANKRATINIAN LEAGUE, SDPL (): 11

Outsiders:
-

2390
Forum Games and Roleplaying / Parliamentary Hurt&Heal
« on: June 20, 2021, 02:36:05 pm »
Rules:

1. Every player starts as Neutral; Neutrals can Heal any Party for 1, or Hurt any Party for 1.
2. Any Neutral player can join a Party to become Party Member; just add your name to the (empty at start) brackets besides Party name! Party Members can Heal their Party for 2, Hurt any other Party for 2, or Heal their Party for 1 AND Hurt any other Party for 1.
3. Once in a Party, always in a Party.
4. The same Player cannot post twice or more in a row, and cannot post more than once per real-time hour.
5. Parties that drop to 5 or less Points are moved from Parliament to Outside. Parties Outside can ONLY be Healed by 1 or Hurt by 1. If an Outside Party reaches 6 Points, it gets back into the Parliament.
6. Game ends when any Party reaches 50 points; that Party and all those within it are declared winners.
7. Any arguing of real-world politics will bring my wrath on you. I know where the report button is.

Pankratinian Parliament of 1900AD:

PANKRATINIAN NATIONAL PARTY, PNP (): 10
PANKRATINIAN CAPITALIST PARTY, PCP (): 10
PANKRATINIAN PEOPLE'S POWER PARTY, PPPP (): 10
PARTY FOR PANKRATINIAN ADVANCEMENT, PfPA (): 10
PROGRESSIVE RATIONAL PARTY OF PANKRATINIA, PRPoP (): 10
SOCIAL-DEMOCRATIC PANKRATINIAN LEAGUE, SDPL (): 10

Outsiders:
-

2391
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: June 20, 2021, 01:11:19 pm »
The Vlosavian military infrastructure continued to swell!

Quote from: Combat 1 in #27
Vlosavi vs Neutrals:
1 vs 6
Vlosavi army destroyed!

Unfortunately, their territorial expansion didn't go as well.

Turn 5!

Imic's phase!

Quote
Armies to deploy: 2!



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     6           5         7           3       16+4    -         64/80 (Explosive Shells)
2.Tradesmen(D)    8           7         11          3       26     IND (T7)  75/120 (Military Aircraft)
3.Sol(R)          8           4         11          2       14     -         36/50 (Diesel Engines)
4.Vlosavi(A)      8           8         11          3       14      -         34/80 (Radio)
5.Hibernia(D)     10          5         11          4       30      IND (T7)  30/80 (Modern Biology)
6.Reval(R)        8           5         12          2       16      -         0/? (-)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#44 (Sol)

Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: Modern Chemistry
6.Reval: Modern Chemistry

2392
Forum Games and Roleplaying / Re: Era of Diesel:RE OOC Thread!
« on: June 20, 2021, 05:35:35 am »
Dang, I was looking at wrong one. Lemme fix that.

2393
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: June 20, 2021, 04:10:07 am »
The annexation...

Quote from: Combat 1 in #42
Sol vs Neutrals:
1+1 vs 1
Republic of Sol conquers Province #42!

...did go as planned!

Turn 5!

Taricus's phase!

Quote
Armies to deploy: 4



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     6           5         7           3       16+4    -         64/80 (Explosive Shells)
2.Tradesmen(D)    8           7         11          3       26     IND (T7)  75/120 (Military Aircraft)
3.Sol(R)          8           4         11          2       14     -         36/50 (Diesel Engines)
4.Vlosavi(A)      8           7         11          3       12      -         34/80 (Radio)
5.Hibernia(D)     10           5         11          4       30      IND (T7)  30/80 (Modern Biology)
6.Reval(R)        8           5         12          2       16      -         0/? (-)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#44 (Sol)

Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: Modern Chemistry
6.Reval: Modern Chemistry

2394
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: June 20, 2021, 02:54:36 am »
Speeches and battle plans!

Quote from: Combat 1 in #15
Union vs Neutrals:
3 vs 6
Union army destroyed!

Former might have worked, but the latter didn't!

Turn 5!

Kashyyk's phase!

Quote
Armies to deploy: 3



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     6           5         7           3       16+4    -         64/80 (Explosive Shells)
2.Tradesmen(D)    8           7         11          3       26     IND (T7)  75/120 (Military Aircraft)
3.Sol(R)          7           5         10          2       14     -         36/50 (Diesel Engines)
4.Vlosavi(A)      8           7         11          3       12      -         34/80 (Radio)
5.Hibernia(D)     9           5         10          4       30      IND (T7)  30/80 (Modern Biology)
6.Reval(R)        8           5         12          2       16      -         0/? (-)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#44 (Sol)

Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: Modern Chemistry
6.Reval: Modern Chemistry

2395
You let the two have a chat.

1234USY.2d/1m.0751h

"...wait, you didn't name her?"

"No?"

"But you travel in her. You sleep in her. You live in her."

"And?"

"And you didn't name her??"

"Seems silly to me to get attached like that to a piece of machinery."

"Oh come on!"

"So wh-"

"Her name is Vanessa. After one of my exes!"

"Cool."

1234USY.2d/1m.0756h

"...besides, the situation in Beta Copernicus isn't that mellow yet."

"Whaddaya mean?"

"Oh, the old House Council still holds power in there. I mean, Federation observers and all that, but the Hunts still happen on regular basis..."

"Wait, don't tell me that you-"

"I kill for money, not for pleasure, and you know that. Please keep away with the accusations."

"Hey barkeep." Lucifer pushes the shot glass towards you. "A shot of Wóda." The loud man asks, the loud man gets a drink. You scan his credchip after refilling his glass. (+4c)

Today's earnings: 442c
Monthly earnings: 929c/9600c


"Cheers!" Lucifer clinks his shot glass against Adam's tank. The young criminal is already done with half of the sour alcohol himself.

1234USY.2d/1m.0804h

"...and it was the biggest T-bull I've ever seen! Larger than asteroid!"

"Most of T-bulls and cows are larger than asteroids, Lucifer."

"No, no, not that big! Vanessa almost got smacked into an asteroid when one of its tentacles whipped across the hull! I'm telling you, it was one of the biggest motherfuckers out there..."

1234USY.2d/1m.0808h

The white-haired mouth pulls out his pad and looks at it briefly.

"Well, time for me." Adam says, putting down his tank. It's 3/4 empty.

"Oh, come on, one more drink!" Lucifer turns to you. "Barkeep! Space Siblings, right now, can't let Taylor leave on dry mouth!"

A) "If Adam wants some, sure."
B) Prepare the drink(s)?

2396
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: June 19, 2021, 02:41:22 pm »
Border build-up continues!

Turn 5!

Toaster's phase!

Quote
Armies to deploy: 3



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     6           5         7           3       16+4    -         64/80 (Explosive Shells)
2.Tradesmen(D)    8           7         11          3       23     IND (T7)  75/120 (Military Aircraft)
3.Sol(R)          7           5         10          2       14     -         36/50 (Diesel Engines)
4.Vlosavi(A)      8           7         11          3       12      -         34/80 (Radio)
5.Hibernia(D)     9           5         10          4       30      IND (T7)  30/80 (Modern Biology)
6.Reval(R)        8           5         12          2       16      -         0/? (-)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#44 (Sol)

Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: Modern Chemistry
6.Reval: Modern Chemistry

2397
You ask the King of Sorbia about the culture of his people.

He eagerly regales you a tale of Sorbians being great craftsmen and warriors. They've unearthed boulders made of crystal and fashioned them into shiny trinkets and lanterns. They have slain many drakes, wyrms and armored lizards in the dark swamplands and on top of frozen peaks of their country. All this for the glory of Ódn, their chief deity and the greatest spirit of the forest. Their large settlements of hay and timber are enclosed by tall walls of white stone.

A) Pester him more about the big gemstones. Are they up for sharing through trade?
B) Pester him more about the drakes and warfare. Maybe Sorbians like fighting abroad too?
C) Pester him more about the Ódn and the spirits. Could there be common root between Sorbian and Remorian spiritualism?

2398
Forum Games and Roleplaying / Re: Era of Diesel:RE Game Thread!
« on: June 19, 2021, 06:04:23 am »
Demilitarization and peace is all nice, but how long that will last?...

Turn 5!

Quote from: Research
Reval discovers Modern Chemistry!

Quote from: Event
4, 23
Young Genius accelerates Military Aircraft research (+12 RP) in Union of Tradesmen!

Quote from: Typhus
Province #10: 6
Typhus outbreak ends in the Province!

Province #12: 5
Typhus outbreak ends in the Province!

Province #35: 3
Typhus spread contained in the Province for now.


a1s's phase!

Quote
Armies to deploy: 1



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     6           4         7           3       16+4    -         64/80 (Explosive Shells)
2.Tradesmen(D)    8           7         11          3       23     IND (T7)  75/120 (Military Aircraft)
3.Sol(R)          7           5         10          2       14     -         36/50 (Diesel Engines)
4.Vlosavi(A)      8           7         11          3       12      -         34/80 (Radio)
5.Hibernia(D)     9           5         10          4       30      IND (T7)  30/80 (Modern Biology)
6.Reval(R)        8           5         12          2       16      -         0/? (-)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#44 (Sol)

Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: Modern Chemistry
6.Reval: Modern Chemistry

2399
Forum Games and Roleplaying / Re: Era of Diesel:RE OOC Thread!
« on: June 18, 2021, 05:31:13 pm »
No.

2400
Forum Games and Roleplaying / Re: Era of Diesel:RE OOC Thread!
« on: June 18, 2021, 04:38:30 pm »
If you deploy an Army, that means there's HQ in there already, silly.

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